Automatic Game Design via Mechanic Generation
Zook, Alexander, Riedl, Mark O.
–arXiv.org Artificial Intelligence
Game designs often center on the game mechanics---rules governing the logical evolution of the game. We seek to develop an intelligent system that generates computer games. As first steps towards this goal we present a composable and cross-domain representation for game mechanics that draws from AI planning action representations. We use a constraint solver to generate mechanics subject to design requirements on the form of those mechanics---what they do in the game. A planner takes a set of generated mechanics and tests whether those mechanics meet playability requirements---controlling how mechanics function in a game to affect player behavior. We demonstrate our system by modeling and generating mechanics in a role-playing game, platformer game, and combined role-playing-platformer game.
arXiv.org Artificial Intelligence
Aug-4-2019
- Country:
- North America > United States (0.28)
- Genre:
- Research Report (0.50)
- Industry:
- Leisure & Entertainment > Games > Computer Games (1.00)
- Technology: