Simulating Ability: Representing Skills in Games
–arXiv.org Artificial Intelligence
Throughout the history of games, representing the abilities of the various agents acting on behalf of the players has been a central concern. With increasingly sophisticated games emerging, these simulations have become more realistic, but the underlying mechanisms are still, to a large extent, of an ad hoc nature. This paper proposes using a logistic model from psychometrics as a unified mechanism for task resolution in simulation-oriented games.
arXiv.org Artificial Intelligence
Jul-26-2013
- Country:
- North America > United States (0.14)
- Genre:
- Research Report (0.40)
- Industry:
- Leisure & Entertainment > Games
- Chess (0.48)
- Computer Games (0.47)
- Leisure & Entertainment > Games
- Technology: