On Measuring the Impact of Human Actions in the Machine Learning of a Board Game's Playing Policies
–arXiv.org Artificial Intelligence
We investigate systematically the impact of human intervention in the training of computer players in a strategy board game. In that game, computer players utilise reinforcement learning with neural networks for evolving th eir playing strategies and demonstrate a slow learning speed. Human intervention can significan tly enhance learning performance, but carrying it out systematically seems to be more of a problem of an integrated game development environment as opposed to automatic evolutionary learning.
arXiv.org Artificial Intelligence
Dec-1-2009
- Country:
- Europe
- Greece > West Greece
- Patra (0.04)
- United Kingdom > England
- Essex > Colchester (0.04)
- Greece > West Greece
- North America > United States
- California > San Francisco County
- San Francisco (0.04)
- District of Columbia > Washington (0.04)
- Massachusetts
- Hampshire County > Amherst (0.04)
- Middlesex County > Cambridge (0.04)
- Nevada > Clark County
- Las Vegas (0.04)
- Washington > Whatcom County
- Bellingham (0.04)
- California > San Francisco County
- Europe
- Genre:
- Research Report (1.00)
- Industry:
- Leisure & Entertainment > Games > Computer Games (0.88)
- Technology: