Last-Iterate Convergence: Zero-Sum Games and Constrained Min-Max Optimization

Daskalakis, Constantinos, Panageas, Ioannis

arXiv.org Machine Learning 

Motivated by applications in Game Theory, Optimization, and Generative Adversarial Networks, recent work of Daskalakis et al. and Liang and Stokes has established that a variant of the widely used Gradient Descent/Ascent procedure, called "Optimistic Gradient Descent/Ascent (OGDA)", exhibits last-iterate convergence to saddle points in {\em unconstrained} convex-concave min-max optimization problems. We show that the same holds true in the more general problem of {\em constrained} min-max optimization under a variant of the Multiplicative-Weights-Update method called "Optimistic Multiplicative-Weights Update (OMWU)". The generality of the constrained problem, which in particular captures all Linear Programming, requires fundamentally different techniques for analyzing the progress of OMWU towards min-max solutions. We show that OMWU monotonically improves the Kullback-Leibler divergence of the current iterate to the (appropriately normalized) min-max solution until it enters a neighborhood of the solution. Inside that neighborhood we show that OMWU becomes a contracting map converging to the exact solution. We experiment with zero-sum games to measure how the convergence rate scales with the dimension.

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