VRScout: Towards Real-Time, Autonomous Testing of Virtual Reality Games
Wu, Yurun, Sun, Yousong, Wunsche, Burkhard, Wang, Jia, Wen, Elliott
–arXiv.org Artificial Intelligence
Abstract--Virtual Reality (VR) has rapidly become a mainstream platform for gaming and interactive experiences, yet ensuring the quality, safety, and appropriateness of VR content remains a pressing challenge. Traditional human-based quality assurance is labor-intensive and cannot scale with the industry's rapid growth. While automated testing has been applied to traditional 2D and 3D games, extending it to VR introduces unique difficulties due to high-dimensional sensory inputs and strict real-time performance requirements. VRScout learns from human demonstrations using an enhanced Action Chunking Transformer that predicts multi-step action sequences. This enables our agent to capture higher-level strategies and generalize across diverse environments. T o balance responsiveness and precision, we introduce a dynamically adjustable sliding horizon that adapts the agent's temporal context at runtime. We evaluate VRScout on commercial VR titles and show that it achieves expert-level performance with only limited training data, while maintaining real-time inference at 60 FPS on consumer-grade hardware. These results position VRScout as a practical and scalable framework for automated VR game testing, with direct applications in both quality assurance and safety auditing.
arXiv.org Artificial Intelligence
Nov-4-2025
- Country:
- Asia > China
- Shaanxi Province > Xi'an (0.04)
- North America > United States
- Florida > Orange County > Orlando (0.04)
- Oceania > New Zealand
- North Island > Auckland Region > Auckland (0.05)
- South America > Chile
- Asia > China
- Genre:
- Research Report (1.00)
- Industry:
- Leisure & Entertainment > Games > Computer Games (1.00)