Grasping by parallel shape matching
Zhang, Wenzheng, Maken, Fahira Afzal, Lai, Tin, Ramos, Fabio
–arXiv.org Artificial Intelligence
Grasping is essential in robotic manipulation, yet challenging due to object and gripper diversity and real-world complexities. Traditional analytic approaches often have long optimization times, while data-driven methods struggle with unseen objects. This paper formulates the problem as a rigid shape matching between gripper and object, which optimizes with Annealed Stein Iterative Closest Point (AS-ICP) and leverages GPU-based parallelization. By incorporating the gripper's tool center point and the object's center of mass into the cost function and using a signed distance field of the gripper for collision checking, our method achieves robust grasps with low computational time. Experiments with the Kinova KG3 gripper show an 87.3% success rate and 0.926 s computation time across various objects and settings, highlighting its potential for real-world applications.
arXiv.org Artificial Intelligence
Dec-11-2024
- Genre:
- Research Report (1.00)
- Technology:
- Information Technology > Artificial Intelligence
- Machine Learning (1.00)
- Representation & Reasoning > Optimization (0.46)
- Robots > Manipulation (0.46)
- Information Technology > Artificial Intelligence