Understanding Players as if They Are Talking to the Game in a Customized Language: A Pilot Study
Wang, Tianze, Honari-Jahromi, Maryam, Katsarou, Styliani, Mikheeva, Olga, Panagiotakopoulos, Theodoros, Smirnov, Oleg, Cao, Lele, Asadi, Sahar
–arXiv.org Artificial Intelligence
This pilot study explores the application of language models (LMs) to model game event sequences, treating them as a customized natural language. We investigate a popular mobile game, transforming raw event data into textual sequences and pretraining a Longformer model on this data. Our approach captures the rich and nuanced interactions within game sessions, effectively identifying meaningful player segments. The results demonstrate the potential of self-supervised LMs in enhancing game design and personalization without relying on ground-truth labels.
arXiv.org Artificial Intelligence
Oct-24-2024
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- Research Report (0.84)
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- Leisure & Entertainment > Games > Computer Games (0.89)
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