Say "Sul Sul!" to SimSim, A Sims-Inspired Platform for Sandbox Game AI

Charity, Megan, Rajesh, Dipika, Ombok, Rachel, Soros, L. B.

arXiv.org Artificial Intelligence 

This paper proposes environment design in the life simulation game The Sims as a novel platform and challenge for testing divergent search algorithms. In this domain, which includes a minimal viability criterion, the goal is to furnish a house with objects that satisfy the physical needs of a simulated agent. Importantly, the large number of objects available to the player (whether human or automated) affords a wide variety of solutions to the underlying design problem. Empirical studies in a novel open source simulator called SimSim investigate the ability of novelty-based evolutionary algorithms to effectively generate viable environment designs.

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