General and Efficient Visual Goal-Conditioned Reinforcement Learning using Object-Agnostic Masks
Shahriar, Fahim, Wang, Cheryl, Azimi, Alireza, Vasan, Gautham, Elanwar, Hany Hamed, Mahmood, A. Rupam, Bellinger, Colin
–arXiv.org Artificial Intelligence
Abstract-- Goal-conditioned reinforcement learning (GCRL) allows agents to learn diverse objectives using a unified policy. The success of GCRL, however, is contingent on the choice of goal representation. In this work, we propose a mask-based goal representation system that provides object-agnostic visual cues to the agent, enabling efficient learning and superior generalization. In contrast, existing goal representation methods, such as target state images, 3D coordinates, and one-hot vectors, face issues of poor generalization to unseen objects, slow convergence, and the need for special cameras. Masks can be processed to generate dense rewards without requiring error-prone distance calculations. Learning with ground truth masks in simulation, we achieved 99.9% reaching accuracy on training and unseen test objects. Our proposed method can be utilized to perform pick-up tasks with high accuracy, without using any positional information of the target. Moreover, we demonstrate learning from scratch and sim-to-real transfer applications using two different physical robots, utilizing pretrained open vocabulary object detection models for mask generation. I. INTRODUCTION Many real-world robotics tasks, such as sorting objects in e-commerce warehouses or visual navigation to a target site, involve solving a multi-goal problem. These tasks require the agent to act in a particular way among numerous options to achieve various desired outcomes.
arXiv.org Artificial Intelligence
Oct-9-2025
- Country:
- North America > Canada (0.46)
- Genre:
- Research Report (0.65)
- Industry:
- Information Technology (0.48)
- Technology:
- Information Technology > Artificial Intelligence
- Vision (1.00)
- Robots (1.00)
- Representation & Reasoning (1.00)
- Machine Learning > Reinforcement Learning (1.00)
- Information Technology > Artificial Intelligence