Solving Games with Functional Regret Estimation
Waugh, Kevin, Morrill, Dustin, Bagnell, J. Andrew, Bowling, Michael
–arXiv.org Artificial Intelligence
We propose a novel online learning method for minimizing regret in large extensive-form games. The approach learns a function approximator online to estimate the regret for choosing a particular action. A no-regret algorithm uses these estimates in place of the true regrets to define a sequence of policies. We prove the approach sound by providing a bound relating the quality of the function approximation and regret of the algorithm. A corollary being that the method is guaranteed to converge to a Nash equilibrium in self-play so long as the regrets are ultimately realizable by the function approximator. Our technique can be understood as a principled generalization of existing work on abstraction in large games; in our work, both the abstraction as well as the equilibrium are learned during self-play. We demonstrate empirically the method achieves higher quality strategies than state-of-the-art abstraction techniques given the same resources.
arXiv.org Artificial Intelligence
Dec-31-2014
- Country:
- North America
- Canada > Alberta (0.29)
- United States > Pennsylvania
- Allegheny County > Pittsburgh (0.14)
- North America
- Industry:
- Leisure & Entertainment > Games (1.00)
- Technology: