Enabling Immersive XR Collaborations over FTTR Networks (Invited)

Mondal, Sourav, Wong, Elaine

arXiv.org Artificial Intelligence 

These technologies blend digital elements into the real world to varying extents, as shown in Figure 1. Most are envisioned to be primarily used in in - premise domestic entertainment and industrial applications. Currently in these settings, low data rate, non - guaranteed bandwidth, and high - latency transmission technologies such as WiFi are deployed. However, to support human operators with a comfortable quality of experience (QoE) during XR collaborations, high - quality XR video frames (8K, 16K) are required to be transmitted with end - to - end inter - frame latency ( 20 ms) and jitter ( 15 ms) requirements [2].

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