Playing Large Games with Oracles and AI Debate
Chen, Xinyi, Chen, Angelica, Foster, Dean, Hazan, Elad
–arXiv.org Artificial Intelligence
We consider regret minimization in repeated games with a very large number of actions. Such games are inherent in the setting of AI safety via debate, and more generally games whose actions are language-based. Existing algorithms for online game playing require computation polynomial in the number of actions, which can be prohibitive for large games. We thus consider oracle-based algorithms, as oracles naturally model access to AI agents. With oracle access, we characterize when internal and external regret can be minimized efficiently. We give a novel efficient algorithm for internal regret minimization whose regret and computation complexity depend logarithmically on the number of actions. This implies efficient oracle-based computation of a correlated equilibrium in large games. We conclude with experiments in the setting of AI Safety via Debate that shows the benefit of insights from our algorithmic analysis.
arXiv.org Artificial Intelligence
Feb-4-2024
- Country:
- Europe (0.46)
- North America > United States
- New York (0.18)
- Genre:
- Research Report > New Finding (0.46)
- Industry:
- Leisure & Entertainment > Games (1.00)
- Technology: