Heuristic Search For Physics-Based Problems: Angry Birds in PDDL+
Piotrowski, Wiktor, Sher, Yoni, Grover, Sachin, Stern, Roni, Mohan, Shiwali
–arXiv.org Artificial Intelligence
This paper studies how a domain-independent planner and combinatorial search can be employed to play Angry Birds, a well established AI challenge problem. To model the game, we use PDDL+, a planning language for mixed discrete/continuous domains that supports durative processes and exogenous events. The paper describes the model and identifies key design decisions that reduce the problem complexity. In addition, we propose several domain-specific enhancements including heuristics and a search technique similar to preferred operators. Together, they alleviate the complexity of combinatorial search. We evaluate our approach by comparing its performance with dedicated domain-specific solvers on a range of Angry Birds levels. The results show that our performance is on par with these domain-specific approaches in most levels, even without using our domain-specific search enhancements.
arXiv.org Artificial Intelligence
Mar-29-2023
- Country:
- North America > United States (0.46)
- Genre:
- Research Report > New Finding (0.34)
- Industry:
- Leisure & Entertainment > Games > Computer Games (1.00)
- Technology: