Learning Chess With Language Models and Transformers

DeLeo, Michael, Guven, Erhan

arXiv.org Artificial Intelligence 

Representing a board game and its positions by text-based notation enables the possibility of NLP applications. Language models, can help gain insight into a variety of interesting problems such as unsupervised learning rules of a game, detecting player behavior patterns, player attribution, and ultimately learning the game to beat state of the art. In this study, we applied BERT models, first to the simple Nim game to analyze its performance in the presence of noise in a setup of a few-shot learning architecture. We analyzed the model performance via three virtual players, namely Nim Guru, Random player, and Q-learner. In the second part, we applied the game learning language model to the chess game, and a large set of grandmaster games with exhaustive encyclopedia openings. Finally, we have shown that model practically learns the rules of the chess game and can survive games against Stockfish at a category-A rating level. NTRODUCTION One of the oldest board games, chess is also one of the most researched computational problems in artificial intelligence. The number of combinational positions is around 10^50 according to [1] and this makes the problem ultimately very challenging for even today's computational resources.

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