Usando LLMs para Programar Jogos de Tabuleiro e Variações
Becker, Álvaro Guglielmin, Rossato, Lana Bertoldo, Tavares, Anderson Rocha
–arXiv.org Artificial Intelligence
Creating programs to represent board games can be a time-consuming task. Large Language Models (LLMs) arise as appealing tools to expedite this process, given their capacity to efficiently generate code from simple contextual information. In this work, we propose a method to test how capable three LLMs (Claude, DeepSeek and ChatGPT) are at creating code for board games, as well as new variants of existing games.
arXiv.org Artificial Intelligence
Nov-10-2025
- Country:
- Europe > United Kingdom
- England > Greater London > London (0.04)
- North America > United States (0.04)
- South America > Brazil
- Rio Grande do Sul > Porto Alegre (0.04)
- Europe > United Kingdom
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- Research Report (0.40)
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- Leisure & Entertainment > Games (1.00)
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