Temporal Video-Language Alignment Network for Reward Shaping in Reinforcement Learning

Cao, Ziyuan, Ramachandra, Reshma Anugundanahalli, Yu, Kelin

arXiv.org Artificial Intelligence 

Abstract-- Designing appropriate reward functions for Reinforcement Learning (RL) approaches has been a significant problem, especially for complex environments such as Atari games. Utilizing natural language instructions to provide intermediate rewards to RL agents in a process known as reward shaping can help the agent in reaching the goal state faster. In this work, we propose a natural language-based reward shaping approach that maps trajectories from the Montezuma's Revenge game environment to corresponding natural language instructions using an extension of the LanguagE-Action Reward Network (LEARN) framework. These trajectory-language mappings are further used to generate intermediate rewards which are integrated into reward functions that can be utilized to learn an optimal policy for any standard RL algorithms. For a set of 15 tasks from Atari's Montezuma's Revenge game, the Ext-LEARN approach leads to the successful completion of tasks more often on average than the reward shaping approach that uses the LEARN framework and performs even better than the reward shaping framework without natural languagebased rewards. Reinforcement Learning (RL) has been used extensively in games with promising results in terms of performance. RL algorithms utilize the concepts of rewards (positive or negative reinforcements) to help agents in learning to optimize their behaviors in an environment with which they interact. Subsequently, RL has been successfully implemented in complex environments such as Atari games [1]. However, defining reward functions has been the most significant challenge in RL, especially while scaling RL algorithms for real-world applications with large state spaces.

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