Q-DeckRec: A Fast Deck Recommendation System for Collectible Card Games
Chen, Zhengxing, Amato, Chris, Nguyen, Truong-Huy, Cooper, Seth, Sun, Yizhou, El-Nasr, Magy Seif
–arXiv.org Artificial Intelligence
Deck building is a crucial component in playing Collectible Card Games (CCGs). The goal of deck building is to choose a fixed-sized subset of cards from a large card pool, so that they work well together in-game against specific opponents. Existing methods either lack flexibility to adapt to different opponents or require large computational resources, still making them unsuitable for any real-time or large-scale application. We propose a new deck recommendation system, named Q-DeckRec, which learns a deck search policy during a training phase and uses it to solve deck building problem instances. Our experimental results demonstrate Q-DeckRec requires less computational resources to build winning-effective decks after a training phase compared to several baseline methods.
arXiv.org Artificial Intelligence
Jun-25-2018
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- Genre:
- Research Report > New Finding (0.66)
- Industry:
- Leisure & Entertainment > Games > Computer Games (0.68)
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