JSON-Bag: A generic game trajectory representation

Nguyen, Dien, Perez-Liebana, Diego, Lucas, Simon

arXiv.org Artificial Intelligence 

--We introduce JSON Bag-of-T okens model (JSON-Bag) as a method to generically represent game trajectories by tokenizing their JSON descriptions and apply Jensen-Shannon distance (JSD) as distance metric for them. Using a prototype-based nearest-neighbor search (P-NNS), we evaluate the validity of JSON-Bag with JSD on six tabletop games-- 7 Wonders, Dominion, Sea Salt and Paper, Can't Stop, Connect4, Dots and boxes--each over three game trajectory classification tasks: classifying the playing agents, game parameters, or game seeds that were used to generate the trajectories. Our approach outperforms a baseline using hand-crafted features in the majority of tasks. Evaluating on N-shot classification suggests using JSON-Bag prototype to represent game trajectory classes is also sample efficient. Additionally, we demonstrate JSON-Bag ability for automatic feature extraction by treating tokens as individual features to be used in Random Forest to solve the tasks above, which significantly improves accuracy on underperforming tasks. Finally, we show that, across all six games, the JSD between JSON-Bag prototypes of agent classes highly correlates with the distances between agents' policies. Defining features and representations for games and their corresponding distance/similarity metric is foundational for any task that requires game analysis. Designing agents to play a game in a certain way (either to optimize playing strength [1], model human players [2], or optimize playstyle diversity [3]) often requires hand-crafted features using domain knowledge. Automated game design and content generation requires defining game metrics to evaluate generated solutions [4]. In these tasks, instead of only optimizing for the targeted fitness functions, optimizing also for diversity and novelty in the solution population can produce better results [5] [3]. Diversity in the population is usually enforced by either defining behavior criteria that partition the search space [6] or using a distance metric to evaluate the novelty of new solutions [5].

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