GaussGym: An open-source real-to-sim framework for learning locomotion from pixels
Escontrela, Alejandro, Kerr, Justin, Allshire, Arthur, Frey, Jonas, Duan, Rocky, Sferrazza, Carmelo, Abbeel, Pieter
–arXiv.org Artificial Intelligence
We present a novel approach for photorealistic robot simulation that integrates 3D Gaussian Splatting as a drop-in renderer within vectorized physics simulators such as IsaacGym. This enables unprecedented speed -- exceeding 100,000 steps per second on consumer GPUs -- while maintaining high visual fidelity, which we showcase across diverse tasks. We additionally demonstrate its applicability in a sim-to-real robotics setting. Beyond depth-based sensing, our results highlight how rich visual semantics improve navigation and decision-making, such as avoiding undesirable regions. We further showcase the ease of incorporating thousands of environments from iPhone scans, large-scale scene datasets (e.g., GrandTour, ARKit), and outputs from generative video models like Veo, enabling rapid creation of realistic training worlds. This work bridges high-throughput simulation and high-fidelity perception, advancing scalable and generalizable robot learning. All code and data will be open-sourced for the community to build upon. Videos, code, and data available at https://escontrela.me/gauss_gym/.
arXiv.org Artificial Intelligence
Oct-20-2025
- Country:
- North America > United States (0.68)
- Genre:
- Research Report > Promising Solution (0.34)
- Technology:
- Information Technology > Artificial Intelligence
- Vision (1.00)
- Robots (1.00)
- Machine Learning > Neural Networks
- Deep Learning (0.70)
- Information Technology > Artificial Intelligence