In-Hand Re-grasp Manipulation with Passive Dynamic Actions via Imitation Learning
Wei, Dehao, Sun, Guokang, Ren, Zeyu, Li, Shuang, Shao, Zhufeng, Li, Xiang, Tsagarakis, Nikos, Ma, Shaohua
–arXiv.org Artificial Intelligence
Re-grasp manipulation leverages on ergonomic tools to assist humans in accomplishing diverse tasks. In certain scenarios, humans often employ external forces to effortlessly and precisely re-grasp tools like a hammer. Previous development on controllers for in-grasp sliding motion using passive dynamic actions (e.g.,gravity) relies on apprehension of finger-object contact information, and requires customized design for individual objects with varied geometry and weight distribution. It limits their adaptability to diverse objects. In this paper, we propose an end-to-end sliding motion controller based on imitation learning (IL) that necessitates minimal prior knowledge of object mechanics, relying solely on object position information. To expedite training convergence, we utilize a data glove to collect expert data trajectories and train the policy through Generative Adversarial Imitation Learning (GAIL). Simulation results demonstrate the controller's versatility in performing in-hand sliding tasks with objects of varying friction coefficients, geometric shapes, and masses. By migrating to a physical system using visual position estimation, the controller demonstrated an average success rate of 86%, surpassing the baseline algorithm's success rate of 35% of Behavior Cloning(BC) and 20% of Proximal Policy Optimization (PPO).
arXiv.org Artificial Intelligence
Sep-27-2023
- Genre:
- Research Report (0.69)
- Technology:
- Information Technology > Artificial Intelligence
- Machine Learning (0.80)
- Robots (0.80)
- Information Technology > Artificial Intelligence