Near-Optimal Quantum Algorithms for Computing (Coarse) Correlated Equilibria of General-Sum Games
Li, Tongyang, Wang, Xinzhao, Zhang, Yexin
–arXiv.org Artificial Intelligence
Computing Nash equilibria of zero-sum games in classical and quantum settings is extensively studied. For general-sum games, computing Nash equilibria is PPAD-hard and the computing of a more general concept called correlated equilibria has been widely explored in game theory. In this paper, we initiate the study of quantum algorithms for computing $\varepsilon$-approximate correlated equilibria (CE) and coarse correlated equilibria (CCE) in multi-player normal-form games. Our approach utilizes quantum improvements to the multi-scale Multiplicative Weight Update (MWU) method for CE calculations, achieving a query complexity of $\tilde{O}(m\sqrt{n})$ for fixed $\varepsilon$. For CCE, we extend techniques from quantum algorithms for zero-sum games to multi-player settings, achieving query complexity $\tilde{O}(m\sqrt{n}/\varepsilon^{2.5})$. Both algorithms demonstrate a near-optimal scaling in the number of players $m$ and actions $n$, as confirmed by our quantum query lower bounds.
arXiv.org Artificial Intelligence
Oct-21-2025
- Country:
- Asia
- China (0.04)
- Middle East > Jordan (0.04)
- Europe
- Italy (0.04)
- United Kingdom > England
- Cambridgeshire > Cambridge (0.04)
- Asia
- Genre:
- Research Report (0.63)
- Industry:
- Leisure & Entertainment > Games (1.00)
- Technology: