Technology
Social Browsing on Flickr
Lerman, Kristina, Jones, Laurie
The new social media sites - blogs, wikis, del.icio.us and Flickr, among others - underscore the transformation of the Web to a participatory medium in which users are actively creating, evaluating and distributing information. The photo-sharing site Flickr, for example, allows users to upload photographs, view photos created by others, comment on those photos, etc. As is common to other social media sites, Flickr allows users to designate others as ``contacts'' and to track their activities in real time. The contacts (or friends) lists form the social network backbone of social media sites. We claim that these social networks facilitate new ways of interacting with information, e.g., through what we call social browsing. The contacts interface on Flickr enables users to see latest images submitted by their friends. Through an extensive analysis of Flickr data, we show that social browsing through the contacts' photo streams is one of the primary methods by which users find new images on Flickr. This finding has implications for creating personalized recommendation systems based on the user's declared contacts lists.
Social Networks and Social Information Filtering on Digg
The new social media sites -- blogs, wikis, Flickr and Digg, among others -- underscore the transformation of the Web to a participatory medium in which users are actively creating, evaluating and distributing information. Digg is a social news aggregator which allows users to submit links to, vote on and discuss news stories. Each day Digg selects a handful of stories to feature on its front page. Rather than rely on the opinion of a few editors, Digg aggregates opinions of thousands of its users to decide which stories to promote to the front page. Digg users can designate other users as ``friends'' and easily track friends' activities: what new stories they submitted, commented on or read. The friends interface acts as a \emph{social filtering} system, recommending to user stories his or her friends liked or found interesting. By tracking the votes received by newly submitted stories over time, we showed that social filtering is an effective information filtering approach. Specifically, we showed that (a) users tend to like stories submitted by friends and (b) users tend to like stories their friends read and liked. As a byproduct of social filtering, social networks also play a role in promoting stories to Digg's front page, potentially leading to ``tyranny of the minority'' situation where a disproportionate number of front page stories comes from the same small group of interconnected users. Despite this, social filtering is a promising new technology that can be used to personalize and tailor information to individual users: for example, through personal front pages.
A Classification of 6R Manipulators
This paper presents a classification of generic 6-revolute jointed (6R) manipulators using homotopy class of their critical point manifold. A part of classification is listed in this paper because of the complexity of homotopy class of 4-torus. The results of this classification will serve future research of the classification and topological properties of maniplators joint space and workspace.
Reuse of designs: Desperately seeking an interdisciplinary cognitive approach
Visser, Willemien, Trousse, Brigitte
This text analyses the papers accepted for the workshop "Reuse of designs: an interdisciplinary cognitive approach". Several dimensions and questions considered as important (by the authors and/or by us) are addressed: What about the "interdisciplinary cognitive" character of the approaches adopted by the authors? Is design indeed a domain where the use of CBR is particularly suitable? Are there important distinctions between CBR and other approaches? Which types of knowledge -other than cases- is being, or might be, used in CBR systems? With respect to cases: are there different "types" of case and different types of case use? which formats are adopted for their representation? do cases have "components"? how are cases organised in the case memory? Concerning their retrieval: which types of index are used? on which types of relation is retrieval based? how does one retrieve only a selected number of cases, i.e., how does one retrieve only the "best" cases? which processes and strategies are used, by the system and by its user? Finally, some important aspects of CBR system development are shortly discussed: should CBR systems be assistance or autonomous systems? how can case knowledge be "acquired"? what about the empirical evaluation of CBR systems? The conclusion points out some lacking points: not much attention is paid to the user, and few papers have indeed adopted an interdisciplinary cognitive approach.
Player co-modelling in a strategy board game: discovering how to play fast
In this paper we experiment with a 2-player strategy board game where playing models are evolved using reinforcement learning and neural networks. The models are evolved to speed up automatic game development based on human involvement at varying levels of sophistication and density when compared to fully autonomous playing. The experimental results suggest a clear and measurable association between the ability to win games and the ability to do that fast, while at the same time demonstrating that there is a minimum level of human involvement beyond which no learning really occurs.
On Measuring the Impact of Human Actions in the Machine Learning of a Board Game's Playing Policies
We investigate systematically the impact of human intervention in the training of computer players in a strategy board game. In that game, computer players utilise reinforcement learning with neural networks for evolving th eir playing strategies and demonstrate a slow learning speed. Human intervention can significan tly enhance learning performance, but carrying it out systematically seems to be more of a problem of an integrated game development environment as opposed to automatic evolutionary learning.
A Novel Bayesian Classifier using Copula Functions
Pattern classification is an important task in several image processing, statistical learning, and data mining applications. The most popular pattern classifiers are Bayesian classifiers. There are many well known methods for represent ing Bayesian classifiers, but one of the most useful method is by discriminant functions . These functions provide inter-class decision surfaces for Bayesian classifier s. Discriminant functions assume several forms depending on the probability density of the feature space. But most attention has been received by discriminant functions that assume multivariate Gaussian distribution [1].
A Unified View of TD Algorithms; Introducing Full-Gradient TD and Equi-Gradient Descent TD
This paper addresses the issue of policy evaluation in Markov Decision Processes, using linear function approximation. It provides a unified view of algorithms such as TD(lambda), LSTD(lambda), iLSTD, residual-gradient TD. It is asserted that they all consist in minimizing a gradient function and differ by the form of this function and their means of minimizing it. Two new schemes are introduced in that framework: Full-gradient TD which uses a generalization of the principle introduced in iLSTD, and EGD TD, which reduces the gradient by successive equi-gradient descents. These three algorithms form a new intermediate family with the interesting property of making much better use of the samples than TD while keeping a gradient descent scheme, which is useful for complexity issues and optimistic policy iteration.
A Generic Global Constraint based on MDDs
Tiedemann, Peter, Andersen, Henrik Reif, Pagh, Rasmus
Constraint Programming (CP)[21] is a powerful technique for spec ifying Constraint Satisfaction Problems (CSPs) based on allowing a constraintprogrammer to model problems in terms of high-level constraints. Using such global constraints allows easier specification of problems but also allows for faster solve rs that take advantage of the structure in the problem. The classica l approach to CSP solving is to explore the search tree of all possible assignment s to the variables in a depth-first search backtracking manner, guided by v arious heuristics, until a solution is found or proven not to exist. One of the most basic techniques for reducing the number of search tree nodes explore d is to perform domain propagation at each node. In order to get as much domain propagation as possible we wish for each constraint to remove from the variable d omains all values that cannot participate in a solution to that constraint.
On the Benefits of Inoculation, an Example in Train Scheduling
The local reconstruction of a railway schedule following a small perturbation of the traffic, seeking minimization of th e total accumulated delay, is a very difficult and tightly constrained combinatorial problem. Notoriously enough, the railway company's public image degrades proportionally to the amount of daily delays, and the same goes for its profit! This paper describes an inoculation procedure which greatly enhances an evolutionary algorithm for train re-schedulin g. The procedure consists in building the initial population around a pre-computed solution based on problem-related information available beforehand. The optimization is performed by adapting times of departure and arrival, as well as allocation of tracks, for eac h train at each station. This is achieved by a permutation-based evolutionary algorithm that relies on a semi-greedy heuristic scheduler to gradually reconstruct the schedule by inserting trains one after another. Experimental results are presented on various instances of a large real-world case involving around 500 trains and more than 1 million constraints. In terms of competition with commercial mathematical programming tool ILOG CPLEX, it appears that within a large class of instances, excluding trivial instances as well as too difficult ones, and with very few exceptions, a clever initialization turns an encouragi ng failure into a clear-cut success auguring of substantial fin an-cial savings.