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Search-Based Path Planning with Homotopy Class Constraints

AAAI Conferences

Goal-directed path planning is one of the basic and widely studied problems in the field of mobile robotics. Homotopy classes of trajectories, arising due to the presence of obstacles, are defined as sets of trajectories that can be transformed into each other by gradual bending and stretching without colliding with obstacles. The problem of finding least-cost paths restricted to a specific homotopy class or finding least-cost paths that do not belong to certain homotopy classes arises frequently in such applications as predicting paths for dynamic entities and computing heuristics for path planning with dynamic constraints. In the present work, we develop a compact way of representing homotopy classes and propose an efficient method of graph search-based optimal path planning with constraints on homotopy classes. The method is based on representing the environment of the robot as a complex plane and making use of the Cauchy Integral Theorem. We prove optimality of the method and show its efficiency experimentally.


Asynchronous Multi-Robot Patrolling against Intrusions in Arbitrary Topologies

AAAI Conferences

Use of game theoretical models to derive randomized mobile robot patrolling strategies has recently received a growing attention. We focus on the problem of patrolling environments with arbitrary topologies using multiple robots. We address two important issues cur rently open in the literature. We determine the smallest number of robots needed to patrol a given environment and we compute the optimal patrolling strategies along several coordination dimensions. Finally, we experimentally evaluate the proposed techniques.


DTProbLog: A Decision-Theoretic Probabilistic Prolog

AAAI Conferences

We introduce DTProbLog, a decision-theoretic extension of Prolog and its probabilistic variant ProbLog. DTProbLog is a simple but expressive probabilistic programming language that allows the modeling of a wide variety of domains, such as viral marketing. In DTProbLog, the utility of a strategy (a particular choice of actions) is defined as the expected reward for its execution in the presence of probabilistic effects. The key contribution of this paper is the introduction of exact, as well as approximate, solvers to compute the optimal strategy for a DTProbLog program and the decision problem it represents, by making use of binary and algebraic decision diagrams.  We also report on experimental results that show the effectiveness and the practical usefulness of the approach.


Epsilon–First Policies for Budget–Limited Multi-Armed Bandits

AAAI Conferences

We introduce the budget–limited multi–armed bandit (MAB), which captures situations where a learner’s actions are costly and constrained by a fixed budget that is incommensurable with the rewards earned from the bandit machine, and then describe a first algorithm for solving it. Since the learner has a budget, the problem’s duration is finite. Consequently an optimal exploitation policy is not to pull the optimal arm repeatedly, but to pull the combination of arms that maximises the agent’s total reward within the budget. As such, the rewards for all arms must be estimated, because any of them may appear in the optimal combination. This difference from existing MABs means that new approaches to maximising the total reward are required. To this end, we propose an epsilon–first algorithm, in which the first epsilon of the budget is used solely to learn the arms’ rewards (exploration), while the remaining 1 − epsilon is used to maximise the received reward based on those estimates (exploitation). We derive bounds on the algorithm’s loss for generic and uniform exploration methods, and compare its performance with traditional MAB algorithms under various distributions of rewards and costs, showing that it outperforms the others by up to 50%.


On the Use of Prime Implicates in Conformant Planning

AAAI Conferences

The paper presents an investigation of the use of two alternative forms of CNF formulae—prime implicates and minimal CNF—to compactly represent belief states in the context of conformant planning. For each representation, we define a transition function for computing the successor belief state resulting from the execution of an action in a belief state; results concerning soundness and completeness are provided. The paper describes a system (PIP) which dynamically selects either of these two forms to represent belief states, and an experimental evaluation of PIP against state-of-the-art conformant planners. The results show that PIP has the potential of scaling up better than other planners in problems rich in disjunctive information about the initial state.


Decision-Theoretic Control of Crowd-Sourced Workflows

AAAI Conferences

Crowd-sourcing is a recent framework in which human intelligence tasks are outsourced to a crowd of unknown people ("workers") as an open call (e.g., on Amazon's Mechanical Turk). Crowd-sourcing has become immensely popular with hoards of employers ("requesters"), who use it to solve a wide variety of jobs, such as dictation transcription, content screening, etc. In order to achieve quality results, requesters often subdivide a large task into a chain of bite-sized subtasks that are combined into a complex, iterative workflow in which workers check and improve each other's results. This paper raises an exciting question for AI — could an autonomous agent control these workflows without human intervention, yielding better results than today's state of the art, a fixed control program? We describe a planner, TurKontrol, that formulates workflow control as a decision-theoretic optimization problem, trading off the implicit quality of a solution artifact against the cost for workers to achieve it. We lay the mathematical framework to govern the various decisions at each point in a popular class of workflows. Based on our analysis we implement the workflow control algorithm and present experiments demonstrating that TurKontrol obtains much higher utilities than popular fixed policies.


Relational Partially Observable MDPs

AAAI Conferences

Relational Markov Decision Processes (MDP) are a useful abstraction for stochastic planning problems since one can develop abstract solutions for them that are independent of domain size or instantiation. While there has been an increased interest in developing relational fully observable MDPs, there has been very little work on relational partially observable MDPs (POMDP), which deal with uncertainty in problem states in addition to stochastic action effects. This paper provides a concrete formalization of relational POMDPs making several technical contributions toward their solution. First, we show that to maintain correctness one must distinguish between quantification over states and quantification over belief states; this implies that solutions based on value iteration are inherently limited to the finite horizon case. Second, we provide a symbolic dynamic programing algorithm for finite horizon relational POMDPs, solving them at an abstract level, by lifting the propositional incremental pruning algorithm. Third, we show that this algorithm can be implemented using first order decision diagrams, a compact representation for functions over relational structures, that has been recently used to solve relational MDPs.


Compressing POMDPs Using Locality Preserving Non-Negative Matrix Factorization

AAAI Conferences

Partially Observable Markov Decision Processes (POMDPs) are a well-established and rigorous framework for sequential decision-making under uncertainty. POMDPs are well-known to be intractable to solve exactly, and there has been significant work on finding tractable approximation methods. One well-studied approach is to find a compression of the original POMDP by projecting the belief states to a lower-dimensional space. We present a novel dimensionality reduction method for POMDPs based on locality preserving non-negative matrix factorization. Unlike previous approaches, such as Krylov compression and regular non-negative matrix factorization, our approach preserves the local geometry of the belief space manifold. We present results on standard benchmark POMDPs showing improved performance over previously explored compression algorithms for POMDPs.


Symbolic Dynamic Programming for First-order POMDPs

AAAI Conferences

Partially-observable Markov decision processes (POMDPs) provide a powerful model for sequential decision-making problems with partially-observed state and are known to have (approximately) optimal dynamic programming solutions. Much work in recent years has focused on improving the efficiency of these dynamic programming algorithms by exploiting symmetries and factored or relational representations. In this work, we show that it is also possible to exploit the full expressive power of first-order quantification to achieve state, action, and observation abstraction in a dynamic programming solution to relationally specified POMDPs. Among the advantages of this approach are the ability to maintain compact value function representations, abstract over the space of potentially optimal actions, and automatically derive compact conditional policy trees that minimally partition relational observation spaces according to distinctions that have an impact on policy values. This is the first lifted relational POMDP solution that can optimally accommodate actions with a potentially infinite relational space of observation outcomes.


Recognizing Multi-Agent Activities from GPS Data

AAAI Conferences

Recent research has shown that surprisingly rich models of human behavior can be learned from GPS (positional) data. However, most research to date has concentrated on modeling single individuals or aggregate statistical properties of groups of people. Given noisy real-world GPS data, we---in contrast---consider the problem of modeling and recognizing activities that involve multiple related individuals playing a variety of roles. Our test domain is the game of capture the flag---an outdoor game that involves many distinct cooperative and competitive joint activities. We model the domain using Markov logic, a statistical relational language, and learn a theory that jointly denoises the data and infers occurrences of high-level activities, such as capturing a player. Our model combines constraints imposed by the geometry of the game area, the motion model of the players, and by the rules and dynamics of the game in a probabilistically and logically sound fashion. We show that while it may be impossible to directly detect a multi-agent activity due to sensor noise or malfunction, the occurrence of the activity can still be inferred by considering both its impact on the future behaviors of the people involved as well as the events that could have preceded it. We compare our unified approach with three alternatives (both probabilistic and nonprobabilistic) where either the denoising of the GPS data and the detection of the high-level activities are strictly separated, or the states of the players are not considered, or both. We show that the unified approach with the time window spanning the entire game, although more computationally costly, is significantly more accurate.