Goto

Collaborating Authors

 Technology


EmDT: Embedding Diffusion Transformer for Tabular Data Generation in Fraud Detection

arXiv.org Machine Learning

Imbalanced datasets pose a difficulty in fraud detection, as classifiers are often biased toward the majority class and perform poorly on rare fraudulent transactions. Synthetic data generation is therefore commonly used to mitigate this problem. In this work, we propose the Clustered Embedding Diffusion-Transformer (EmDT), a diffusion model designed to generate fraudulent samples. Our key innovation is to leverage UMAP clustering to identify distinct fraudulent patterns, and train a Transformer denoising network with sinusoidal positional embeddings to capture feature relationships throughout the diffusion process. Once the synthetic data has been generated, we employ a standard decision-tree-based classifier (e.g., XGBoost) for classification, as this type of model remains better suited to tabular datasets. Experiments on a credit card fraud detection dataset demonstrate that EmDT significantly improves downstream classification performance compared to existing oversampling and generative methods, while maintaining comparable privacy protection and preserving feature correlations present in the original data.


The Sampling Complexity of Condorcet Winner Identification in Dueling Bandits

arXiv.org Machine Learning

We study best-arm identification in stochastic dueling bandits under the sole assumption that a Condorcet winner exists, i.e., an arm that wins each noisy pairwise comparison with probability at least $1/2$. We introduce a new identification procedure that exploits the full gap matrix $ฮ”_{i,j}=q_{i,j}-\tfrac12$ (where $q_{i,j}$ is the probability that arm $i$ beats arm $j$), rather than only the gaps between the Condorcet winner and the other arms. We derive high-probability, instance-dependent sample-complexity guarantees that (up to logarithmic factors) improve the best known ones by leveraging informative comparisons beyond those involving the winner. We complement these results with new lower bounds which, to our knowledge, are the first for Condorcet-winner identification in stochastic dueling bandits. Our lower-bound analysis isolates the intrinsic cost of locating informative entries in the gap matrix and estimating them to the required confidence, establishing the optimality of our non-asymptotic bounds. Overall, our results reveal new regimes and trade-offs in the sample complexity that are not captured by asymptotic analyses based only on the expected budget.


Efficient Morphology-Control Co-Design via Stackelberg Proximal Policy Optimization

arXiv.org Machine Learning

Morphology-control co-design concerns the coupled optimization of an agent's body structure and control policy. This problem exhibits a bi-level structure, where the control dynamically adapts to the morphology to maximize performance. Existing methods typically neglect the control's adaptation dynamics by adopting a single-level formulation that treats the control policy as fixed when optimizing morphology. This can lead to inefficient optimization, as morphology updates may be misaligned with control adaptation. In this paper, we revisit the co-design problem from a game-theoretic perspective, modeling the intrinsic coupling between morphology and control as a novel variant of a Stackelberg game. We propose Stackelberg Proximal Policy Optimization (Stackelberg PPO), which explicitly incorporates the control's adaptation dynamics into morphology optimization. By modeling this intrinsic coupling, our method aligns morphology updates with control adaptation, thereby stabilizing training and improving learning efficiency. Experiments across diverse co-design tasks demonstrate that Stackelberg PPO outperforms standard PPO in both stability and final performance, opening the way for dramatically more efficient robotics designs.


High-Probability Bounds for SGD under the Polyak-Lojasiewicz Condition with Markovian Noise

arXiv.org Machine Learning

We present the first uniform-in-time high-probability bound for SGD under the PL condition, where the gradient noise contains both Markovian and martingale difference components. This significantly broadens the scope of finite-time guarantees, as the PL condition arises in many machine learning and deep learning models while Markovian noise naturally arises in decentralized optimization and online system identification problems. We further allow the magnitude of noise to grow with the function value, enabling the analysis of many practical sampling strategies. In addition to the high-probability guarantee, we establish a matching $1/k$ decay rate for the expected suboptimality. Our proof technique relies on the Poisson equation to handle the Markovian noise and a probabilistic induction argument to address the lack of almost-sure bounds on the objective. Finally, we demonstrate the applicability of our framework by analyzing three practical optimization problems: token-based decentralized linear regression, supervised learning with subsampling for privacy amplification, and online system identification.


When Should Humans Step In? Optimal Human Dispatching in AI-Assisted Decisions

arXiv.org Machine Learning

AI systems increasingly assist human decision making by producing preliminary assessments of complex inputs. However, such AI-generated assessments can often be noisy or systematically biased, raising a central question: how should costly human effort be allocated to correct AI outputs where it matters the most for the final decision? We propose a general decision-theoretic framework for human-AI collaboration in which AI assessments are treated as factor-level signals and human judgments as costly information that can be selectively acquired. We consider cases where the optimal selection problem reduces to maximizing a reward associated with each candidate subset of factors, and turn policy design into reward estimation. We develop estimation procedures under both nonparametric and linear models, covering contextual and non-contextual selection rules. In the linear setting, the optimal rule admits a closed-form expression with a clear interpretation in terms of factor importance and residual variance. We apply our framework to AI-assisted peer review. Our approach substantially outperforms LLM-only predictions and achieves performance comparable to full human review while using only 20-30% of the human information. Across different selection rules, we find that simpler rules derived under linear models can significantly reduce computational cost without harming final prediction performance. Our results highlight both the value of human intervention and the efficiency of principled dispatching.


Fast Estimation of Causal Interactions using Wold Processes

Neural Information Processing Systems

We here focus on the task of learning Granger causality matrices for multivariate point processes. In order to accomplish this task, our work is the first to explore the use of Wold processes. By doing so, we are able to develop asymptotically fast MCMC learning algorithms. With $N$ being the total number of events and $K$ the number of processes, our learning algorithm has a $O(N(\,\log(N)\,+\,\log(K)))$ cost per iteration. This is much faster than the $O(N^3\,K^2)$ or $O(K^3)$ for the state of the art. Our approach, called GrangerBusca, is validated on nine datasets. This is an advance in relation to most prior efforts which focus mostly on subsets of the Memetracker data. Regarding accuracy, GrangerBusca is three times more accurate (in Precision@10) than the state of the art for the commonly explored subsets Memetracker. Due to GrangerBusca's much lower training complexity, our approach is the only one able to train models for larger, full, sets of data.


Constant Regret, Generalized Mixability, and Mirror Descent

Neural Information Processing Systems

We consider the setting of prediction with expert advice; a learner makes predictions by aggregating those of a group of experts. Under this setting, and for the right choice of loss function and ``mixing'' algorithm, it is possible for the learner to achieve a constant regret regardless of the number of prediction rounds. For example, a constant regret can be achieved for \emph{mixable} losses using the \emph{aggregating algorithm}. The \emph{Generalized Aggregating Algorithm} (GAA) is a name for a family of algorithms parameterized by convex functions on simplices (entropies), which reduce to the aggregating algorithm when using the \emph{Shannon entropy} $\operatorname{S}$. For a given entropy $\Phi$, losses for which a constant regret is possible using the \textsc{GAA} are called $\Phi$-mixable. Which losses are $\Phi$-mixable was previously left as an open question. We fully characterize $\Phi$-mixability and answer other open questions posed by \cite{Reid2015}. We show that the Shannon entropy $\operatorname{S}$ is fundamental in nature when it comes to mixability; any $\Phi$-mixable loss is necessarily $\operatorname{S}$-mixable, and the lowest worst-case regret of the \textsc{GAA} is achieved using the Shannon entropy. Finally, by leveraging the connection between the \emph{mirror descent algorithm} and the update step of the GAA, we suggest a new \emph{adaptive} generalized aggregating algorithm and analyze its performance in terms of the regret bound.


Learning to Multitask

Neural Information Processing Systems

Multitask learning has shown promising performance in many applications and many multitask models have been proposed. In order to identify an effective multitask model for a given multitask problem, we propose a learning framework called Learning to MultiTask (L2MT). To achieve the goal, L2MT exploits historical multitask experience which is organized as a training set consisting of several tuples, each of which contains a multitask problem with multiple tasks, a multitask model, and the relative test error. Based on such training set, L2MT first uses a proposed layerwise graph neural network to learn task embeddings for all the tasks in a multitask problem and then learns an estimation function to estimate the relative test error based on task embeddings and the representation of the multitask model based on a unified formulation. Given a new multitask problem, the estimation function is used to identify a suitable multitask model. Experiments on benchmark datasets show the effectiveness of the proposed L2MT framework.


Masking: A New Perspective of Noisy Supervision

Neural Information Processing Systems

It is important to learn various types of classifiers given training data with noisy labels. Noisy labels, in the most popular noise model hitherto, are corrupted from ground-truth labels by an unknown noise transition matrix. Thus, by estimating this matrix, classifiers can escape from overfitting those noisy labels. However, such estimation is practically difficult, due to either the indirect nature of two-step approaches, or not big enough data to afford end-to-end approaches. In this paper, we propose a human-assisted approach called ''Masking'' that conveys human cognition of invalid class transitions and naturally speculates the structure of the noise transition matrix. To this end, we derive a structure-aware probabilistic model incorporating a structure prior, and solve the challenges from structure extraction and structure alignment. Thanks to Masking, we only estimate unmasked noise transition probabilities and the burden of estimation is tremendously reduced. We conduct extensive experiments on CIFAR-10 and CIFAR-100 with three noise structures as well as the industrial-level Clothing1M with agnostic noise structure, and the results show that Masking can improve the robustness of classifiers significantly.


Practical Deep Stereo (PDS): Toward applications-friendly deep stereo matching

Neural Information Processing Systems

End-to-end deep-learning networks recently demonstrated extremely good performance for stereo matching. However, existing networks are difficult to use for practical applications since (1) they are memory-hungry and unable to process even modest-size images, (2) they have to be fully re-trained to handle a different disparity range. The Practical Deep Stereo (PDS) network that we propose addresses both issues: First, its architecture relies on novel bottleneck modules that drastically reduce the memory footprint in inference, and additional design choices allow to handle greater image size during training. This results in a model that leverages large image context to resolve matching ambiguities. Second, a novel sub-pixel cross-entropy loss combined with a MAP estimator make this network less sensitive to ambiguous matches, and applicable to any disparity range without re-training. We compare PDS to state-of-the-art methods published over the recent months, and demonstrate its superior performance on FlyingThings3D and KITTI sets.