"Toy Story 3 is the saddest one. A young man--maybe a Pixar employee, maybe a local emcee or children's entertainer--had come out to work the crowd, tossing out trivia questions about the four previous movies in the Toy Story franchise and riffing with middling success on the replies. This kid's unsolicited comment was the hostility-free version of a heckle. It was a sweet, if retrospectively ironic, way to kick off the showing of one of the first Pixar films in years, and one of only a handful in the studio's 27-year history, to feel first and foremost like a piece of well-engineered corporate IP. That kid had it wrong: Though Toy Story 3 may draw forth more tears from audiences--I'll never forget my then-thirtysomething editor sobbing beside me through that final scene--it is Lightyear that, looked at from a broader perspective, is the saddest of the Toy Story movies. If the point of the original was that a child's love can rescue even the most mass-produced consumer product from meaninglessness, Lightyear is a commercially motivated attempt to reverse-engineer the piece of disposable mass culture that inspired that product in the first place. "In 1995," reads an opening title card, "Andy got a toy.
For 27 years, audiences have followed Buzz Lightyear and his friends to infinity and beyond in a string of Toy Story movies and shorts. But now, with Lightyear, the Buzz we know and love gets a down-to-Earth plotline, which re-imagines him as a real man facing some all-too-real inner demons. While kiddos might be confused about the concept, the whole family will revel in Lightyear. Pixar's latest boasts thrilling action, clever callbacks, and a new cast of cute and quirky characters that blast off in a rousing space ranger adventure. Buzz Lightyear, the child's plaything, is merchandise from a movie that Andy loves.
What happens when animation geeks get the greenlight to produce whatever they want? You get Netflix's Love, Death and Robots, an anthology series that's meant to remind viewers that cartoons aren't just for kids. You'd think that would be a foregone conclusion in 2022, decades after anime has become mainstream, Adult Swim's irreverent comedies took over dorm rooms, and just about network/streaming platform has their own "edgy" animated series (Arcane and Big Mouth on Netflix, Invincible on Amazon Prime). Still, it's all too common to see the medium being diminished. At the Oscars this year, the best animated feature award was introduced as something entirely meant for kids, prompting the filmmakers Phil Lord and Christopher Miller (The Lego Movie, Spider-Man: Into the Spider-Verse), to demand that Hollywood elevate the genre instead.
You won't be able to see the long-awaited Super Mario Bros. movie in theatres for the holidays this year: Nintendo has pushed back the animated film's release date to April 2023 from December 2022. Acclaimed video game designer Shigeru Miyamoto has announced the delay on Twitter, along with film's the new premiere dates of April 28th in Japan and April 7th in North America. Miyamoto didn't reveal the reason behind the delay or say if the COVID-19 pandemic had anything to do with it. He only said that he and Chris Meledandri, the CEO of Illumination animation studio, have decided to move the film's global release date. The Nintendo exec also apologized and promised that "it will be well worth the wait."
The latest trailer for Pixar's Lightyear gives us a bit more of the legendary Space Ranger's origin story. Captain Buzz Lightyear (voiced by Chris Evans) journeys through hyperspace to a new planet, only to realize that his journey took over 60 years in real time. Lightyear and his robot cat Sox (voiced by Peter Sohn) team up with a new squad of Rangers (voiced by Keke Palmer, Taika Waititi, and Dale Soules) in order to get home. But it won't be so easy: Emperor Zurg and his army's arrival pose a major threat to Buzz's mission... and the whole universe. Lightyear hits theaters June 17.
FacePhi and CyberLink earned passing marks in evaluations to the biometric presentation attack detection (PAD) standard from the International Organization for Standardization (ISO) and International Electrotechnical Commission (IEC) to demonstrate that their face biometrics systems can detect fraud attacks known as spoofing. The trials were conducted by iBeta Quality Assurance in Colorado, which is certified by U.S. National Institute of Standards and Technology National Voluntary Laboratory Accreditation Program (NIST NVLAP). FacePhi received confirmation of its ISO/IEC 30107-3 Level 2 compliance to prove its facial recognition system's protection against identity fraud and impersonation with more sophisticated attack methods. The test consisted of FacePhi's digital onboarding and authentication solutions being subjected to phishing attacks using animation software, latex and resin masks, and 3D photography. "With this letter of compliance granted by iBeta, FacePhi demonstrates that its technology is strong and resistant to attacks, both level 1 and level 2 in accordance with ISO 30107-3", says Jorge Félix, quality and systems director of FacePhi.
TL;DR: Get the ByteBoi: DIY Advanced Game Console for $109.99 instead of $119 as of March 5 -- that's 8% off. The DIY enthusiasts at CircuitMess have been cranking out awesome educational DIY kits for years now. If you loved the first product, the MAKERbuino, or any of the others, check out the new ByteBoi -- an improved, reimagined version of the 8-bit educational gaming console. Built for kids (ages 11 and up) and adults, the ByteBoi is a hands-on way to learn about electronics, coding, game graphics, game engines, character animation, and more. Funded on Kickstarter, just like most other CircuitMess DIY kits, it comes with all the parts you'll need to build the console, minus the tools for assembly -- including a full-color TFT display, main circuit board, Li-Po battery, acrylic casing, a bag of small components, and of course, instructions.
Last year, genealogy service MyHeritage went viral after introducing a new "deepfake" feature that allowed users to animate the faces of loved ones in still photos. TikTok users posted videos reacting to the technology, called "Deep Nostalgia," as they brought back relatives they never got to meet or those whose loss they still grieved. To date, more than 100 million photos have been animated with the feature. Now comes the next iteration. Today, MyHeritage along with technology partner D-ID is expanding upon "Deep Nostalgia," with the launch of "LiveStory," a feature that doesn't just bring the people in photos to life with movement, but actually has them speak.
We are looking at new ways of building algorithms for synthesizing and rendering animation in social robots that can keep them as interactive as necessary, while still following on principles and practices used by professional animators. We will be studying the animation process side by side with professional animators in order to understand how these algorithms and tools can be used by animators to achieve animation capable of correctly adapting to the environment and the artificial intelligence that controls the robot.
Still, recent times have witnessed the speedy development of deep knowledge and AI primarily grounded tools that are reaching to expand the ultramodern scope of animation to unseen positions. Norah AI may be a ground- fragmenting animation tool that was lately exposed by Absentia. This art movement tool quickly takes the animation and game style technology into the bogus Intelligence discipline. The use of artificial intelligence (AI) powers many projects and administrations that help us with doing ordinary effects, similar as associating with companions or using an mail program or a lift share administration without fussing about what could be should anything go wrong while you're down from your device/ computer screen! Animation has always been about creativity, but now that art form appears to be on the edge of change.