Learning 3D Garment Animation from Trajectories of A Piece of Cloth
–Neural Information Processing Systems
Garment animation is ubiquitous in various applications, such as virtual reality, gaming, and film producing. Recently, learning-based approaches obtain compelling performance in animating diverse garments under versatile scenarios. Nevertheless, to mimic the deformations of the observed garments, data-driven methods require large scale of garment data, which are both resource-wise expensive and time-consuming. In addition, forcing models to match the dynamics of observed garment animation may hinder the potentials to generalize to unseen cases. In this paper, instead of using garment-wise supervised-learning we adopt a disentangled scheme to learn how to animate observed garments: 1). Specifically, we propose Energy Unit network (EUNet) to model the constitutive relations in the format of energy.
Neural Information Processing Systems
Mar-16-2025, 16:04:45 GMT
- Technology:
- Information Technology
- Artificial Intelligence > Machine Learning (0.78)
- Graphics > Animation (0.87)
- Information Technology