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Do you pay for Privacy in Online learning?

arXiv.org Artificial Intelligence

Online learning, in the mistake bound model, is one of the most fundamental concepts in learning theory. Differential privacy, instead, is the most widely used statistical concept of privacy in the machine learning community. It is thus clear that defining learning problems that are online differentially privately learnable is of great interest. In this paper, we pose the question on if the two problems are equivalent from a learning perspective, i.e., is privacy for free in the online learning framework?


Best-of-Both-Worlds Algorithms for Partial Monitoring

arXiv.org Artificial Intelligence

This study considers the partial monitoring problem with $k$-actions and $d$-outcomes and provides the first best-of-both-worlds algorithms, whose regrets are favorably bounded both in the stochastic and adversarial regimes. In particular, we show that for non-degenerate locally observable games, the regret is $O(m^2 k^4 \log(T) \log(k_{\Pi} T) / \Delta_{\min})$ in the stochastic regime and $O(m k^{2/3} \sqrt{T \log(T) \log k_{\Pi}})$ in the adversarial regime, where $T$ is the number of rounds, $m$ is the maximum number of distinct observations per action, $\Delta_{\min}$ is the minimum suboptimality gap, and $k_{\Pi}$ is the number of Pareto optimal actions. Moreover, we show that for globally observable games, the regret is $O(c_{\mathcal{G}}^2 \log(T) \log(k_{\Pi} T) / \Delta_{\min}^2)$ in the stochastic regime and $O((c_{\mathcal{G}}^2 \log(T) \log(k_{\Pi} T))^{1/3} T^{2/3})$ in the adversarial regime, where $c_{\mathcal{G}}$ is a game-dependent constant. We also provide regret bounds for a stochastic regime with adversarial corruptions. Our algorithms are based on the follow-the-regularized-leader framework and are inspired by the approach of exploration by optimization and the adaptive learning rate in the field of online learning with feedback graphs.


Learning on the Edge: Online Learning with Stochastic Feedback Graphs

arXiv.org Artificial Intelligence

The framework of feedback graphs is a generalization of sequential decision-making with bandit or full information feedback. In this work, we study an extension where the directed feedback graph is stochastic, following a distribution similar to the classical Erd\H{o}s-R\'enyi model. Specifically, in each round every edge in the graph is either realized or not with a distinct probability for each edge. We prove nearly optimal regret bounds of order $\min\bigl\{\min_{\varepsilon} \sqrt{(\alpha_\varepsilon/\varepsilon) T},\, \min_{\varepsilon} (\delta_\varepsilon/\varepsilon)^{1/3} T^{2/3}\bigr\}$ (ignoring logarithmic factors), where $\alpha_{\varepsilon}$ and $\delta_{\varepsilon}$ are graph-theoretic quantities measured on the support of the stochastic feedback graph $\mathcal{G}$ with edge probabilities thresholded at $\varepsilon$. Our result, which holds without any preliminary knowledge about $\mathcal{G}$, requires the learner to observe only the realized out-neighborhood of the chosen action. When the learner is allowed to observe the realization of the entire graph (but only the losses in the out-neighborhood of the chosen action), we derive a more efficient algorithm featuring a dependence on weighted versions of the independence and weak domination numbers that exhibits improved bounds for some special cases.



Employee Attrition Prediction in Apache Spark (ML) Project ($19.99 to FREE)

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Spark Machine Learning Project (Employee Attrition Prediction) for beginners using Databricks Notebook (Unofficial) (Community edition Server) In this Data science Machine Learning project, we will create Employee Attrition Prediction Project using Decision Tree Classification algorithm one of the predictive models.


Top EdTech Companies to Watch in 2022

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How can we become efficient learners? Education is an essential part of society and leads to our progression in general. However, it can be difficult for some to learn as much as others, and studying can fail to hold many people's attention. Combining technology and education is another element of the technological evolution, with the common goal of making learning easier on students while at the same time producing more outstanding results. Technology can not only ease the learning process but also dissect the students' progress and provide responses accordingly.


7 Completely FREE R Programming Online Courses

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This Free Udemy course has 3 sections. In the first section, you will learn R basics and how to download R and Rstudio. In the next section, you will learn how to code in R programming and understand functions, loops, R datasets, and R dataframes. The last section teaches how to load CSV files in R, how to apply a family of functions, how to test for normality, KNN classification, LDA(Linear Discriminant Analysis), etc. Overall, this is a good course for beginners to learn R programming basics.


Automatic Context-Driven Inference of Engagement in HMI: A Survey

arXiv.org Artificial Intelligence

An integral part of seamless human-human communication is engagement, the process by which two or more participants establish, maintain, and end their perceived connection. Therefore, to develop successful human-centered human-machine interaction applications, automatic engagement inference is one of the tasks required to achieve engaging interactions between humans and machines, and to make machines attuned to their users, hence enhancing user satisfaction and technology acceptance. Several factors contribute to engagement state inference, which include the interaction context and interactants' behaviours and identity. Indeed, engagement is a multi-faceted and multi-modal construct that requires high accuracy in the analysis and interpretation of contextual, verbal and non-verbal cues. Thus, the development of an automated and intelligent system that accomplishes this task has been proven to be challenging so far. This paper presents a comprehensive survey on previous work in engagement inference for human-machine interaction, entailing interdisciplinary definition, engagement components and factors, publicly available datasets, ground truth assessment, and most commonly used features and methods, serving as a guide for the development of future human-machine interaction interfaces with reliable context-aware engagement inference capability. An in-depth review across embodied and disembodied interaction modes, and an emphasis on the interaction context of which engagement perception modules are integrated sets apart the presented survey from existing surveys.


Inverse Online Learning: Understanding Non-Stationary and Reactionary Policies

arXiv.org Artificial Intelligence

Human decision making is well known to be imperfect and the ability to analyse such processes individually is crucial when attempting to aid or improve a decision-maker's ability to perform a task, e.g. to alert them to potential biases or oversights on their part. To do so, it is necessary to develop interpretable representations of how agents make decisions and how this process changes over time as the agent learns online in reaction to the accrued experience. To then understand the decision-making processes underlying a set of observed trajectories, we cast the policy inference problem as the inverse to this online learning problem. By interpreting actions within a potential outcomes framework, we introduce a meaningful mapping based on agents choosing an action they believe to have the greatest treatment effect. We introduce a practical algorithm for retrospectively estimating such perceived effects, alongside the process through which agents update them, using a novel architecture built upon an expressive family of deep state-space models. Through application to the analysis of UNOS organ donation acceptance decisions, we demonstrate that our approach can bring valuable insights into the factors that govern decision processes and how they change over time.


Machine Learning: Learn By Building Web Apps in Python

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Machine learning is a branch of artificial intelligence (AI) focused on building applications that learn from data and improve their accuracy over time without being programmed to do so. In data science, an algorithm is a sequence of statistical processing steps. In machine learning, algorithms are'trained' to find patterns and features in massive amounts of data in order to make decisions and predictions based on new data. The better the algorithm, the more accurate the decisions and predictions will become as it processes more data. Machine learning has led to some amazing results, like being able to analyze medical images and predict diseases on-par with human experts.