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 Learning Management


MicroSims: A Framework for AI-Generated, Scalable Educational Simulations with Universal Embedding and Adaptive Learning Support

arXiv.org Artificial Intelligence

Educational simulations have long been recognized as powerful tools for enhancing learning outcomes, yet their creation has traditionally required substantial resources and technical expertise. This paper introduces MicroSims a novel framework for creating lightweight, interactive educational simulations that can be rapidly generated using artificial intelligence, universally embedded across digital learning platforms, and easily customized without programming knowledge. MicroSims occupy a unique position at the intersection of three key innovations: (1) standardized design patterns that enable AI-assisted generation, (2) iframe-based architecture that provides universal embedding and sandboxed security, and (3) transparent, modifiable code that supports customization and pedagogical transparency. We present a comprehensive framework encompassing design principles, technical architecture, metadata standards, and development workflows. Drawing on empirical research from physics education studies and meta-analyses across STEM disciplines, we demonstrate that interactive simulations can improve conceptual understanding by up to 30-40\% compared to traditional instruction. MicroSims extend these benefits while addressing persistent barriers of cost, technical complexity, and platform dependence. This work has significant implications for educational equity, and low-cost intelligent interactive textbooks that enabling educators worldwide to create customized, curriculum-aligned simulations on demand. We discuss implementation considerations, present evidence of effectiveness, and outline future directions for AI-powered adaptive learning systems built on the MicroSim foundation.


Online Learning with Transductive Regret

Neural Information Processing Systems

We study online learning with the general notion of transductive regret, that is regret with modification rules applying to expert sequences (as opposed to single experts) that are representable by weighted finite-state transducers. We show how transductive regret generalizes existing notions of regret, including: (1) external regret; (2) internal regret; (3) swap regret; and (4) conditional swap regret. We present a general and efficient online learning algorithm for minimizing transductive regret. We further extend that to design efficient algorithms for the time-selection and sleeping expert settings. A by-product of our study is an algorithm for swap regret, which, under mild assumptions, is more efficient than existing ones, and a substantially more efficient algorithm for time selection swap regret.






Online Learning with a Hint

Neural Information Processing Systems

We study a variant of online linear optimization where the player receives a hint about the loss function at the beginning of each round. The hint is given in the form of a vector that is weakly correlated with the loss vector on that round.