Learning Management
We and AI free online course "Living with AI" is back – tell your friends!
The second run of a five-week free course for anyone on AI starts on the 15th January 2023. We and AI were delighted to work with The Scottish AI Alliance designing content for their course designed to give the general public of Scotland (and beyond!) an introduction to the world of AI. "Living with AI" is a great and rare commitment to making general level AI literacy attainable to everyone to enable a greater understanding of the uses and questions posed by the range of tools and technologies, and to explore their future potential. Although creating materials was challenging due to the rapid changes and innovation, proliferating hype and platform restrictions, feedback from the first run of the course shows how worthwhile the effort was. Each week has a specific topic and the course is made up of written articles, videos from AI experts across Scotland, audio clips, reflective and activity-based exercises, quizzes and opportunities to collaborate with other learners. All content has been refreshed for 2024 and will be released at once, so learners can go at their own pace in their own time.
Online Learning of Piecewise Polynomial Signed Distance Fields for Manipulation Tasks
Marić, Ante, Li, Yiming, Calinon, Sylvain
Abstract-- Reasoning about distance is indispensable for establishing or avoiding contact in manipulation tasks. To this end, we present an online method for learning implicit representations of signed distance using piecewise polynomial basis functions. It offers fast access to distance and analytical gradients without the need to store training data. We assess the accuracy of our model on a diverse set of household objects and compare it to neural network and Gaussian process counterparts. Distance reconstruction and real-time updates are further evaluated in a physical experiment by simultaneously collecting sparse point cloud data and using the evolving model to control a manipulator.
StROL: Stabilized and Robust Online Learning from Humans
Mehta, Shaunak A., Meng, Forrest, Bajcsy, Andrea, Losey, Dylan P.
Robots often need to learn the human's reward function online, during the current interaction. This real-time learning requires fast but approximate learning rules: when the human's behavior is noisy or suboptimal, current approximations can result in unstable robot learning. Accordingly, in this paper we seek to enhance the robustness and convergence properties of gradient descent learning rules when inferring the human's reward parameters. We model the robot's learning algorithm as a dynamical system over the human preference parameters, where the human's true (but unknown) preferences are the equilibrium point. This enables us to perform Lyapunov stability analysis to derive the conditions under which the robot's learning dynamics converge. Our proposed algorithm (StROL) uses these conditions to learn robust-by-design learning rules: given the original learning dynamics, StROL outputs a modified learning rule that now converges to the human's true parameters under a larger set of human inputs. In practice, these autonomously generated learning rules can correctly infer what the human is trying to convey, even when the human is noisy, biased, and suboptimal. Across simulations and a user study we find that StROL results in a more accurate estimate and less regret than state-of-the-art approaches for online reward learning. See videos and code here: https://github.com/VT-Collab/StROL_RAL
A Toolbox for Modelling Engagement with Educational Videos
Qiu, Yuxiang, Djemili, Karim, Elezi, Denis, Shalman, Aaneel, Pérez-Ortiz, María, Yilmaz, Emine, Shawe-Taylor, John, Bulathwela, Sahan
With the advancement and utility of Artificial Intelligence (AI), personalising education to a global population could be a cornerstone of new educational systems in the future. This work presents the PEEKC dataset and the TrueLearn Python library, which contains a dataset and a series of online learner state models that are essential to facilitate research on learner engagement modelling.TrueLearn family of models was designed following the "open learner" concept, using humanly-intuitive user representations. This family of scalable, online models also help end-users visualise the learner models, which may in the future facilitate user interaction with their models/recommenders. The extensive documentation and coding examples make the library highly accessible to both machine learning developers and educational data mining and learning analytics practitioners. The experiments show the utility of both the dataset and the library with predictive performance significantly exceeding comparative baseline models. The dataset contains a large amount of AI-related educational videos, which are of interest for building and validating AI-specific educational recommenders.
Keeping Teams in the Game: Predicting Dropouts in Online Problem-Based Learning Competition
Panwar, Aditya, S, Ashwin T, Rajendran, Ramkumar, Arya, Kavi
Online learning and MOOCs have become increasingly popular in recent years, and the trend will continue, given the technology boom. There is a dire need to observe learners' behavior in these online courses, similar to what instructors do in a face-to-face classroom. Learners' strategies and activities become crucial to understanding their behavior. One major challenge in online courses is predicting and preventing dropout behavior. While several studies have tried to perform such analysis, there is still a shortage of studies that employ different data streams to understand and predict the drop rates. Moreover, studies rarely use a fully online team-based collaborative environment as their context. Thus, the current study employs an online longitudinal problem-based learning (PBL) collaborative robotics competition as the testbed. Through methodological triangulation, the study aims to predict dropout behavior via the contributions of Discourse discussion forum 'activities' of participating teams, along with a self-reported Online Learning Strategies Questionnaire (OSLQ). The study also uses Qualitative interviews to enhance the ground truth and results. The OSLQ data is collected from more than 4000 participants. Furthermore, the study seeks to establish the reliability of OSLQ to advance research within online environments. Various Machine Learning algorithms are applied to analyze the data. The findings demonstrate the reliability of OSLQ with our substantial sample size and reveal promising results for predicting the dropout rate in online competition.
Human-Centred Learning Analytics and AI in Education: a Systematic Literature Review
Alfredo, Riordan, Echeverria, Vanessa, Jin, Yueqiao, Yan, Lixiang, Swiecki, Zachari, Gašević, Dragan, Martinez-Maldonado, Roberto
The rapid expansion of Learning Analytics (LA) and Artificial Intelligence in Education (AIED) offers new scalable, data-intensive systems but also raises concerns about data privacy and agency. Excluding stakeholders -- like students and teachers -- from the design process can potentially lead to mistrust and inadequately aligned tools. Despite a shift towards human-centred design in recent LA and AIED research, there remain gaps in our understanding of the importance of human control, safety, reliability, and trustworthiness in the design and implementation of these systems. We conducted a systematic literature review to explore these concerns and gaps. We analysed 108 papers to provide insights about i) the current state of human-centred LA/AIED research; ii) the extent to which educational stakeholders have contributed to the design process of human-centred LA/AIED systems; iii) the current balance between human control and computer automation of such systems; and iv) the extent to which safety, reliability and trustworthiness have been considered in the literature. Results indicate some consideration of human control in LA/AIED system design, but limited end-user involvement in actual design. Based on these findings, we recommend: 1) carefully balancing stakeholders' involvement in designing and deploying LA/AIED systems throughout all design phases, 2) actively involving target end-users, especially students, to delineate the balance between human control and automation, and 3) exploring safety, reliability, and trustworthiness as principles in future human-centred LA/AIED systems.
CMOSE: Comprehensive Multi-Modality Online Student Engagement Dataset with High-Quality Labels
Wu, Chi-hsuan, Liu, Shih-yang, Huang, Xijie, Wang, Xingbo, Zhang, Rong, Minciullo, Luca, Yiu, Wong Kai, Kwan, Kenny, Cheng, Kwang-Ting
Online learning is a rapidly growing industry due to its convenience. However, a major challenge in online learning is whether students are as engaged as they are in face-to-face classes. An engagement recognition system can significantly improve the learning experience in online classes. Current challenges in engagement detection involve poor label quality in the dataset, intra-class variation, and extreme data imbalance. To address these problems, we present the CMOSE dataset, which contains a large number of data in different engagement levels and high-quality labels generated according to the psychological advice. We demonstrate the advantage of transferability by analyzing the model performance on other engagement datasets. We also developed a training mechanism, MocoRank, to handle the intra-class variation, the ordinal relationship between different classes, and the data imbalance problem. MocoRank outperforms prior engagement detection losses, achieving a 1.32% enhancement in overall accuracy and 5.05% improvement in average accuracy. We further demonstrate the effectiveness of multi-modality by conducting ablation studies on features such as pre-trained video features, high-level facial features, and audio features.
Bayesian Online Learning for Consensus Prediction
Showalter, Sam, Boyd, Alex, Smyth, Padhraic, Steyvers, Mark
Given a pre-trained classifier and multiple human experts, we investigate the task of online classification where model predictions are provided for free but querying humans incurs a cost. In this practical but under-explored setting, oracle ground truth is not available. Instead, the prediction target is defined as the consensus vote of all experts. Given that querying full consensus can be costly, we propose a general framework for online Bayesian consensus estimation, leveraging properties of the multivariate hypergeometric distribution. Based on this framework, we propose a family of methods that dynamically estimate expert consensus from partial feedback by producing a posterior over expert and model beliefs. Analyzing this posterior induces an interpretable trade-off between querying cost and classification performance. We demonstrate the efficacy of our framework against a variety of baselines on CIFAR-10H and ImageNet-16H, two large-scale crowdsourced datasets.
Finding Paths for Explainable MOOC Recommendation: A Learner Perspective
Frej, Jibril, Shah, Neel, Knežević, Marta, Nazaretsky, Tanya, Käser, Tanja
The increasing availability of Massive Open Online Courses (MOOCs) has created a necessity for personalized course recommendation systems. These systems often combine neural networks with Knowledge Graphs (KGs) to achieve richer representations of learners and courses. While these enriched representations allow more accurate and personalized recommendations, explainability remains a significant challenge which is especially problematic for certain domains with significant impact such as education and online learning. Recently, a novel class of recommender systems that uses reinforcement learning and graph reasoning over KGs has been proposed to generate explainable recommendations in the form of paths over a KG. Despite their accuracy and interpretability on e-commerce datasets, these approaches have scarcely been applied to the educational domain and their use in practice has not been studied. In this work, we propose an explainable recommendation system for MOOCs that uses graph reasoning. To validate the practical implications of our approach, we conducted a user study examining user perceptions of our new explainable recommendations. We demonstrate the generalizability of our approach by conducting experiments on two educational datasets: COCO and Xuetang.
Fusing Multiple Algorithms for Heterogeneous Online Learning
Gadginmath, Darshan, Tripathi, Shivanshu, Pasqualetti, Fabio
This study addresses the challenge of online learning in contexts where agents accumulate disparate data, face resource constraints, and use different local algorithms. This paper introduces the Switched Online Learning Algorithm (SOLA), designed to solve the heterogeneous online learning problem by amalgamating updates from diverse agents through a dynamic switching mechanism contingent upon their respective performance and available resources. We theoretically analyze the design of the selecting mechanism to ensure that the regret of SOLA is bounded. Our findings show that the number of changes in selection needs to be bounded by a parameter dependent on the performance of the different local algorithms. Additionally, two test cases are presented to emphasize the effectiveness of SOLA, first on an online linear regression problem and then on an online classification problem with the MNIST dataset.