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Online Gradient Boosting

Neural Information Processing Systems

We extend the theory of boosting for regression problems to the online learning setting. Generalizing from the batch setting for boosting, the notion of a weak learning algorithm is modeled as an online learning algorithm with linear loss functions that competes with a base class of regression functions, while a strong learning algorithm is an online learning algorithm with smooth convex loss functions that competes with a larger class of regression functions. Our main result is an online gradient boosting algorithm that converts a weak online learning algorithm into a strong one where the larger class of functions is the linear span of the base class. We also give a simpler boosting algorithm that converts a weak online learning algorithm into a strong one where the larger class of functions is the convex hull of the base class, and prove its optimality.


Combining Adversarial Guarantees and Stochastic Fast Rates in Online Learning

Neural Information Processing Systems

We consider online learning algorithms that guarantee worst-case regret rates in adversarial environments (so they can be deployed safely and will perform robustly), yet adapt optimally to favorable stochastic environments (so they will perform well in a variety of settings of practical importance). We quantify the friendliness of stochastic environments by means of the well-known Bernstein (a.k.a.


Mistake Bounds for Binary Matrix Completion Mark Herbster

Neural Information Processing Systems

We study the problem of completing a binary matrix in an online learning setting. On each trial we predict a matrix entry and then receive the true entry. We propose a Matrix Exponentiated Gradient algorithm [1] to solve this problem. We provide a mistake bound for the algorithm, which scales with the margin complexity [2, 3] of the underlying matrix. The bound suggests an interpretation where each row of the matrix is a prediction task over a finite set of objects, the columns. Using this we show that the algorithm makes a number of mistakes which is comparable up to a logarithmic factor to the number of mistakes made by the Kernel Perceptron with an optimal kernel in hindsight. We discuss applications of the algorithm to predicting as well as the best biclustering and to the problem of predicting the labeling of a graph without knowing the graph in advance.


Following the Leader and Fast Rates in Linear Prediction: Curved Constraint Sets and Other Regularities

Neural Information Processing Systems

The follow the leader (FTL) algorithm, perhaps the simplest of all online learning algorithms, is known to perform well when the loss functions it is used on are positively curved. In this paper we ask whether there are other "lucky" settings when FTL achieves sublinear, "small" regret. In particular, we study the fundamental problem of linear prediction over a non-empty convex, compact domain. Amongst other results, we prove that the curvature of the boundary of the domain can act as if the losses were curved: In this case, we prove that as long as the mean of the loss vectors have positive lengths bounded away from zero, FTL enjoys a logarithmic growth rate of regret, while, e.g., for polyhedral domains and stochastic data it enjoys finite expected regret. Building on a previously known meta-algorithm, we also get an algorithm that simultaneously enjoys the worst-case guarantees and the bound available for FTL.


Coin Betting and Parameter-Free Online Learning

Neural Information Processing Systems

In the recent years, a number of parameter-free algorithms have been developed for online linear optimization over Hilbert spaces and for learning with expert advice. These algorithms achieve optimal regret bounds that depend on the unknown competitors, without having to tune the learning rates with oracle choices. We present a new intuitive framework to design parameter-free algorithms for both online linear optimization over Hilbert spaces and for learning with expert advice, based on reductions to betting on outcomes of adversarial coins. We instantiate it using a betting algorithm based on the Krichevsky-Trofimov estimator. The resulting algorithms are simple, with no parameters to be tuned, and they improve or match previous results in terms of regret guarantee and per-round complexity.


Efficient Second Order Online Learning by Sketching Haipeng Luo

Neural Information Processing Systems

We propose Sketched Online Newton (SON), an online second order learning algorithm that enjoys substantially improved regret guarantees for ill-conditioned data. SON is an enhanced version of the Online Newton Step, which, via sketching techniques enjoys a running time linear in the dimension and sketch size. We further develop sparse forms of the sketching methods (such as Oja's rule), making the computation linear in the sparsity of features. Together, the algorithm eliminates all computational obstacles in previous second order online learning approaches.


Learning-Augmented Algorithms with Explicit Predictors

arXiv.org Artificial Intelligence

Recent advances in algorithmic design show how to utilize predictions obtained by machine learning models from past and present data. These approaches have demonstrated an enhancement in performance when the predictions are accurate, while also ensuring robustness by providing worst-case guarantees when predictions fail. In this paper we focus on online problems; prior research in this context was focused on a paradigm where the predictor is pre-trained on past data and then used as a black box (to get the predictions it was trained for). In contrast, in this work, we unpack the predictor and integrate the learning problem it gives rise for within the algorithmic challenge. In particular we allow the predictor to learn as it receives larger parts of the input, with the ultimate goal of designing online learning algorithms specifically tailored for the algorithmic task at hand. Adopting this perspective, we focus on a number of fundamental problems, including caching and scheduling, which have been well-studied in the black-box setting. For each of the problems we consider, we introduce new algorithms that take advantage of explicit learning algorithms which we carefully design towards optimizing the overall performance. We demonstrate the potential of our approach by deriving performance bounds which improve over those established in previous work.


Automatic design optimization of preference-based subjective evaluation with online learning in crowdsourcing environment

arXiv.org Machine Learning

A preference-based subjective evaluation is a key method for evaluating generative media reliably. However, its huge combinations of pairs prohibit it from being applied to large-scale evaluation using crowdsourcing. To address this issue, we propose an automatic optimization method for preference-based subjective evaluation in terms of pair combination selections and allocation of evaluation volumes with online learning in a crowdsourcing environment. We use a preference-based online learning method based on a sorting algorithm to identify the total order of evaluation targets with minimum sample volumes. Our online learning algorithm supports parallel and asynchronous execution under fixed-budget conditions required for crowdsourcing. Our experiment on preference-based subjective evaluation of synthetic speech shows that our method successfully optimizes the test by reducing pair combinations from 351 to 83 and allocating optimal evaluation volumes for each pair ranging from 30 to 663 without compromising evaluation accuracies and wasting budget allocations.


Online Learning with Unknown Constraints

arXiv.org Machine Learning

We consider the problem of online learning where the sequence of actions played by the learner must adhere to an unknown safety constraint at every round. The goal is to minimize regret with respect to the best safe action in hindsight while simultaneously satisfying the safety constraint with high probability on each round. We provide a general meta-algorithm that leverages an online regression oracle to estimate the unknown safety constraint, and converts the predictions of an online learning oracle to predictions that adhere to the unknown safety constraint. On the theoretical side, our algorithm's regret can be bounded by the regret of the online regression and online learning oracles, the eluder dimension of the model class containing the unknown safety constraint, and a novel complexity measure that captures the difficulty of safe learning. We complement our result with an asymptotic lower bound that shows that the aforementioned complexity measure is necessary. When the constraints are linear, we instantiate our result to provide a concrete algorithm with $\sqrt{T}$ regret using a scaling transformation that balances optimistic exploration with pessimistic constraint satisfaction.


Mirror Descent Algorithms with Nearly Dimension-Independent Rates for Differentially-Private Stochastic Saddle-Point Problems

arXiv.org Artificial Intelligence

We study the problem of differentially-private (DP) stochastic (convex-concave) saddle-points in the polyhedral setting. We propose $(\varepsilon, \delta)$-DP algorithms based on stochastic mirror descent that attain nearly dimension-independent convergence rates for the expected duality gap, a type of guarantee that was known before only for bilinear objectives. For convex-concave and first-order-smooth stochastic objectives, our algorithms attain a rate of $\sqrt{\log(d)/n} + (\log(d)^{3/2}/[n\varepsilon])^{1/3}$, where $d$ is the dimension of the problem and $n$ the dataset size. Under an additional second-order-smoothness assumption, we improve the rate on the expected gap to $\sqrt{\log(d)/n} + (\log(d)^{3/2}/[n\varepsilon])^{2/5}$. Under this additional assumption, we also show, by using bias-reduced gradient estimators, that the duality gap is bounded by $\log(d)/\sqrt{n} + \log(d)/[n\varepsilon]^{1/2}$ with constant success probability. This result provides evidence of the near-optimality of the approach. Finally, we show that combining our methods with acceleration techniques from online learning leads to the first algorithm for DP Stochastic Convex Optimization in the polyhedral setting that is not based on Frank-Wolfe methods. For convex and first-order-smooth stochastic objectives, our algorithms attain an excess risk of $\sqrt{\log(d)/n} + \log(d)^{7/10}/[n\varepsilon]^{2/5}$, and when additionally assuming second-order-smoothness, we improve the rate to $\sqrt{\log(d)/n} + \log(d)/\sqrt{n\varepsilon}$. Instrumental to all of these results are various extensions of the classical Maurey Sparsification Lemma, which may be of independent interest.