Learning Management
Fast Online Learning of CLiFF-maps in Changing Environments
Zhu, Yufei, Rudenko, Andrey, Palmieri, Luigi, Heuer, Lukas, Lilienthal, Achim J., Magnusson, Martin
Maps of dynamics are effective representations of motion patterns learned from prior observations, with recent research demonstrating their ability to enhance performance in various downstream tasks such as human-aware robot navigation, long-term human motion prediction, and robot localization. Current advancements have primarily concentrated on methods for learning maps of human flow in environments where the flow is static, i.e., not assumed to change over time. In this paper we propose a method to update the CLiFF-map, one type of map of dynamics, for achieving efficient life-long robot operation. As new observations are collected, our goal is to update a CLiFF-map to effectively and accurately integrate new observations, while retaining relevant historic motion patterns. The proposed online update method maintains a probabilistic representation in each observed location, updating parameters by continuously tracking sufficient statistics. In experiments using both synthetic and real-world datasets, we show that our method is able to maintain accurate representations of human motion dynamics, contributing to high performance flow-compliant planning downstream tasks, while being orders of magnitude faster than the comparable baselines.
Personalised Feedback Framework for Online Education Programmes Using Generative AI
Kuzminykh, Ievgeniia, Nawaz, Tareita, Shenzhang, Shihao, Ghita, Bogdan, Raphael, Jeffery, Xiao, Hannan
AI tools, particularly large language modules, have recently proven their effectiveness within learning management systems and online education programmes. As feedback continues to play a crucial role in learning and assessment in schools, educators must carefully customise the use of AI tools in order to optimally support students in their learning journey. Efforts to improve educational feedback systems have seen numerous attempts reflected in the research studies but mostly have been focusing on qualitatively benchmarking AI feedback against human-generated feedback. This paper presents an exploration of an alternative feedback framework which extends the capabilities of ChatGPT by integrating embeddings, enabling a more nuanced understanding of educational materials and facilitating topic-targeted feedback for quiz-based assessments. As part of the study, we proposed and developed a proof of concept solution, achieving an efficacy rate of 90% and 100% for open-ended and multiple-choice questions, respectively. The results showed that our framework not only surpasses expectations but also rivals human narratives, highlighting the potential of AI in revolutionising educational feedback mechanisms.
Online Learning with Gaussian Payoffs and Side Observations
We consider a sequential learning problem with Gaussian payoffs and side information: after selecting an action i, the learner receives information about the payoff of every action j in the form of Gaussian observations whose mean is the same as the mean payoff, but the variance depends on the pair (i,j) (and may be infinite). The setup allows a more refined information transfer from one action to another than previous partial monitoring setups, including the recently introduced graph-structured feedback case. For the first time in the literature, we provide non-asymptotic problem-dependent lower bounds on the regret of any algorithm, which recover existing asymptotic problem-dependent lower bounds and finite-time minimax lower bounds available in the literature. We also provide algorithms that achieve the problem-dependent lower bound (up to some universal constant factor) or the minimax lower bounds (up to logarithmic factors).
Online Learning with Adversarial Delays
We study the performance of standard online learning algorithms when the feedback is delayed by an adversary. This bound collapses to an optimal O(\sqrt{T}) bound in the usual setting of no delays (where D T). Our main contribution is to show that standard algorithms for online learning already have simple regret bounds in the most general setting of delayed feedback, making adjustments to the analysis and not to the algorithms themselves. Our results help affirm and clarify the success of recent algorithms in optimization and machine learning that operate in a delayed feedback model.
A Trichotomy for Transductive Online Learning
This setting is similar to standard online learning, except that the adversary fixes a sequence of instances x_1,\dots,x_n to be labeled at the start of the game, and this sequence is known to the learner. Qualitatively, we prove a \emph{trichotomy}, stating that the minimal number of mistakes made by the learner as n grows can take only one of precisely three possible values: n, \Theta\left(\log (n)\right), or \Theta(1) . Furthermore, this behavior is determined by a combination of the VC dimension and the Littlestone dimension. Quantitatively, we show a variety of bounds relating the number of mistakes to well-known combinatorial dimensions. In particular, we improve the known lower bound on the constant in the \Theta(1) case from \Omega\left(\sqrt{\log(d)}\right) to \Omega(\log(d)) where d is the Littlestone dimension.
Online Learning for Adversaries with Memory: Price of Past Mistakes
The framework of online learning with memory naturally captures learning problems with temporal effects, and was previously studied for the experts setting. In this work we extend the notion of learning with memory to the general Online Convex Optimization (OCO) framework, and present two algorithms that attain low regret. The first algorithm applies to Lipschitz continuous loss functions, obtaining optimal regret bounds for both convex and strongly convex losses. The second algorithm attains the optimal regret bounds and applies more broadly to convex losses without requiring Lipschitz continuity, yet is more complicated to implement. We complement the theoretic results with two applications: statistical arbitrage in finance, and multi-step ahead prediction in statistics.
Efficient online learning with kernels for adversarial large scale problems
We are interested in a framework of online learning with kernels for low-dimensional, but large-scale and potentially adversarial datasets. We study the computational and theoretical performance of online variations of kernel Ridge regression. Despite its simplicity, the algorithm we study is the first to achieve the optimal regret for a wide range of kernels with a per-round complexity of order n \alpha with \alpha 2 . The algorithm we consider is based on approximating the kernel with the linear span of basis functions. Our contributions are twofold: 1) For the Gaussian kernel, we propose to build the basis beforehand (independently of the data) through Taylor expansion.
Regret Bounds without Lipschitz Continuity: Online Learning with Relative-Lipschitz Losses
In online convex optimization (OCO), Lipschitz continuity of the functions is commonly assumed in order to obtain sublinear regret. Moreover, many algorithms have only logarithmic regret when these functions are also strongly convex. Recently, researchers from convex optimization proposed the notions of relative Lipschitz continuity'' andrelative strong convexity''. Both of the notions are generalizations of their classical counterparts. It has been shown that subgradient methods in the relative setting have performance analogous to their performance in the classical setting.
Revisiting Smoothed Online Learning
In this paper, we revisit the problem of smoothed online learning, in which the online learner suffers both a hitting cost and a switching cost, and target two performance metrics: competitive ratio and dynamic regret with switching cost. To bound the competitive ratio, we assume the hitting cost is known to the learner in each round, and investigate the simple idea of balancing the two costs by an optimization problem. Surprisingly, we find that minimizing the hitting cost alone is \max(1, \frac{2}{\alpha}) -competitive for \alpha -polyhedral functions and 1 \frac{4}{\lambda} -competitive for \lambda -quadratic growth functions, both of which improve state-of-the-art results significantly. Moreover, when the hitting cost is both convex and \lambda -quadratic growth, we reduce the competitive ratio to 1 \frac{2}{\sqrt{\lambda}} by minimizing the weighted sum of the hitting cost and the switching cost. To bound the dynamic regret with switching cost, we follow the standard setting of online convex optimization, in which the hitting cost is convex but hidden from the learner before making predictions. We modify Ader, an existing algorithm designed for dynamic regret, slightly to take into account the switching cost when measuring the performance.
Online learning with dynamics: A minimax perspective
We consider the problem of online learning with dynamics, where a learner interacts with a stateful environment over multiple rounds. In each round of the interaction, the learner selects a policy to deploy and incurs a cost that depends on both the chosen policy and current state of the world. The state-evolution dynamics and the costs are allowed to be time-varying, in a possibly adversarial way. In this setting, we study the problem of minimizing policy regret and provide non-constructive upper bounds on the minimax rate for the problem. Our main results provide sufficient conditions for online learnability for this setup with corresponding rates.