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Efficient Hamiltonian, structure and trace distance learning of Gaussian states

arXiv.org Artificial Intelligence

In this work, we initiate the study of Hamiltonian learning for positive temperature bosonic Gaussian states, the quantum generalization of the widely studied problem of learning Gaussian graphical models. We obtain efficient protocols, both in sample and computational complexity, for the task of inferring the parameters of their underlying quadratic Hamiltonian under the assumption of bounded temperature, squeezing, displacement and maximal degree of the interaction graph. Our protocol only requires heterodyne measurements, which are often experimentally feasible, and has a sample complexity that scales logarithmically with the number of modes. Furthermore, we show that it is possible to learn the underlying interaction graph in a similar setting and sample complexity. Taken together, our results put the status of the quantum Hamiltonian learning problem for continuous variable systems in a much more advanced state when compared to spins, where state-of-the-art results are either unavailable or quantitatively inferior to ours. In addition, we use our techniques to obtain the first results on learning Gaussian states in trace distance with a quadratic scaling in precision and polynomial in the number of modes, albeit imposing certain restrictions on the Gaussian states. Our main technical innovations are several continuity bounds for the covariance and Hamiltonian matrix of a Gaussian state, which are of independent interest, combined with what we call the local inversion technique. In essence, the local inversion technique allows us to reliably infer the Hamiltonian of a Gaussian state by only estimating in parallel submatrices of the covariance matrix whose size scales with the desired precision, but not the number of modes. This way we bypass the need to obtain precise global estimates of the covariance matrix, controlling the sample complexity.


The Limits of Differential Privacy in Online Learning

arXiv.org Artificial Intelligence

Differential privacy (DP) is a formal notion that restricts the privacy leakage of an algorithm when running on sensitive data, in which privacy-utility trade-off is one of the central problems in private data analysis. In this work, we investigate the fundamental limits of differential privacy in online learning algorithms and present evidence that separates three types of constraints: no DP, pure DP, and approximate DP. We first describe a hypothesis class that is online learnable under approximate DP but not online learnable under pure DP under the adaptive adversarial setting. This indicates that approximate DP must be adopted when dealing with adaptive adversaries. We then prove that any private online learner must make an infinite number of mistakes for almost all hypothesis classes. This essentially generalizes previous results and shows a strong separation between private and non-private settings since a finite mistake bound is always attainable (as long as the class is online learnable) when there is no privacy requirement.


Multiclass Transductive Online Learning

arXiv.org Machine Learning

We consider the problem of multiclass transductive online learning when the number of labels can be unbounded. Previous works by Ben-David et al. [1997] and Hanneke et al. [2023b] only consider the case of binary and finite label spaces, respectively. The latter work determined that their techniques fail to extend to the case of unbounded label spaces, and they pose the question of characterizing the optimal mistake bound for unbounded label spaces. We answer this question by showing that a new dimension, termed the Level-constrained Littlestone dimension, characterizes online learnability in this setting. Along the way, we show that the trichotomy of possible minimax rates of the expected number of mistakes established by Hanneke et al. [2023b] for finite label spaces in the realizable setting continues to hold even when the label space is unbounded. In particular, if the learner plays for $T \in \mathbb{N}$ rounds, its minimax expected number of mistakes can only grow like $\Theta(T)$, $\Theta(\log T)$, or $\Theta(1)$. To prove this result, we give another combinatorial dimension, termed the Level-constrained Branching dimension, and show that its finiteness characterizes constant minimax expected mistake-bounds. The trichotomy is then determined by a combination of the Level-constrained Littlestone and Branching dimensions. Quantitatively, our upper bounds improve upon existing multiclass upper bounds in Hanneke et al. [2023b] by removing the dependence on the label set size. In doing so, we explicitly construct learning algorithms that can handle extremely large or unbounded label spaces. A key and novel component of our algorithm is a new notion of shattering that exploits the sequential nature of transductive online learning. Finally, we complete our results by proving expected regret bounds in the agnostic setting, extending the result of Hanneke et al. [2023b].


On the Optimality of Dilated Entropy and Lower Bounds for Online Learning in Extensive-Form Games

arXiv.org Artificial Intelligence

First-order methods (FOMs) are arguably the most scalable algorithms for equilibrium computation in large extensive-form games. To operationalize these methods, a distance-generating function, acting as a regularizer for the strategy space, must be chosen. The ratio between the strong convexity modulus and the diameter of the regularizer is a key parameter in the analysis of FOMs. A natural question is then: what is the optimal distance-generating function for extensive-form decision spaces? In this paper, we make a number of contributions, ultimately establishing that the weight-one dilated entropy (DilEnt) distance-generating function is optimal up to logarithmic factors. The DilEnt regularizer is notable due to its iterate-equivalence with Kernelized OMWU (KOMWU) -- the algorithm with state-of-the-art dependence on the game tree size in extensive-form games -- when used in conjunction with the online mirror descent (OMD) algorithm. However, the standard analysis for OMD is unable to establish such a result; the only current analysis is by appealing to the iterate equivalence to KOMWU. We close this gap by introducing a pair of primal-dual treeplex norms, which we contend form the natural analytic viewpoint for studying the strong convexity of DilEnt. Using these norm pairs, we recover the diameter-to-strong-convexity ratio that predicts the same performance as KOMWU. Along with a new regret lower bound for online learning in sequence-form strategy spaces, we show that this ratio is nearly optimal. Finally, we showcase our analytic techniques by refining the analysis of Clairvoyant OMD when paired with DilEnt, establishing an $\mathcal{O}(n \log |\mathcal{V}| \log T/T)$ approximation rate to coarse correlated equilibrium in $n$-player games, where $|\mathcal{V}|$ is the number of reduced normal-form strategies of the players, establishing the new state of the art.


Stabilizing Linear Passive-Aggressive Online Learning with Weighted Reservoir Sampling

arXiv.org Machine Learning

Online learning methods, like the seminal Passive-Aggressive (PA) classifier, are still highly effective for high-dimensional streaming data, out-of-core processing, and other throughput-sensitive applications. Many such algorithms rely on fast adaptation to individual errors as a key to their convergence. While such algorithms enjoy low theoretical regret, in real-world deployment they can be sensitive to individual outliers that cause the algorithm to over-correct. When such outliers occur at the end of the data stream, this can cause the final solution to have unexpectedly low accuracy. We design a weighted reservoir sampling (WRS) approach to obtain a stable ensemble model from the sequence of solutions without requiring additional passes over the data, hold-out sets, or a growing amount of memory. Our key insight is that good solutions tend to be error-free for more iterations than bad solutions, and thus, the number of passive rounds provides an estimate of a solution's relative quality. Our reservoir thus contains $K$ previous intermediate weight vectors with high survival times. We demonstrate our WRS approach on the Passive-Aggressive Classifier (PAC) and First-Order Sparse Online Learning (FSOL), where our method consistently and significantly outperforms the unmodified approach. We show that the risk of the ensemble classifier is bounded with respect to the regret of the underlying online learning method.


Hierarchical Upper Confidence Bounds for Constrained Online Learning

arXiv.org Artificial Intelligence

The multi-armed bandit (MAB) problem is a foundational framework in sequential decision-making under uncertainty, extensively studied for its applications in areas such as clinical trials, online advertising, and resource allocation. Traditional MAB formulations, however, do not adequately capture scenarios where decisions are structured hierarchically, involve multi-level constraints, or feature context-dependent action spaces. In this paper, we introduce the hierarchical constrained bandits (HCB) framework, which extends the contextual bandit problem to incorporate hierarchical decision structures and multi-level constraints. We propose the hierarchical constrained upper confidence bound (HC-UCB) algorithm, designed to address the complexities of the HCB problem by leveraging confidence bounds within a hierarchical setting. Our theoretical analysis establishes sublinear regret bounds for HC-UCB and provides high-probability guarantees for constraint satisfaction at all hierarchical levels. Furthermore, we derive a minimax lower bound on the regret for the HCB problem, demonstrating the near-optimality of our algorithm. The results are significant for real-world applications where decision-making processes are inherently hierarchical and constrained, offering a robust and efficient solution that balances exploration and exploitation across multiple levels of decision-making.


Guiding Empowerment Model: Liberating Neurodiversity in Online Higher Education

arXiv.org Artificial Intelligence

In this innovative practice full paper, we address the equity gap for neurodivergent and situationally limited learners by identifying the spectrum of dynamic factors that impact learning and function. Educators have shown a growing interest in identifying learners' cognitive abilities and learning preferences to measure their impact on academic achievement. Often institutions employ one-size-fits-all approaches leaving the burden on disabled students to self-advocate or tolerate inadequate support. Emerging frameworks guide neurodivergent learners through instructional approaches, such as online education. However, these frameworks fail to address holistic environmental needs or recommend technology interventions, particularly for those with undisclosed learning or developmental disabilities and situational limitations. In this article, we integrate a neurodivergent perspective through secondary research of around 100 articles to introduce a Guiding Empowerment Model involving key cognitive and situational factors that contextualize day-to-day experiences affecting learner ability. We synthesize three sample student profiles that highlight user problems in functioning. We use this model to evaluate sample learning platform features and other supportive technology solutions. The proposed approach augments frameworks such as Universal Design for Learning to consider factors including various sensory processing differences, social connection challenges, and environmental limitations. We suggest that by applying the mode through technology-enabled features such as customizable task management, guided varied content access, and guided multi-modal collaboration, major learning barriers of neurodivergent and situationally limited learners will be removed to activate the successful pursuit of their academic goals.


Slicing for AI: An Online Learning Framework for Network Slicing Supporting AI Services

arXiv.org Artificial Intelligence

The forthcoming 6G networks will embrace a new realm of AI-driven services that requires innovative network slicing strategies, namely slicing for AI, which involves the creation of customized network slices to meet Quality of service (QoS) requirements of diverse AI services. This poses challenges due to time-varying dynamics of users' behavior and mobile networks. Thus, this paper proposes an online learning framework to optimize the allocation of computational and communication resources to AI services, while considering their unique key performance indicators (KPIs), such as accuracy, latency, and cost. We define a problem of optimizing the total accuracy while balancing conflicting KPIs, prove its NP-hardness, and propose an online learning framework for solving it in dynamic environments. We present a basic online solution and two variations employing a pre-learning elimination method for reducing the decision space to expedite the learning. Furthermore, we propose a biased decision space subset selection by incorporating prior knowledge to enhance the learning speed without compromising performance and present two alternatives of handling the selected subset. Our results depict the efficiency of the proposed solutions in converging to the optimal decisions, while reducing decision space and improving time complexity.


Efficient Function Placement in Virtual Networks: An Online Learning Approach

arXiv.org Artificial Intelligence

We propose a model for the virtual function placement problem and several novel algorithms using ideas based on multi-armed bandits. We prove that these algorithms learn the optimal placement policy rapidly, and their regret grows at a rate at most $O( N M \sqrt{T\ln T} )$ while respecting the feasibility constraints with high probability. We show through numerical experiments that those algorithms both have good practical performance and modest computational complexity. Using the proposed acceleration technique, they can be used to learn in large networks where computational power is limited. Our experiments are fully reproducible, and the code is publicly available.


An Online Learning Approach to Prompt-based Selection of Generative Models

arXiv.org Artificial Intelligence

Selecting a sample generation scheme from multiple text-based generative models is typically addressed by choosing the model that maximizes an averaged evaluation score. However, this score-based selection overlooks the possibility that different models achieve the best generation performance for different types of text prompts. An online identification of the best generation model for various input prompts can reduce the costs associated with querying sub-optimal models. In this work, we explore the possibility of varying rankings of text-based generative models for different text prompts and propose an online learning framework to predict the best data generation model for a given input prompt. The proposed framework adapts the kernelized contextual bandit (CB) methodology to a CB setting with shared context variables across arms, utilizing the generated data to update a kernel-based function that predicts which model will achieve the highest score for unseen text prompts. Additionally, we apply random Fourier features (RFF) to the kernelized CB algorithm to accelerate the online learning process and establish a $\widetilde{\mathcal{O}}(\sqrt{T})$ regret bound for the proposed RFF-based CB algorithm over T iterations. Our numerical experiments on real and simulated text-to-image and image-to-text generative models show RFF-UCB performs successfully in identifying the best generation model across different sample types.