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Optimal Learners for Realizable Regression: PAC Learning and Online Learning

Neural Information Processing Systems

In this work, we aim to characterize the statistical complexity of realizable regression both in the PAC learning setting and the online learning setting. Previous work had established the sufficiency of finiteness of the fat shattering dimension for PAC learnability and the necessity of finiteness of the scaled Natarajan dimension, but little progress had been made towards a more complete characterization since the work of Simon 1997 (SICOMP '97). To this end, we first introduce a minimax instance optimal learner for realizable regression and propose a novel dimension that both qualitatively and quantitatively characterizes which classes of real-valued predictors are learnable. We then identify a combinatorial dimension related to the graph dimension that characterizes ERM learnability in the realizable setting. Finally, we establish a necessary condition for learnability based on a combinatorial dimension related to the DS dimension, and conjecture that it may also be sufficient in this context.


Towards Best-of-All-Worlds Online Learning with Feedback Graphs

Neural Information Processing Systems

We study the online learning with feedback graphs framework introduced by Mannor and Shamir (2011), in which the feedback received by the online learner is specified by a graph G over the available actions. We develop an algorithm that simultaneously achieves regret bounds of the form: O(\sqrt{\theta(G) T}) with adversarial losses; O(\theta(G)\mathrm{polylog}{T}) with stochastic losses; and O(\theta(G)\mathrm{polylog}{T} \sqrt{\theta(G) C}) with stochastic losses subject to C adversarial corruptions. Here, \theta(G) is the clique covering number of the graph G . Our algorithm is an instantiation of Follow-the-Regularized-Leader with a novel regularization that can be seen as a product of a Tsallis entropy component (inspired by Zimmert and Seldin (2019)) and a Shannon entropy component (analyzed in the corrupted stochastic case by Amir et al. (2020)), thus subtly interpolating between the two forms of entropies. One of our key technical contributions is in establishing the convexity of this regularizer and controlling its inverse Hessian, despite its complex product structure.


No-regret Online Learning over Riemannian Manifolds

Neural Information Processing Systems

We consider online optimization over Riemannian manifolds, where a learner attempts to minimize a sequence of time-varying loss functions defined on Riemannian manifolds. Though many Euclidean online convex optimization algorithms have been proven useful in a wide range of areas, less attention has been paid to their Riemannian counterparts. In this paper, we study Riemannian online gradient descent (R-OGD) on Hadamard manifolds for both geodesically convex and strongly geodesically convex loss functions, and Riemannian bandit algorithm (R-BAN) on Hadamard homogeneous manifolds for geodesically convex functions. We establish upper bounds on the regrets of the problem with respect to time horizon, manifold curvature, and manifold dimension. We also find a universal lower bound for the achievable regret by constructing an online convex optimization problem on Hadamard manifolds.


Riemannian Projection-free Online Learning

Neural Information Processing Systems

The projection operation is a critical component in a wide range of optimization algorithms, such as online gradient descent (OGD), for enforcing constraints and achieving optimal regret bounds. However, it suffers from computational complexity limitations in high-dimensional settings or when dealing with ill-conditioned constraint sets. Projection-free algorithms address this issue by replacing the projection oracle with more efficient optimization subroutines. But to date, these methods have been developed primarily in the Euclidean setting, and while there has been growing interest in optimization on Riemannian manifolds, there has been essentially no work in trying to utilize projection-free tools here. An apparent issue is that non-trivial affine functions are generally non-convex in such domains. In this paper, we present methods for obtaining sub-linear regret guarantees in online geodesically convex optimization on curved spaces for two scenarios: when we have access to (a) a separation oracle or (b) a linear optimization oracle.


Online Learning and Control of Complex Dynamical Systems from Sensory Input

Neural Information Processing Systems

Identifying an effective model of a dynamical system from sensory data and using it for future state prediction and control is challenging. Recent data-driven algorithms based on Koopman theory are a promising approach to this problem, but they typically never update the model once it has been identified from a relatively small set of observation, thus making long-term prediction and control difficult for realistic systems, in robotics or fluid mechanics for example. This paper introduces a novel method for learning an embedding of the state space with linear dynamics from sensory data. Unlike previous approaches, the dynamics model can be updated online and thus easily applied to systems with non-linear dynamics in the original configuration space. The proposed approach is evaluated empirically on several classical dynamical systems and sensory modalities, with good performance on long-term prediction and control.


Adversarial Attacks on Online Learning to Rank with Click Feedback

Neural Information Processing Systems

Online learning to rank (OLTR) is a sequential decision-making problem where a learning agent selects an ordered list of items and receives feedback through user clicks. Although potential attacks against OLTR algorithms may cause serious losses in real-world applications, there is limited knowledge about adversarial attacks on OLTR. This paper studies attack strategies against multiple variants of OLTR. Our first result provides an attack strategy against the UCB algorithm on classical stochastic bandits with binary feedback, which solves the key issues caused by bounded and discrete feedback that previous works cannot handle. Finally, we propose a general attack strategy against any algorithm under the general click model.


Universal Online Learning with Gradient Variations: A Multi-layer Online Ensemble Approach

Neural Information Processing Systems

In this paper, we propose an online convex optimization approach with two different levels of adaptivity. On a higher level, our approach is agnostic to the unknown types and curvatures of the online functions, while at a lower level, it can exploit the unknown niceness of the environments and attain problem-dependent guarantees. Our result not only safeguards the worst-case guarantees but also directly implies the small-loss bounds in analysis. Moreover, when applied to adversarial/stochastic convex optimization and game theory problems, our result enhances the existing universal guarantees. Our approach is based on a multi-layer online ensemble framework incorporating novel ingredients, including a carefully designed optimism for unifying diverse function types and cascaded corrections for algorithmic stability.


A Regret-Variance Trade-Off in Online Learning

Neural Information Processing Systems

We consider prediction with expert advice for strongly convex and bounded losses, and investigate trade-offs between regret and variance'' (i.e., squared difference of learner's predictions and best expert predictions).With K experts, the Exponentially Weighted Average (EWA) algorithm is known to achieve O(\log K) regret.We prove that a variant of EWA either achieves a \textsl{negative} regret (i.e., the algorithm outperforms the best expert), or guarantees a O(\log K) bound on \textsl{both} variance and regret.Building on this result, we show several examples of how variance of predictions can be exploited in learning.In the online to batch analysis, we show that a large empirical variance allows to stop the online to batch conversion early and outperform the risk of the best predictor in the class. We also recover the optimal rate of model selection aggregation when we do not consider early stopping.In online prediction with corrupted losses, we show that the effect of corruption on the regret can be compensated by a large variance.In online selective sampling, we design an algorithm that samples less when the variance is large, while guaranteeing the optimal regret bound in expectation.In online learning with abstention, we use a similar term as the variance to derive the first high-probability O(\log K) regret bound in this setting.Finally, we extend our results to the setting of online linear regression.


A Near-Optimal Best-of-Both-Worlds Algorithm for Online Learning with Feedback Graphs

Neural Information Processing Systems

We consider online learning with feedback graphs, a sequential decision-making framework where the learner's feedback is determined by a directed graph over the action set. We present a computationally-efficient algorithm for learning in this framework that simultaneously achieves near-optimal regret bounds in both stochastic and adversarial environments. The bound against oblivious adversaries is \tilde{O} (\sqrt{\alpha T}), where T is the time horizon and \alpha is the independence number of the feedback graph. The bound against stochastic environments is O\big((\ln T) 2 \max_{S\in \mathcal I(G)} \sum_{i \in S} \Delta_i {-1}\big) where \mathcal I(G) is the family of all independent sets in a suitably defined undirected version of the graph and \Delta_i are the suboptimality gaps.The algorithm combines ideas from the EXP3 algorithm for stochastic and adversarial bandits and the EXP3.G algorithm for feedback graphs with a novel exploration scheme. The scheme, which exploits the structure of the graph to reduce exploration, is key to obtain best-of-both-worlds guarantees with feedback graphs.


Learning on the Edge: Online Learning with Stochastic Feedback Graphs

Neural Information Processing Systems

The framework of feedback graphs is a generalization of sequential decision-making with bandit or full information feedback. In this work, we study an extension where the directed feedback graph is stochastic, following a distribution similar to the classical Erdős-Rényi model. Specifically, in each round every edge in the graph is either realized or not with a distinct probability for each edge. Our result, which holds without any preliminary knowledge about \mathcal{G}, requires the learner to observe only the realized out-neighborhood of the chosen action. When the learner is allowed to observe the realization of the entire graph (but only the losses in the out-neighborhood of the chosen action), we derive a more efficient algorithm featuring a dependence on weighted versions of the independence and weak domination numbers that exhibits improved bounds for some special cases.