Learning Management
Faster Online Learning of Optimal Threshold for Consistent F-measure Optimization
Zhang, Xiaoxuan, Liu, Mingrui, Zhou, Xun, Yang, Tianbao
In this paper, we consider online F-measure optimization (OFO). Unlike traditional performance metrics (e.g., classification error rate), F-measure is non-decomposable over training examples and is a non-convex function of model parameters, making it much more difficult to be optimized in an online fashion. Most existing results of OFO usually suffer from high memory/computational costs and/or lack statistical consistency guarantee for optimizing F-measure at the population level. To advance OFO, we propose an efficient online algorithm based on simultaneously learning a posterior probability of class and learning an optimal threshold by minimizing a stochastic strongly convex function with unknown strong convexity parameter. A key component of the proposed method is a novel stochastic algorithm with low memory and computational costs, which can enjoy a convergence rate of $\widetilde O(1/\sqrt{n})$ for learning the optimal threshold under a mild condition on the convergence of the posterior probability, where $n$ is the number of processed examples.
Delay-Tolerant Algorithms for Asynchronous Distributed Online Learning
McMahan, Brendan, Streeter, Matthew
We analyze new online gradient descent algorithms for distributed systems with large delays between gradient computations and the corresponding updates. Using insights from adaptive gradient methods, we develop algorithms that adapt not only to the sequence of gradients, but also to the precise update delays that occur. We first give an impractical algorithm that achieves a regret bound that precisely quantifies the impact of the delays. We then analyze AdaptiveRevision, an algorithm that is efficiently implementable and achieves comparable guarantees. The key algorithmic technique is appropriately and efficiently revising the learning rate used for previous gradient steps.
Online Learning with an Unknown Fairness Metric
Gillen, Stephen, Jung, Christopher, Kearns, Michael, Roth, Aaron
We consider the problem of online learning in the linear contextual bandits setting, but in which there are also strong individual fairness constraints governed by an unknown similarity metric. These constraints demand that we select similar actions or individuals with approximately equal probability DHPRZ12, which may be at odds with optimizing reward, thus modeling settings where profit and social policy are in tension. We assume we learn about an unknown Mahalanobis similarity metric from only weak feedback that identifies fairness violations, but does not quantify their extent. This is intended to represent the interventions of a regulator who "knows unfairness when he sees it" but nevertheless cannot enunciate a quantitative fairness metric over individuals. Our main result is an algorithm in the adversarial context setting that has a number of fairness violations that depends only logarithmically on T, while obtaining an optimal O(sqrt(T)) regret bound to the best fair policy.
A Boosting Framework on Grounds of Online Learning
Mohamadpoor, Tofigh Naghibi, Pfister, Beat
By exploiting the duality between boosting and online learning, we present a boosting framework which proves to be extremely powerful thanks to employing the vast knowledge available in the online learning area. Using this framework, we develop various algorithms to address multiple practically and theoretically interesting questions including sparse boosting, smooth-distribution boosting, agnostic learning and, as a by-product, some generalization to double-projection online learning algorithms. Papers published at the Neural Information Processing Systems Conference.
Online Learning with Gaussian Payoffs and Side Observations
Wu, Yifan, György, András, Szepesvari, Csaba
We consider a sequential learning problem with Gaussian payoffs and side information: after selecting an action $i$, the learner receives information about the payoff of every action $j$ in the form of Gaussian observations whose mean is the same as the mean payoff, but the variance depends on the pair $(i,j)$ (and may be infinite). The setup allows a more refined information transfer from one action to another than previous partial monitoring setups, including the recently introduced graph-structured feedback case. For the first time in the literature, we provide non-asymptotic problem-dependent lower bounds on the regret of any algorithm, which recover existing asymptotic problem-dependent lower bounds and finite-time minimax lower bounds available in the literature. We also provide algorithms that achieve the problem-dependent lower bound (up to some universal constant factor) or the minimax lower bounds (up to logarithmic factors). Papers published at the Neural Information Processing Systems Conference.
Online Learning with Adversarial Delays
Quanrud, Kent, Khashabi, Daniel
We study the performance of standard online learning algorithms when the feedback is delayed by an adversary. This bound collapses to an optimal $O(\sqrt{T})$ bound in the usual setting of no delays (where $D T$). Our main contribution is to show that standard algorithms for online learning already have simple regret bounds in the most general setting of delayed feedback, making adjustments to the analysis and not to the algorithms themselves. Our results help affirm and clarify the success of recent algorithms in optimization and machine learning that operate in a delayed feedback model. Papers published at the Neural Information Processing Systems Conference.
Adaptive Online Learning in Dynamic Environments
Zhang, Lijun, Lu, Shiyin, Zhou, Zhi-Hua
In this paper, we study online convex optimization in dynamic environments, and aim to bound the dynamic regret with respect to any sequence of comparators. Existing work have shown that online gradient descent enjoys an $O(\sqrt{T}(1 P_T))$ dynamic regret, where $T$ is the number of iterations and $P_T$ is the path-length of the comparator sequence. However, this result is unsatisfactory, as there exists a large gap from the $\Omega(\sqrt{T(1 P_T)})$ lower bound established in our paper. To address this limitation, we develop a novel online method, namely adaptive learning for dynamic environment (Ader), which achieves an optimal $O(\sqrt{T(1 P_T)})$ dynamic regret. The basic idea is to maintain a set of experts, each attaining an optimal dynamic regret for a specific path-length, and combines them with an expert-tracking algorithm.
A Drifting-Games Analysis for Online Learning and Applications to Boosting
Luo, Haipeng, Schapire, Robert E.
We provide a general mechanism to design online learning algorithms based on a minimax analysis within a drifting-games framework. Different online learning settings (Hedge, multi-armed bandit problems and online convex optimization) are studied by converting into various kinds of drifting games. The original minimax analysis for drifting games is then used and generalized by applying a series of relaxations, starting from choosing a convex surrogate of the 0-1 loss function. With different choices of surrogates, we not only recover existing algorithms, but also propose new algorithms that are totally parameter-free and enjoy other useful properties. Moreover, our drifting-games framework naturally allows us to study high probability bounds without resorting to any concentration results, and also a generalized notion of regret that measures how good the algorithm is compared to all but the top small fraction of candidates.
Online Learning for Adversaries with Memory: Price of Past Mistakes
Anava, Oren, Hazan, Elad, Mannor, Shie
The framework of online learning with memory naturally captures learning problems with temporal effects, and was previously studied for the experts setting. In this work we extend the notion of learning with memory to the general Online Convex Optimization (OCO) framework, and present two algorithms that attain low regret. The first algorithm applies to Lipschitz continuous loss functions, obtaining optimal regret bounds for both convex and strongly convex losses. The second algorithm attains the optimal regret bounds and applies more broadly to convex losses without requiring Lipschitz continuity, yet is more complicated to implement. We complement the theoretic results with two applications: statistical arbitrage in finance, and multi-step ahead prediction in statistics.
Efficient Second Order Online Learning by Sketching
Luo, Haipeng, Agarwal, Alekh, Cesa-Bianchi, Nicolò, Langford, John
We propose Sketched Online Newton (SON), an online second order learning algorithm that enjoys substantially improved regret guarantees for ill-conditioned data. SON is an enhanced version of the Online Newton Step, which, via sketching techniques enjoys a running time linear in the dimension and sketch size. We further develop sparse forms of the sketching methods (such as Oja's rule), making the computation linear in the sparsity of features. Together, the algorithm eliminates all computational obstacles in previous second order online learning approaches. Papers published at the Neural Information Processing Systems Conference.