Learning Management
A4L: An Architecture for AI-Augmented Learning
Goel, Ashok, Thajchayapong, Ploy, Nandan, Vrinda, Sikka, Harshvardhan, Rugaber, Spencer
AI promises personalized learning and scalable education. As AI agents increasingly permeate education in support of teaching and learning, there is a critical and urgent need for data architectures for collecting and analyzing data on learning, and feeding the results back to teachers, learners, and the AI agents for personalization of learning at scale. At the National AI Institute for Adult Learning and Online Education, we are developing an Architecture for AI-Augmented Learning (A4L) for supporting adult learning through online education. We present the motivations, goals, requirements of the A4L architecture. We describe preliminary applications of A4L and discuss how it advances the goals of making learning more personalized and scalable.
Computable universal online learning
Kalociลski, Dariusz, Steifer, Tomasz
Understanding when learning is possible is a fundamental task in the theory of machine learning. However, many characterizations known from the literature deal with abstract learning as a mathematical object and ignore the crucial question: when can learning be implemented as a computer program? We address this question for universal online learning, a generalist theoretical model of online binary classification, recently characterized by Bousquet et al. (STOC'21). In this model, there is no hypothesis fixed in advance; instead, Adversary -- playing the role of Nature -- can change their mind as long as local consistency with the given class of hypotheses is maintained. We require Learner to achieve a finite number of mistakes while using a strategy that can be implemented as a computer program. We show that universal online learning does not imply computable universal online learning, even if the class of hypotheses is relatively easy from a computability-theoretic perspective. We then study the agnostic variant of computable universal online learning and provide an exact characterization of classes that are learnable in this sense. We also consider a variant of proper universal online learning and show exactly when it is possible. Together, our results give a more realistic perspective on the existing theory of online binary classification and the related problem of inductive inference.
Decentralized Parameter-Free Online Learning
Ortega, Tomas, Jafarkhani, Hamid
We propose the first parameter-free decentralized online learning algorithms with network regret guarantees, which achieve sublinear regret without requiring hyperparameter tuning. This family of algorithms connects multi-agent coin-betting and decentralized online learning via gossip steps. To enable our decentralized analysis, we introduce a novel "betting function" formulation for coin-betting that simplifies the multi-agent regret analysis. Our analysis shows sublinear network regret bounds and is validated through experiments on synthetic and real datasets. This family of algorithms is applicable to distributed sensing, decentralized optimization, and collaborative ML applications.
Near-Optimal Regret-Queue Length Tradeoff in Online Learning for Two-Sided Markets
Yang, Zixian, Varma, Sushil Mahavir, Ying, Lei
We study a two-sided market, wherein, price-sensitive heterogeneous customers and servers arrive and join their respective queues. A compatible customer-server pair can then be matched by the platform, at which point, they leave the system. Our objective is to design pricing and matching algorithms that maximize the platform's profit, while maintaining reasonable queue lengths. As the demand and supply curves governing the price-dependent arrival rates may not be known in practice, we design a novel online-learning-based pricing policy and establish its near-optimality. In particular, we prove a tradeoff among three performance metrics: $\tilde{O}(T^{1-ฮณ})$ regret, $\tilde{O}(T^{ฮณ/2})$ average queue length, and $\tilde{O}(T^ฮณ)$ maximum queue length for $ฮณ\in (0, 1/6]$, significantly improving over existing results [1]. Moreover, barring the permissible range of $ฮณ$, we show that this trade-off between regret and average queue length is optimal up to logarithmic factors under a class of policies, matching the optimal one as in [2] which assumes the demand and supply curves to be known. Our proposed policy has two noteworthy features: a dynamic component that optimizes the tradeoff between low regret and small queue lengths; and a probabilistic component that resolves the tension between obtaining useful samples for fast learning and maintaining small queue lengths.
Scale-Invariant Regret Matching and Online Learning with Optimal Convergence: Bridging Theory and Practice in Zero-Sum Games
Zhang, Brian Hu, Anagnostides, Ioannis, Sandholm, Tuomas
A considerable chasm has been looming for decades between theory and practice in zero-sum game solving through first-order methods. Although a convergence rate of $T^{-1}$ has long been established since Nemirovski's mirror-prox algorithm and Nesterov's excessive gap technique in the early 2000s, the most effective paradigm in practice is *counterfactual regret minimization*, which is based on *regret matching* and its modern variants. In particular, the state of the art across most benchmarks is *predictive* regret matching$^+$ (PRM$^+$), in conjunction with non-uniform averaging. Yet, such algorithms can exhibit slower $ฮฉ(T^{-1/2})$ convergence even in self-play. In this paper, we close the gap between theory and practice. We propose a new scale-invariant and parameter-free variant of PRM$^+$, which we call IREG-PRM$^+$. We show that it achieves $T^{-1/2}$ best-iterate and $T^{-1}$ (i.e., optimal) average-iterate convergence guarantees, while also being on par with PRM$^+$ on benchmark games. From a technical standpoint, we draw an analogy between IREG-PRM$^+$ and optimistic gradient descent with *adaptive* learning rate. The basic flaw of PRM$^+$ is that the ($\ell_2$-)norm of the regret vector -- which can be thought of as the inverse of the learning rate -- can decrease. By contrast, we design IREG-PRM$^+$ so as to maintain the invariance that the norm of the regret vector is nondecreasing. This enables us to derive an RVU-type bound for IREG-PRM$^+$, the first such property that does not rely on introducing additional hyperparameters to enforce smoothness. Furthermore, we find that IREG-PRM$^+$ performs on par with an adaptive version of optimistic gradient descent that we introduce whose learning rate depends on the misprediction error, demystifying the effectiveness of the regret matching family *vis-a-vis* more standard optimization techniques.
A Clustering-Based Method for Automatic Educational Video Recommendation Using Deep Face-Features of Lecturers
Mendes, Paulo R. C., Vieira, Eduardo S., Guedes, รlan L. V., Busson, Antonio J. G., Colcher, Sรฉrgio
Discovering and accessing specific content within educational video bases is a challenging task, mainly because of the abundance of video content and its diversity. Recommender systems are often used to enhance the ability to find and select content. But, recommendation mechanisms, especially those based on textual information, exhibit some limitations, such as being error-prone to manually created keywords or due to imprecise speech recognition. This paper presents a method for generating educational video recommendation using deep face-features of lecturers without identifying them. More precisely, we use an unsupervised face clustering mechanism to create relations among the videos based on the lecturer's presence. Then, for a selected educational video taken as a reference, we recommend the ones where the presence of the same lecturers is detected. Moreover, we rank these recommended videos based on the amount of time the referenced lecturers were present. For this task, we achieved a mAP value of 99.165%.