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North Korea conducts another underwater nuclear drone test

The Japan Times

Seoul โ€“ North Korea has conducted another test of a nuclear-capable underwater attack drone, its state media reported Saturday, the latest demonstration of its military capabilities as it faces off against the United States and South Korea. North Korea tested a nuclear-capable unmanned underwater attack weapon called the Haeil-2 from Tuesday to Friday, state media reported, more than a week after it disclosed a new underwater drone called Haeil-1, which translates as "tsunami." The North's official Korean Central News Agency said that during the underwater strategic weapon system test the drone cruised 1,000 kilometers (620 miles) for 71 hours and 6 minutes and successfully hit a simulated target. This could be due to a conflict with your ad-blocking or security software. Please add japantimes.co.jp and piano.io to your list of allowed sites.


N Korea says tested another underwater nuclear attack 'drone'

Al Jazeera

North Korea has conducted another test of a nuclear-capable underwater attack drone, according to state media. The country tested the so-called Haeil-2 more than a week after it disclosed a new underwater drone system dubbed Haeil-1, which translates to "tsunami" in Korean, and is designed to undertake sneak attacks in enemy waters. Analysts are sceptical about whether the underwater vehicle is ready for deployment but say North Korea is eager to display its diverse weaponry against the United States and South Korea, which have been conducting large-scale military exercises in recent weeks. The latest test took place from April 4 to April 7, state media KCNA reported on Saturday. "The underwater nuclear attack drone Haeil-2 โ€ฆ cruised 1,000km [621 miles] of simulated underwater distance," the agency said, adding that the test warhead was also detonated.


Learning Agile, Vision-based Drone Flight: from Simulation to Reality

arXiv.org Artificial Intelligence

We show methodologies for the successful transfer of such policies from simulation to the real world. In addition, we discuss the open research questions that still need to be answered to improve the agility and robustness of autonomous drones toward human-pilot performance.


UAS Simulator for Modeling, Analysis and Control in Free Flight and Physical Interaction

arXiv.org Artificial Intelligence

This paper presents the ARCAD simulator for the rapid development of Unmanned Aerial Systems (UAS), including underactuated and fully-actuated multirotors, fixed-wing aircraft, and Vertical Take-Off and Landing (VTOL) hybrid vehicles. The simulator is designed to accelerate these aircraft's modeling and control design. It provides various analyses of the design and operation, such as wrench-set computation, controller response, and flight optimization. In addition to simulating free flight, it can simulate the physical interaction of the aircraft with its environment. The simulator is written in MATLAB to allow rapid prototyping and is capable of generating graphical visualization of the aircraft and the environment in addition to generating the desired plots. It has been used to develop several real-world multirotor and VTOL applications. The source code is available at https://github.com/keipour/aircraft-simulator-matlab.


Towards Automated 3D Search Planning for Emergency Response Missions

arXiv.org Artificial Intelligence

The ability to efficiently plan and execute automated and precise search missions using unmanned aerial vehicles (UAVs) during emergency response situations is imperative. Precise navigation between obstacles and time-efficient searching of 3D structures and buildings are essential for locating survivors and people in need in emergency response missions. In this work we address this challenging problem by proposing a unified search planning framework that automates the process of UAV-based search planning in 3D environments. Specifically, we propose a novel search planning framework which enables automated planning and execution of collision-free search trajectories in 3D by taking into account low-level mission constrains (e.g., the UAV dynamical and sensing model), mission objectives (e.g., the mission execution time and the UAV energy efficiency) and user-defined mission specifications (e.g., the 3D structures to be searched and minimum detection probability constraints). The capabilities and performance of the proposed approach are demonstrated through extensive simulated 3D search scenarios.


Deep reinforcement learning reveals fewer sensors are needed for autonomous gust alleviation

arXiv.org Artificial Intelligence

Although both the public sector and defense agencies are interested in urban uncrewed aerial vehicle (UAV) mission performance, fixed winged aircraft are still incapable of adapting to the complex aerodynamics within a city environment [1, 2, 3, 4, 5, 6]. Currently, the most dynamic environments are dominated by multirotor flight vehicles; however, the highly maneuverable and responsive quadrotor design suffers from substantial weight and power constraints, limiting the operational range and on-board computational capabilities needed for autonomy [7, 8, 9, 10]. Current fixed wing UAVs have greater range but are not as maneuverable [11]. Counter to both rotorcraft and traditional fixed wing UAV design, birds can adapt their wing shape as the environment changes to achieve both efficient and maneuverable flight [12]. This ability supports birds of prey in navigating through complex environments [13], or rejecting perturbations in a gusty environment [14, 15].


AMS-DRL: Learning Multi-Pursuit Evasion for Safe Targeted Navigation of Drones

arXiv.org Artificial Intelligence

Safe navigation of drones in the presence of adversarial physical attacks from multiple pursuers is a challenging task. This paper proposes a novel approach, asynchronous multi-stage deep reinforcement learning (AMS-DRL), to train an adversarial neural network that can learn from the actions of multiple pursuers and adapt quickly to their behavior, enabling the drone to avoid attacks and reach its target. Our approach guarantees convergence by ensuring Nash Equilibrium among agents from the game-theory analysis. We evaluate our method in extensive simulations and show that it outperforms baselines with higher navigation success rates. We also analyze how parameters such as the relative maximum speed affect navigation performance. Furthermore, we have conducted physical experiments and validated the effectiveness of the trained policies in real-time flights. A success rate heatmap is introduced to elucidate how spatial geometry influences navigation outcomes. Project website: https://github.com/NTU-UAVG/AMS-DRL-for-Pursuit-Evasion.


UAV Obstacle Avoidance by Human-in-the-Loop Reinforcement in Arbitrary 3D Environment

arXiv.org Artificial Intelligence

This paper focuses on the continuous control of the unmanned aerial vehicle (UAV) based on a deep reinforcement learning method for a large-scale 3D complex environment. The purpose is to make the UAV reach any target point from a certain starting point, and the flying height and speed are variable during navigation. In this work, we propose a deep reinforcement learning (DRL)-based method combined with human-in-the-loop, which allows the UAV to avoid obstacles automatically during flying. We design multiple reward functions based on the relevant domain knowledge to guide UAV navigation. The role of human-in-the-loop is to dynamically change the reward function of the UAV in different situations to suit the obstacle avoidance of the UAV better. We verify the success rate and average step size on urban, rural, and forest scenarios, and the experimental results show that the proposed method can reduce the training convergence time and improve the efficiency and accuracy of navigation tasks. The code is available on the website https://github.com/Monnalo/UAV_navigation.


SwarmGear: Heterogeneous Swarm of Drones with Reconfigurable Leader Drone and Virtual Impedance Links for Multi-Robot Inspection

arXiv.org Artificial Intelligence

The continuous monitoring by drone swarms remains a challenging problem due to the lack of power supply and the inability of drones to land on uneven surfaces. Heterogeneous swarms, including ground and aerial vehicles, can support longer inspections and carry a higher number of sensors on board. However, their capabilities are limited by the mobility of wheeled and legged robots in a cluttered environment. In this paper, we propose a novel concept for autonomous inspection that we call SwarmGear. SwarmGear utilizes a heterogeneous swarm that investigates the environment in a leader-follower formation. The leader drone is able to land on rough terrain and traverse it by four compliant robotic legs, possessing both the functionalities of an aerial and mobile robot. To preserve the formation of the swarm during its motion, virtual impedance links were developed between the leader and the follower drones. We evaluated experimentally the accuracy of the hybrid leader drone's ground locomotion. By changing the step parameters, the optimal step configuration was found. Two types of gaits were evaluated. The experiments revealed low crosstrack error (mean of 2 cm and max of 4.8 cm) and the ability of the leader drone to move with a 190 mm step length and a 3 degree standard yaw deviation. Four types of drone formations were considered. The best formation was used for experiments with SwarmGear, and it showed low overall crosstrack error for the swarm (mean 7.9 cm for the type 1 gait and 5.1 cm for the type 2 gait). The proposed system can potentially improve the performance of autonomous swarms in cluttered and unstructured environments by allowing all agents of the swarm to switch between aerial and ground formations to overcome various obstacles and perform missions over a large area.


Agent swarms: cooperation and coordination under stringent communications constraint

arXiv.org Artificial Intelligence

Here we consider the communications tactics appropriate for a group of agents that need to "swarm" together in a highly adversarial environment. Specfically, whilst they need to cooperate by exchanging information with each other about their location and their plans; at the same time they also need to keep such communications to an absolute minimum. This might be due to a need for stealth, or otherwise be relevant to situations where communications are signficantly restricted. Complicating this process is that we assume each agent has (a) no means of passively locating others, (b) it must rely on being updated by reception of appropriate messages; and if no such update messages arrive, (c) then their own beliefs about other agents will gradually become out of date and increasingly inaccurate. Here we use a geometry-free multi-agent model that is capable of allowing for message-based information transfer between agents with different intrinsic connectivities, as would be present in a spatial arrangement of agents. We present agent-centric performance metrics that require only minimal assumptions, and show how simulated outcome distributions, risks, and connectivities depend on the ratio of information gain to loss. We also show that checking for too-long round-trip times can be an effective minimal-information filter for determining which agents to no longer target with messages.