Uncertainty
Almost Optimal Algorithms for Two-player Markov Games with Linear Function Approximation
Chen, Zixiang, Zhou, Dongruo, Gu, Quanquan
Multi-agent reinforcement learning (MARL) has achieved tremendous practical success across a wide range of machine learning tasks, including large-scale strategy games such as GO (Silver et al., 2016), TexasHold'em poker (Brown and Sandholm, 2019), real-time video games such as Starcraft (Vinyals et al., 2019), and autonomous driving (Shalev-Shwartz et al., 2016). Among these models used in MARL, two-player zero-sum Markov games (MG) (Shapley, 1953; Littman, 1994) is probably one of the most widely studied models and can be regarded as a generalization of the Markov Decision Processes (MDP) (Puterman, 2014). In two-player Markov games, the two players share states, play actions simultaneously and independently, and observe the same reward. One player (i.e., max-player) aims to maximize the return while the other (i.e., min-player) aims to minimize it. A special case of general Markov games (i.e., simultaneous-move games) is turn-based games, where only one player can take action in each step, i.e., the max and min players take turns to play the game. The players aim to find the Nash equilibrium for this game.
ScrofaZero: Mastering Trick-taking Poker Game Gongzhu by Deep Reinforcement Learning
Shi, Naichen, Li, Ruichen, Youran, Sun
People have made remarkable progress in game AIs, especially in domain of perfect information game. However, trick-taking poker game, as a popular form of imperfect information game, has been regarded as a challenge for a long time. Since trick-taking game requires high level of not only reasoning, but also inference to excel, it can be a new milestone for imperfect information game AI. We study Gongzhu, a trick-taking game analogous to, but slightly simpler than contract bridge. Nonetheless, the strategies of Gongzhu are complex enough for both human and computer players. We train a strong Gongzhu AI ScrofaZero from \textit{tabula rasa} by deep reinforcement learning, while few previous efforts on solving trick-taking poker game utilize the representation power of neural networks. Also, we introduce new techniques for imperfect information game including stratified sampling, importance weighting, integral over equivalent class, Bayesian inference, etc. Our AI can achieve human expert level performance. The methodologies in building our program can be easily transferred into a wide range of trick-taking games.
Communication-Efficient Distributed Cooperative Learning with Compressed Beliefs
Toghani, Mohammad Taha, Uribe, Cesar A.
We study the problem of distributed cooperative learning, where a group of agents seek to agree on a set of hypotheses that best describes a sequence of private observations. In the scenario where the set of hypotheses is large, we propose a belief update rule where agents share compressed (either sparse or quantized) beliefs with an arbitrary positive compression rate. Our algorithm leverages a unified and straightforward communication rule that enables agents to access wide-ranging compression operators as black-box modules. We prove the almost sure asymptotic exponential convergence of beliefs around the set of optimal hypotheses. Additionally, we show a non-asymptotic, explicit, and linear concentration rate in probability of the beliefs on the optimal hypothesis set. We provide numerical experiments to illustrate the communication benefits of our method. The simulation results show that the number of transmitted bits can be reduced to 5-10% of the non-compressed method in the studied scenarios.
Nearly Minimax Optimal Regret for Learning Infinite-horizon Average-reward MDPs with Linear Function Approximation
Wu, Yue, Zhou, Dongruo, Gu, Quanquan
We study reinforcement learning in an infinite-horizon average-reward setting with linear function approximation, where the transition probability function of the underlying Markov Decision Process (MDP) admits a linear form over a feature mapping of the current state, action, and next state. We propose a new algorithm UCRL2-VTR, which can be seen as an extension of the UCRL2 algorithm with linear function approximation. We show that UCRL2-VTR with Bernstein-type bonus can achieve a regret of $\tilde{O}(d\sqrt{DT})$, where $d$ is the dimension of the feature mapping, $T$ is the horizon, and $\sqrt{D}$ is the diameter of the MDP. We also prove a matching lower bound $\tilde{\Omega}(d\sqrt{DT})$, which suggests that the proposed UCRL2-VTR is minimax optimal up to logarithmic factors. To the best of our knowledge, our algorithm is the first nearly minimax optimal RL algorithm with function approximation in the infinite-horizon average-reward setting.
The Predictive Normalized Maximum Likelihood for Over-parameterized Linear Regression with Norm Constraint: Regret and Double Descent
A fundamental tenet of learning theory is that a trade-off exists between the complexity of a prediction rule and its ability to generalize. The double-decent phenomenon shows that modern machine learning models do not obey this paradigm: beyond the interpolation limit, the test error declines as model complexity increases. We investigate over-parameterization in linear regression using the recently proposed predictive normalized maximum likelihood (pNML) learner which is the min-max regret solution for individual data. We derive an upper bound of its regret and show that if the test sample lies mostly in a subspace spanned by the eigenvectors associated with the large eigenvalues of the empirical correlation matrix of the training data, the model generalizes despite its over-parameterized nature. We demonstrate the use of the pNML regret as a point-wise learnability measure on synthetic data and that it can successfully predict the double-decent phenomenon using the UCI dataset.
Manifold Density Estimation via Generalized Dequantization
Brofos, James A., Brubaker, Marcus A., Lederman, Roy R.
Density estimation is an important technique for characterizing distributions given observations. Much existing research on density estimation has focused on cases wherein the data lies in a Euclidean space. However, some kinds of data are not well-modeled by supposing that their underlying geometry is Euclidean. Instead, it can be useful to model such data as lying on a {\it manifold} with some known structure. For instance, some kinds of data may be known to lie on the surface of a sphere. We study the problem of estimating densities on manifolds. We propose a method, inspired by the literature on "dequantization," which we interpret through the lens of a coordinate transformation of an ambient Euclidean space and a smooth manifold of interest. Using methods from normalizing flows, we apply this method to the dequantization of smooth manifold structures in order to model densities on the sphere, tori, and the orthogonal group.
Sliced Multi-Marginal Optimal Transport
Cohen, Samuel, Kumar, K S Sesh, Deisenroth, Marc Peter
We study multi-marginal optimal transport, a generalization of optimal transport that allows us to define discrepancies between multiple measures. It provides a framework to solve multi-task learning problems and to perform barycentric averaging. However, multi-marginal distances between multiple measures are typically challenging to compute because they require estimating a transport plan with $N^P$ variables. In this paper, we address this issue in the following way: 1) we efficiently solve the one-dimensional multi-marginal Monge-Wasserstein problem for a classical cost function in closed form, and 2) we propose a higher-dimensional multi-marginal discrepancy via slicing and study its generalized metric properties. We show that computing the sliced multi-marginal discrepancy is massively scalable for a large number of probability measures with support as large as $10^7$ samples. Our approach can be applied to solving problems such as barycentric averaging, multi-task density estimation and multi-task reinforcement learning.
Healing Products of Gaussian Processes
Cohen, Samuel, Mbuvha, Rendani, Marwala, Tshilidzi, Deisenroth, Marc Peter
Gaussian processes (GPs) are nonparametric Bayesian models that have been applied to regression and classification problems. One of the approaches to alleviate their cubic training cost is the use of local GP experts trained on subsets of the data. In particular, product-of-expert models combine the predictive distributions of local experts through a tractable product operation. While these expert models allow for massively distributed computation, their predictions typically suffer from erratic behaviour of the mean or uncalibrated uncertainty quantification. By calibrating predictions via a tempered softmax weighting, we provide a solution to these problems for multiple product-of-expert models, including the generalised product of experts and the robust Bayesian committee machine. Furthermore, we leverage the optimal transport literature and propose a new product-of-expert model that combines predictions of local experts by computing their Wasserstein barycenter, which can be applied to both regression and classification.
Projected Wasserstein gradient descent for high-dimensional Bayesian inference
Wang, Yifei, Chen, Peng, Li, Wuchen
We propose a projected Wasserstein gradient descent method (pWGD) for high-dimensional Bayesian inference problems. The underlying density function of a particle system of WGD is approximated by kernel density estimation (KDE), which faces the long-standing curse of dimensionality. We overcome this challenge by exploiting the intrinsic low-rank structure in the difference between the posterior and prior distributions. The parameters are projected into a low-dimensional subspace to alleviate the approximation error of KDE in high dimensions. We formulate a projected Wasserstein gradient flow and analyze its convergence property under mild assumptions. Several numerical experiments illustrate the accuracy, convergence, and complexity scalability of pWGD with respect to parameter dimension, sample size, and processor cores.
Achieving Efficiency in Black Box Simulation of Distribution Tails with Self-structuring Importance Samplers
Motivated by the increasing adoption of models which facilitate greater automation in risk management and decision-making, this paper presents a novel Importance Sampling (IS) scheme for measuring distribution tails of objectives modelled with enabling tools such as feature-based decision rules, mixed integer linear programs, deep neural networks, etc. Conventional efficient IS approaches suffer from feasibility and scalability concerns due to the need to intricately tailor the sampler to the underlying probability distribution and the objective. This challenge is overcome in the proposed black-box scheme by automating the selection of an effective IS distribution with a transformation that implicitly learns and replicates the concentration properties observed in less rare samples. This novel approach is guided by a large deviations principle that brings out the phenomenon of self-similarity of optimal IS distributions. The proposed sampler is the first to attain asymptotically optimal variance reduction across a spectrum of multivariate distributions despite being oblivious to the underlying structure. The large deviations principle additionally results in new distribution tail asymptotics capable of yielding operational insights. The applicability is illustrated by considering product distribution networks and portfolio credit risk models informed by neural networks as examples.