Goto

Collaborating Authors

 Uncertainty


Towards Personalization of User Preferences in Partially Observable Smart Home Environments

arXiv.org Artificial Intelligence

The technologies used in smart homes have recently improved to learn the user preferences from feedback in order to enhance the user convenience and quality of experience. Most smart homes learn a uniform model to represent the thermal preferences of users, which generally fails when the pool of occupants includes people with different sensitivities to temperature, for instance due to age and physiological factors. Thus, a smart home with a single optimal policy may fail to provide comfort when a new user with a different preference is integrated into the home. In this paper, we propose a Bayesian Reinforcement learning framework that can approximate the current occupant state in a partially observable smart home environment using its thermal preference, and then identify the occupant as a new user or someone is already known to the system. Our proposed framework can be used to identify users based on the temperature and humidity preferences of the occupant when performing different activities to enable personalization and improve comfort. We then compare the proposed framework with a baseline long short-term memory learner that learns the thermal preference of the user from the sequence of actions which it takes. We perform these experiments with up to 5 simulated human models each based on hierarchical reinforcement learning. The results show that our framework can approximate the belief state of the current user just by its temperature and humidity preferences across different activities with a high degree of accuracy.


Bayesian Graph Contrastive Learning

arXiv.org Machine Learning

Contrastive learning has become a key component of self-supervised learning approaches for graph-structured data. However, despite their success, existing graph contrastive learning methods are incapable of uncertainty quantification for node representations or their downstream tasks, limiting their application in high-stakes domains. In this paper, we propose a novel Bayesian perspective of graph contrastive learning methods showing random augmentations leads to stochastic encoders. As a result, our proposed method represents each node by a distribution in the latent space in contrast to existing techniques which embed each node to a deterministic vector. By learning distributional representations, we provide uncertainty estimates in downstream graph analytics tasks and increase the expressive power of the predictive model. In addition, we propose a Bayesian framework to infer the probability of perturbations in each view of the contrastive model, eliminating the need for a computationally expensive search for hyperparameter tuning. We empirically show a considerable improvement in performance compared to existing state-of-the-art methods on several benchmark datasets.


Neighborhood Random Walk Graph Sampling for Regularized Bayesian Graph Convolutional Neural Networks

arXiv.org Machine Learning

In the modern age of social media and networks, graph representations of real-world phenomena have become an incredibly useful source to mine insights. Often, we are interested in understanding how entities in a graph are interconnected. The Graph Neural Network (GNN) has proven to be a very useful tool in a variety of graph learning tasks including node classification, link prediction, and edge classification. However, in most of these tasks, the graph data we are working with may be noisy and may contain spurious edges. That is, there is a lot of uncertainty associated with the underlying graph structure. Recent approaches to modeling uncertainty have been to use a Bayesian framework and view the graph as a random variable with probabilities associated with model parameters. Introducing the Bayesian paradigm to graph-based models, specifically for semi-supervised node classification, has been shown to yield higher classification accuracies. However, the method of graph inference proposed in recent work does not take into account the structure of the graph. In this paper, we propose a novel algorithm called Bayesian Graph Convolutional Network using Neighborhood Random Walk Sampling (BGCN-NRWS), which uses a Markov Chain Monte Carlo (MCMC) based graph sampling algorithm utilizing graph structure, reduces overfitting by using a variational inference layer, and yields consistently competitive classification results compared to the state-of-the-art in semi-supervised node classification.


Fuzzy Win-Win: A Novel Approach to Quantify Win-Win Using Fuzzy Logic

arXiv.org Artificial Intelligence

The classic win-win has a key flaw in that it cannot offer the parties the right amounts of winning because each party believes they are winners. In reality, one party may win more than the other. This strategy is not limited to a single product or negotiation; it may be applied to a variety of situations in life. We present a novel way to measure the win-win situation in this paper. The proposed method employs Fuzzy logic to create a mathematical model that aids negotiators in quantifying their winning percentages. The model is put to the test on real-life negotiations scenarios such as the Iranian uranium enrichment negotiations, the Iraqi-Jordanian oil deal, and the iron ore negotiation (2005-2009). The presented model has shown to be a useful tool in practice and can be easily generalized to be utilized in other domains as well.


Orthogonal Group Synchronization with Incomplete Measurements: Error Bounds and Linear Convergence of the Generalized Power Method

arXiv.org Machine Learning

Group synchronization refers to estimating a collection of group elements from the noisy pairwise measurements. Such a nonconvex problem has received much attention from numerous scientific fields including computer vision, robotics, and cryo-electron microscopy. In this paper, we focus on the orthogonal group synchronization problem with general additive noise models under incomplete measurements, which is much more general than the commonly considered setting of complete measurements. Characterizations of the orthogonal group synchronization problem are given from perspectives of optimality conditions as well as fixed points of the projected gradient ascent method which is also known as the generalized power method (GPM). It is well worth noting that these results still hold even without generative models. In the meantime, we derive the local error bound property for the orthogonal group synchronization problem which is useful for the convergence rate analysis of different algorithms and can be of independent interest. Finally, we prove the linear convergence result of the GPM to a global maximizer under a general additive noise model based on the established local error bound property. Our theoretical convergence result holds under several deterministic conditions which can cover certain cases with adversarial noise, and as an example we specialize it to the setting of the Erd\"os-R\'enyi measurement graph and Gaussian noise.


Probability Density Estimation Based Imitation Learning

arXiv.org Artificial Intelligence

Imitation Learning (IL) is an effective learning paradigm exploiting the interactions between agents and environments. It does not require explicit reward signals and instead tries to recover desired policies using expert demonstrations. In general, IL methods can be categorized into Behavioral Cloning (BC) and Inverse Reinforcement Learning (IRL). In this work, a novel reward function based on probability density estimation is proposed for IRL, which can significantly reduce the complexity of existing IRL methods. Furthermore, we prove that the theoretically optimal policy derived from our reward function is identical to the expert policy as long as it is deterministic. Consequently, an IRL problem can be gracefully transformed into a probability density estimation problem. Based on the proposed reward function, we present a "watch-try-learn" style framework named Probability Density Estimation based Imitation Learning (PDEIL), which can work in both discrete and continuous action spaces. Finally, comprehensive experiments in the Gym environment show that PDEIL is much more efficient than existing algorithms in recovering rewards close to the ground truth.


Artificial Intelligence and Design of Experiments for Assessing Security of Electricity Supply: A Review and Strategic Outlook

arXiv.org Artificial Intelligence

Assessing the effects of the energy transition and liberalization of energy markets on resource adequacy is an increasingly important and demanding task. The rising complexity in energy systems requires adequate methods for energy system modeling leading to increased computational requirements. Furthermore, with complexity, uncertainty increases likewise calling for probabilistic assessments and scenario analyses. To adequately and efficiently address these various requirements, new methods from the field of data science are needed to accelerate current methods. With our systematic literature review, we want to close the gap between the three disciplines (1) assessment of security of electricity supply, (2) artificial intelligence, and (3) design of experiments. For this, we conduct a large-scale quantitative review on selected fields of application and methods and make a synthesis that relates the different disciplines to each other. Among other findings, we identify metamodeling of complex security of electricity supply models using AI methods and applications of AI-based methods for forecasts of storage dispatch and (non-)availabilities as promising fields of application that have not sufficiently been covered, yet. We end with deriving a new methodological pipeline for adequately and efficiently addressing the present and upcoming challenges in the assessment of security of electricity supply.


Robust Voting Rules from Algorithmic Robust Statistics

arXiv.org Machine Learning

In this work we study the problem of robustly learning a Mallows model. We give an algorithm that can accurately estimate the central ranking even when a constant fraction of its samples are arbitrarily corrupted. Moreover our robustness guarantees are dimension-independent in the sense that our overall accuracy does not depend on the number of alternatives being ranked. Our work can be thought of as a natural infusion of perspectives from algorithmic robust statistics into one of the central inference problems in voting and information-aggregation. Specifically, our voting rule is efficiently computable and its outcome cannot be changed by much by a large group of colluding voters.


Gamifying optimization: a Wasserstein distance-based analysis of human search

arXiv.org Artificial Intelligence

The main objective of this paper is to outline a theoretical framework to characterise humans' decision-making strategies under uncertainty, in particular active learning in a black-box optimization task and trading-off between information gathering (exploration) and reward seeking (exploitation). Humans' decisions making according to these two objectives can be modelled in terms of Pareto rationality. If a decision set contains a Pareto efficient strategy, a rational decision maker should always select the dominant strategy over its dominated alternatives. A distance from the Pareto frontier determines whether a choice is Pareto rational. To collect data about humans' strategies we have used a gaming application that shows the game field, with previous decisions and observations, as well as the score obtained. The key element in this paper is the representation of behavioural patterns of human learners as a discrete probability distribution. This maps the problem of the characterization of humans' behaviour into a space whose elements are probability distributions structured by a distance between histograms, namely the Wasserstein distance (WST). The distributional analysis gives new insights about human search strategies and their deviations from Pareto rationality. Since the uncertainty is one of the two objectives defining the Pareto frontier, the analysis has been performed for three different uncertainty quantification measures to identify which better explains the Pareto compliant behavioural patterns. Beside the analysis of individual patterns WST has also enabled a global analysis computing the barycenters and WST k-means clustering. A further analysis has been performed by a decision tree to relate non-Paretian behaviour, characterized by exasperated exploitation, to the dynamics of the evolution of the reward seeking process.


Spatial-Temporal-Fusion BNN: Variational Bayesian Feature Layer

arXiv.org Artificial Intelligence

Bayesian neural networks (BNNs) have become a principal approach to alleviate overconfident predictions in deep learning, but they often suffer from scaling issues due to a large number of distribution parameters. In this paper, we discover that the first layer of a deep network possesses multiple disparate optima when solely retrained. This indicates a large posterior variance when the first layer is altered by a Bayesian layer, which motivates us to design a spatial-temporal-fusion BNN (STF-BNN) for efficiently scaling BNNs to large models: (1) first normally train a neural network from scratch to realize fast training; and (2) the first layer is converted to Bayesian and inferred by employing stochastic variational inference, while other layers are fixed. Compared to vanilla BNNs, our approach can greatly reduce the training time and the number of parameters, which contributes to scale BNNs efficiently. We further provide theoretical guarantees on the generalizability and the capability of mitigating overconfidence of STF-BNN. Comprehensive experiments demonstrate that STF-BNN (1) achieves the state-of-the-art performance on prediction and uncertainty quantification; (2) significantly improves adversarial robustness and privacy preservation; and (3) considerably reduces training time and memory costs.