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 Uncertainty


Bayesian Optimization Over Iterative Learners with Structured Responses: A Budget-aware Planning Approach

arXiv.org Artificial Intelligence

The rising growth of deep neural networks (DNNs) and datasets in size motivates the need for efficient solutions for simultaneous model selection and training. Many methods for hyperparameter optimization (HPO) of iterative learners, including DNNs, attempt to solve this problem by querying and learning a response surface while searching for the optimum of that surface. However, many of these methods make myopic queries, do not consider prior knowledge about the response structure, and/or perform a biased cost-aware search, all of which exacerbate identifying the best-performing model when a total cost budget is specified. This paper proposes a novel approach referred to as {\bf B}udget-{\bf A}ware {\bf P}lanning for {\bf I}terative Learners (BAPI) to solve HPO problems under a constrained cost budget. BAPI is an efficient non-myopic Bayesian optimization solution that accounts for the budget and leverages the prior knowledge about the objective function and cost function to select better configurations and to take more informed decisions during the evaluation (training). Experiments on diverse HPO benchmarks for iterative learners show that BAPI performs better than state-of-the-art baselines in most cases.


Semantic Strengthening of Neuro-Symbolic Learning

arXiv.org Artificial Intelligence

Numerous neuro-symbolic approaches have recently been proposed typically with the goal of adding symbolic knowledge to the output layer of a neural network. Ideally, such losses maximize the probability that the neural network's predictions satisfy the underlying domain. Unfortunately, this type of probabilistic inference is often computationally infeasible. Neuro-symbolic approaches therefore commonly resort to fuzzy approximations of this probabilistic objective, sacrificing sound probabilistic semantics, or to sampling which is very seldom feasible. We approach the problem by first assuming the constraint decomposes conditioned on the features learned by the network. We iteratively strengthen our approximation, restoring the dependence between the constraints most responsible for degrading the quality of the approximation. This corresponds to computing the mutual information between pairs of constraints conditioned on the network's learned features, and may be construed as a measure of how well aligned the gradients of two distributions are. We show how to compute this efficiently for tractable circuits. We test our approach on three tasks: predicting a minimum-cost path in Warcraft, predicting a minimum-cost perfect matching, and solving Sudoku puzzles, observing that it improves upon the baselines while sidestepping intractability.


Gradient-Guided Importance Sampling for Learning Binary Energy-Based Models

arXiv.org Artificial Intelligence

Learning energy-based models (EBMs) is known to be difficult especially on discrete data where gradient-based learning strategies cannot be applied directly. Although ratio matching is a sound method to learn discrete EBMs, it suffers from expensive computation and excessive memory requirements, thereby resulting in difficulties in learning EBMs on high-dimensional data. Motivated by these limitations, in this study, we propose ratio matching with gradient-guided importance sampling (RMwGGIS). Particularly, we use the gradient of the energy function w.r.t. the discrete data space to approximately construct the provably optimal proposal distribution, which is subsequently used by importance sampling to efficiently estimate the original ratio matching objective. We perform experiments on density modeling over synthetic discrete data, graph generation, and training Ising models to evaluate our proposed method. The experimental results demonstrate that our method can significantly alleviate the limitations of ratio matching, perform more effectively in practice, and scale to high-dimensional problems. Our implementation is available at https://github.com/divelab/RMwGGIS.


Bayesian Networks for Named Entity Prediction in Programming Community Question Answering

arXiv.org Artificial Intelligence

Within this study, we propose a new approach for natural language processing using Bayesian networks to predict and analyze the context and how this approach can be applied to the Community Question Answering domain. We discuss how Bayesian networks can detect semantic relationships and dependencies between entities, and this is connected to different score-based approaches of structure-learning. We compared the Bayesian networks with different score metrics, such as the BIC, BDeu, K2 and Chow-Liu trees. Our proposed approach out-performs the baseline model at the precision metric. We also discuss the influence of penalty terms on the structure of Bayesian networks and how they can be used to analyze the relationships between entities. In addition, we examine the visualization of directed acyclic graphs to analyze semantic relationships. The article further identifies issues with detecting certain semantic classes that are separated in the structure of directed acyclic graphs. Finally, we evaluate potential improvements for the Bayesian network approach.


Tree-structured Policy Planning with Learned Behavior Models

arXiv.org Artificial Intelligence

Autonomous vehicles (AVs) need to reason about the multimodal behavior of neighboring agents while planning their own motion. Many existing trajectory planners seek a single trajectory that performs well under \emph{all} plausible futures simultaneously, ignoring bi-directional interactions and thus leading to overly conservative plans. Policy planning, whereby the ego agent plans a policy that reacts to the environment's multimodal behavior, is a promising direction as it can account for the action-reaction interactions between the AV and the environment. However, most existing policy planners do not scale to the complexity of real autonomous vehicle applications: they are either not compatible with modern deep learning prediction models, not interpretable, or not able to generate high quality trajectories. To fill this gap, we propose Tree Policy Planning (TPP), a policy planner that is compatible with state-of-the-art deep learning prediction models, generates multistage motion plans, and accounts for the influence of ego agent on the environment behavior. The key idea of TPP is to reduce the continuous optimization problem into a tractable discrete Markov Decision Process (MDP) through the construction of two tree structures: an ego trajectory tree for ego trajectory options, and a scenario tree for multi-modal ego-conditioned environment predictions. We demonstrate the efficacy of TPP in closed-loop simulations based on real-world nuScenes dataset and results show that TPP scales to realistic AV scenarios and significantly outperforms non-policy baselines.


Guiding the Sequential Experiments in Autonomous Experimentation Platforms through EI-based Bayesian Optimization and Bayesian Model Averaging

arXiv.org Artificial Intelligence

Autonomous Experimentation Platforms (AEPs) are advanced manufacturing platforms that, under intelligent control, can sequentially search the material design space (MDS) and identify parameters with the desired properties. At the heart of the intelligent control of these AEPs is the policy guiding the sequential experiments, which is to choose the location to carry out the next experiment. In such cases, a balance between exploitation and exploration must be achieved. A Bayesian Optimization (BO) framework with Expected Improvement based (EI-based) acquisition function can effectively search the MDS and guide where to conduct the next experiments so that the underlying relationship can be identified with a smaller number of experiments. The traditional BO framework tries to optimize a black box objective function in a sequential manner by relying on a single model. However, this single-model approach does not account for model uncertainty. Bayesian Model Averaging (BMA) addresses this issue by working with multiple models and thus considering the uncertainty in the models. In this work, we first apply the conventional BO algorithm with the most popular EI-based experiment policy in a real-life fatigue dataset for steel to predict the fatigue strength of steel. Afterward, we apply BMA to the same dataset by working with a set of predictive models and compare the performance of BMA with the traditional BO algorithm, which relies on a single model for approximation. We compare the results in terms of RMSE and find that BMA performs better than EI-based BO in the prediction task by considering the model uncertainty in its framework.


Tailoring Language Generation Models under Total Variation Distance

arXiv.org Artificial Intelligence

The standard paradigm of neural language generation adopts maximum likelihood estimation (MLE) as the optimizing method. From a distributional view, MLE in fact minimizes the Kullback-Leibler divergence (KLD) between the distribution of the real data and that of the model. However, this approach forces the model to distribute non-zero (sometimes large) probability mass to all training samples regardless of their quality. Moreover, in the attempt to cover the low-probability regions in the data distribution, the model systematically overestimates the probability of corrupted text sequences, which we conjecture is one of the main reasons for text degeneration during autoregressive decoding. To remedy this problem, we leverage the total variation distance (TVD) with its robustness to outliers, and develop practical bounds to apply it to language generation. Then, we introduce the TaiLr objective that balances the tradeoff of estimating TVD. Intuitively, TaiLr downweights real data samples that have low model probabilities with tunable penalization intensity. Experimental results show that our method alleviates the overestimation of degenerated sequences without sacrificing diversity and improves generation quality on a wide range of text generation tasks.


Q-Cogni: An Integrated Causal Reinforcement Learning Framework

arXiv.org Artificial Intelligence

We present Q-Cogni, an algorithmically integrated causal reinforcement learning framework that redesigns Q-Learning with an autonomous causal structure discovery method to improve the learning process with causal inference. Q-Cogni achieves optimal learning with a pre-learned structural causal model of the environment that can be queried during the learning process to infer cause-and-effect relationships embedded in a state-action space. We leverage on the sample efficient techniques of reinforcement learning, enable reasoning about a broader set of policies and bring higher degrees of interpretability to decisions made by the reinforcement learning agent. We apply Q-Cogni on the Vehicle Routing Problem (VRP) and compare against state-of-the-art reinforcement learning algorithms. We report results that demonstrate better policies, improved learning efficiency and superior interpretability of the agent's decision making. We also compare this approach with traditional shortest-path search algorithms and demonstrate the benefits of our causal reinforcement learning framework to high dimensional problems. Finally, we apply Q-Cogni to derive optimal routing decisions for taxis in New York City using the Taxi & Limousine Commission trip record data and compare with shortest-path search, reporting results that show 85% of the cases with an equal or better policy derived from Q-Cogni in a real-world domain.


Mitigating Observation Biases in Crowdsourced Label Aggregation

arXiv.org Artificial Intelligence

Crowdsourcing has been widely used to efficiently obtain labeled datasets for supervised learning from large numbers of human resources at low cost. However, one of the technical challenges in obtaining high-quality results from crowdsourcing is dealing with the variability and bias caused by the fact that it is humans execute the work, and various studies have addressed this issue to improve the quality by integrating redundantly collected responses. In this study, we focus on the observation bias in crowdsourcing. Variations in the frequency of worker responses and the complexity of tasks occur, which may affect the aggregation results when they are correlated with the quality of the responses. We also propose statistical aggregation methods for crowdsourcing responses that are combined with an observational data bias removal method used in causal inference. Through experiments using both synthetic and real datasets with/without artificially injected spam and colluding workers, we verify that the proposed method improves the aggregation accuracy in the presence of strong observation biases and robustness to both spam and colluding workers.


Dual Formulation for Chance Constrained Stochastic Shortest Path with Application to Autonomous Vehicle Behavior Planning

arXiv.org Artificial Intelligence

Autonomous vehicles face the problem of optimizing the expected performance of subsequent maneuvers while bounding the risk of collision with surrounding dynamic obstacles. These obstacles, such as agent vehicles, often exhibit stochastic transitions that should be accounted for in a timely and safe manner. The Constrained Stochastic Shortest Path problem (C-SSP) is a formalism for planning in stochastic environments under certain types of operating constraints. While C-SSP allows specifying constraints in the planning problem, it does not allow for bounding the probability of constraint violation, which is desired in safety-critical applications. This work's first contribution is an exact integer linear programming formulation for Chance-constrained SSP (CC-SSP) that attains deterministic policies. Second, a randomized rounding procedure is presented for stochastic policies. Third, we show that the CC-SSP formalism can be generalized to account for constraints that span through multiple time steps. Evaluation results show the usefulness of our approach in benchmark problems compared to existing approaches.