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 Fuzzy Logic


Exponential Hardness of Reinforcement Learning with Linear Function Approximation

arXiv.org Artificial Intelligence

A fundamental question in reinforcement learning theory is: suppose the optimal value functions are linear in given features, can we learn them efficiently? This problem's counterpart in supervised learning, linear regression, can be solved both statistically and computationally efficiently. Therefore, it was quite surprising when a recent work \cite{kane2022computational} showed a computational-statistical gap for linear reinforcement learning: even though there are polynomial sample-complexity algorithms, unless NP = RP, there are no polynomial time algorithms for this setting. In this work, we build on their result to show a computational lower bound, which is exponential in feature dimension and horizon, for linear reinforcement learning under the Randomized Exponential Time Hypothesis. To prove this we build a round-based game where in each round the learner is searching for an unknown vector in a unit hypercube. The rewards in this game are chosen such that if the learner achieves large reward, then the learner's actions can be used to simulate solving a variant of 3-SAT, where (a) each variable shows up in a bounded number of clauses (b) if an instance has no solutions then it also has no solutions that satisfy more than (1-$\epsilon$)-fraction of clauses. We use standard reductions to show this 3-SAT variant is approximately as hard as 3-SAT. Finally, we also show a lower bound optimized for horizon dependence that almost matches the best known upper bound of $\exp(\sqrt{H})$.


Multi-Valued Neural Networks I A Multi-Valued Associative Memory

arXiv.org Artificial Intelligence

A new concept of a multi-valued associative memory is introduced, generalizing a similar one in fuzzy neural networks. We expand the results on fuzzy associative memory with thresholds, to the case of a multi-valued one: we introduce the novel concept of such a network without numbers, investigate its properties, and give a learning algorithm in the multi-valued case. We discovered conditions under which it is possible to store given pairs of network variable patterns in such a multi-valued associative memory. In the multi-valued neural network, all variables are not numbers, but elements or subsets of a lattice, i.e., they are all only partially-ordered. Lattice operations are used to build the network output by inputs. In this paper, the lattice is assumed to be Brouwer and determines the implication used, together with other lattice operations, to determine the neural network output. We gave the example of the network use to classify aircraft/spacecraft trajectories.


Multi-Agent Congestion Cost Minimization With Linear Function Approximations

arXiv.org Artificial Intelligence

This work considers multiple agents traversing a network from a source node to the goal node. The cost to an agent for traveling a link has a private as well as a congestion component. The agent's objective is to find a path to the goal node with minimum overall cost in a decentralized way. We model this as a fully decentralized multi-agent reinforcement learning problem and propose a novel multi-agent congestion cost minimization (MACCM) algorithm. Our MACCM algorithm uses linear function approximations of transition probabilities and the global cost function. In the absence of a central controller and to preserve privacy, agents communicate the cost function parameters to their neighbors via a time-varying communication network. Moreover, each agent maintains its estimate of the global state-action value, which is updated via a multi-agent extended value iteration (MAEVI) sub-routine. We show that our MACCM algorithm achieves a sub-linear regret. The proof requires the convergence of cost function parameters, the MAEVI algorithm, and analysis of the regret bounds induced by the MAEVI triggering condition for each agent. We implement our algorithm on a two node network with multiple links to validate it. We first identify the optimal policy, the optimal number of agents going to the goal node in each period. We observe that the average regret is close to zero for 2 and 3 agents. The optimal policy captures the trade-off between the minimum cost of staying at a node and the congestion cost of going to the goal node. Our work is a generalization of learning the stochastic shortest path problem.


Cluster Purging: Efficient Outlier Detection based on Rate-Distortion Theory

arXiv.org Artificial Intelligence

Rate-distortion theory-based outlier detection builds upon the rationale that a good data compression will encode outliers with unique symbols. Based on this rationale, we propose Cluster Purging, which is an extension of clustering-based outlier detection. This extension allows one to assess the representivity of clusterings, and to find data that are best represented by individual unique clusters. We propose two efficient algorithms for performing Cluster Purging, one being parameter-free, while the other algorithm has a parameter that controls representivity estimations, allowing it to be tuned in supervised setups. In an experimental evaluation, we show that Cluster Purging improves upon outliers detected from raw clusterings, and that Cluster Purging competes strongly against state-of-the-art alternatives.


Whittle Index based Q-Learning for Wireless Edge Caching with Linear Function Approximation

arXiv.org Artificial Intelligence

We consider the problem of content caching at the wireless edge to serve a set of end users via unreliable wireless channels so as to minimize the average latency experienced by end users due to the constrained wireless edge cache capacity. We formulate this problem as a Markov decision process, or more specifically a restless multi-armed bandit problem, which is provably hard to solve. We begin by investigating a discounted counterpart, and prove that it admits an optimal policy of the threshold-type. We then show that this result also holds for average latency problem. Using this structural result, we establish the indexability of our problem, and employ the Whittle index policy to minimize average latency. Since system parameters such as content request rates and wireless channel conditions are often unknown and time-varying, we further develop a model-free reinforcement learning algorithm dubbed as Q^{+}-Whittle that relies on Whittle index policy. However, Q^{+}-Whittle requires to store the Q-function values for all state-action pairs, the number of which can be extremely large for wireless edge caching. To this end, we approximate the Q-function by a parameterized function class with a much smaller dimension, and further design a Q^{+}-Whittle algorithm with linear function approximation, which is called Q^{+}-Whittle-LFA. We provide a finite-time bound on the mean-square error of Q^{+}-Whittle-LFA. Simulation results using real traces demonstrate that Q^{+}-Whittle-LFA yields excellent empirical performance.


A Survey of Recommender System Techniques and the Ecommerce Domain

arXiv.org Artificial Intelligence

In this big data era, it is hard for the current generation to find the right data from the huge amount of data contained within online platforms. In such a situation, there is a need for an information filtering system that might help them find the information they are looking for. In recent years, a research field has emerged known as recommender systems. Recommenders have become important as they have many real-life applications. This paper reviews the different techniques and developments of recommender systems in e-commerce, e-tourism, e-resources, e-government, e-learning, and e-library. By analyzing recent work on this topic, we will be able to provide a detailed overview of current developments and identify existing difficulties in recommendation systems. The final results give practitioners and researchers the necessary guidance and insights into the recommendation system and its application.


Near-Optimal Deployment Efficiency in Reward-Free Reinforcement Learning with Linear Function Approximation

arXiv.org Artificial Intelligence

We study the problem of deployment efficient reinforcement learning (RL) with linear function approximation under the \emph{reward-free} exploration setting. This is a well-motivated problem because deploying new policies is costly in real-life RL applications. Under the linear MDP setting with feature dimension $d$ and planning horizon $H$, we propose a new algorithm that collects at most $\widetilde{O}(\frac{d^2H^5}{\epsilon^2})$ trajectories within $H$ deployments to identify $\epsilon$-optimal policy for any (possibly data-dependent) choice of reward functions. To the best of our knowledge, our approach is the first to achieve optimal deployment complexity and optimal $d$ dependence in sample complexity at the same time, even if the reward is known ahead of time. Our novel techniques include an exploration-preserving policy discretization and a generalized G-optimal experiment design, which could be of independent interest. Lastly, we analyze the related problem of regret minimization in low-adaptive RL and provide information-theoretic lower bounds for switching cost and batch complexity.


Feature selection algorithm based on incremental mutual information and cockroach swarm optimization

arXiv.org Artificial Intelligence

Feature selection is an effective preprocessing technique to reduce data dimension. For feature selection, rough set theory provides many measures, among which mutual information is one of the most important attribute measures. However, mutual information based importance measures are computationally expensive and inaccurate, especially in hypersample instances, and it is undoubtedly a NP-hard problem in high-dimensional hyperhigh-dimensional data sets. Although many representative group intelligent algorithm feature selection strategies have been proposed so far to improve the accuracy, there is still a bottleneck when using these feature selection algorithms to process high-dimensional large-scale data sets, which consumes a lot of performance and is easy to select weakly correlated and redundant features. In this study, we propose an incremental mutual information based improved swarm intelligent optimization method (IMIICSO), which uses rough set theory to calculate the importance of feature selection based on mutual information. This method extracts decision table reduction knowledge to guide group algorithm global search. By exploring the computation of mutual information of supersamples, we can not only discard the useless features to speed up the internal and external computation, but also effectively reduce the cardinality of the optimal feature subset by using IMIICSO method, so that the cardinality is minimized by comparison. The accuracy of feature subsets selected by the improved cockroach swarm algorithm based on incremental mutual information is better or almost the same as that of the original swarm intelligent optimization algorithm. Experiments using 10 datasets derived from UCI, including large scale and high dimensional datasets, confirmed the efficiency and effectiveness of the proposed algorithm.


Interval Type-2 Fuzzy Neural Networks for Multi-Label Classification

arXiv.org Artificial Intelligence

Prediction of multi-dimensional labels plays an important role in machine learning problems. We found that the classical binary labels could not reflect the contents and their relationships in an instance. Hence, we propose a multi-label classification model based on interval type-2 fuzzy logic. In the proposed model, we use a deep neural network to predict the type-1 fuzzy membership of an instance and another one to predict the fuzzifiers of the membership to generate interval type-2 fuzzy memberships. We also propose a loss function to measure the similarities between binary labels in datasets and interval type-2 fuzzy memberships generated by our model. The experiments validate that our approach outperforms baselines on multi-label classification benchmarks.


Towards Automated Homomorphic Encryption Parameter Selection with Fuzzy Logic and Linear Programming

arXiv.org Artificial Intelligence

Homomorphic Encryption (HE) is a set of powerful properties of certain cryptosystems that allow for privacy-preserving operation over the encrypted text. Still, HE is not widespread due to limitations in terms of efficiency and usability. Among the challenges of HE, scheme parametrization (i.e., the selection of appropriate parameters within the algorithms) is a relevant multi-faced problem. First, the parametrization needs to comply with a set of properties to guarantee the security of the underlying scheme. Second, parametrization requires a deep understanding of the low-level primitives since the parameters have a confronting impact on the precision, performance, and security of the scheme. Finally, the circuit to be executed influences, and it is influenced by, the parametrization. Thus, there is no general optimal selection of parameters, and this selection depends on the circuit and the scenario of the application. Currently, most of the existing HE frameworks require cryptographers to address these considerations manually. It requires a minimum of expertise acquired through a steep learning curve. In this paper, we propose a unified solution for the aforementioned challenges. Concretely, we present an expert system combining Fuzzy Logic and Linear Programming. The Fuzzy Logic Modules receive a user selection of high-level priorities for the security, efficiency, and performance of the cryptosystem. Based on these preferences, the expert system generates a Linear Programming Model that obtains optimal combinations of parameters by considering those priorities while preserving a minimum level of security for the cryptosystem. We conduct an extended evaluation where we show that an expert system generates optimal parameter selections that maintain user preferences without undergoing the inherent complexity of analyzing the circuit.