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 Fuzzy Logic


Convergent Combinations of Reinforcement Learning with Linear Function Approximation

Neural Information Processing Systems

Convergence for iterative reinforcement learning algorithms like TD(O) depends on the sampling strategy for the transitions. However, in practical applications it is convenient to take transition data from arbitrary sources without losing convergence. In this paper we investigate the problem of repeated synchronous updates based on a fixed set of transitions. Our main theorem yields sufficient conditions of convergence for combinations of reinforcement learning algorithms and linear function approximation. This allows to analyse if a certain reinforcement learning algorithm and a certain function approximator are compatible.


Optimality of Reinforcement Learning Algorithms with Linear Function Approximation

Neural Information Processing Systems

There are several reinforcement learning algorithms that yield approximate solutionsfor the problem of policy evaluation when the value function is represented with a linear function approximator. In this paper we show that each of the solutions is optimal with respect to a specific objective function.


A Note on the Representational Incompatibility of Function Approximation and Factored Dynamics

Neural Information Processing Systems

We establish a new hardness result that shows that the difficulty of planning infactored Markov decision processes is representational rather than just computational. More precisely, we give a fixed family of factored MDPswith linear rewards whose optimal policies and value functions simply cannot be represented succinctly in any standard parametric form. Previous hardness results indicated that computing good policies from the MDP parameters was difficult, but left open the possibility of succinct function approximation for any fixed factored MDP. Our result applies even to policies which yield a polynomially poor approximation to the optimal value, and highlights interesting connections with the complexity classof Arthur-Merlin games.


Convergent Combinations of Reinforcement Learning with Linear Function Approximation

Neural Information Processing Systems

Convergence for iterative reinforcement learning algorithms like TD(O) depends on the sampling strategy for the transitions. However, inpractical applications it is convenient to take transition data from arbitrary sources without losing convergence. In this paper we investigate the problem of repeated synchronous updates based on a fixed set of transitions. This allows to analyse if a certain reinforcement learning algorithm and a certain functionapproximator are compatible. For the combination of the residual gradient algorithm with grid-based linear interpolation we show that there exists a universal constant learning rate such that the iteration converges independently of the concrete transition data. 1 Introduction The strongest convergence guarantees for reinforcement learning (RL) algorithms are available for the tabular case, where temporal difference algorithms for both policy evaluation and the general control problem converge with probability one independently of the concrete sampling strategy as long as all states are sampled infinitely often and the learning rate is decreased appropriately [2].


A fuzzy set AHP-based DFM tool for rotational parts

#artificialintelligence

Design for manufacturability (DFM) requires product designers to simultaneously consider the manufacturing issues of a product along with the geometrical and design aspects. This paper reports a computer-aided DFM tool for product designers to evaluate the manufacturability of their designs. A fuzzy set-based manufacturability evaluation algorithm is formulated to generate relative manufacturability indices (MIs) to provide product designers with a better understanding of the relative ease or difficulty of machining the features in their designs. This computer-aided DFM system is developed for rotational parts. The MI of machining a part is decomposed into three components, namely, the support index, the clamping index, and the feature index.


Stabilizing Value Function Approximation with the BFBP Algorithm

Neural Information Processing Systems

However, online RL algorithms such as SARSA(A) have been shown experimentally to have difficulty converging when applied with function approximators. Theoretical analysis has not been able to prove convergence, even in the case-of linear function approximators.



Linking Motor Learning to Function Approximation: Learning in an Unlearnable Force Field

Neural Information Processing Systems

Reaching movements require the brain to generate motor commands that rely on an internal model of the task's dynamics. Here we consider the errors that subjects make early in their reaching trajectories to various targets as they learn an internal model. Using a framework from function approximation, we argue that the sequence of errors should reflect the process of gradient descent. If so, then the sequence of errors should obey hidden state transitions of a simple dynamical system. Fitting the system to human data, we find a surprisingly good fit accounting for 98% of the variance. This allows us to draw tentative conclusions about the basis elements used by the brain in transforming sensory space to motor commands. To test the robustness of the results, we estimate the shape of the basis elements under two conditions: in a traditional learning paradigm with a consistent force field, and in a random sequence of force fields where learning is not possible. Remarkably, we find that the basis remains invariant.


Batch Value Function Approximation via Support Vectors

Neural Information Processing Systems

Virtually all existing work on value function approximation and policy-gradient methods starts with a parameterized formula for the value function or policy and thenseeks to find the best policythat canbe representedinthat parameterizedform. This can give rise to very difficult search problems for which the Bellman equation is of little or no use. In this paper, we take a different approach: rather than fixing the form of the function approximator and searching for a representable policy, we instead identify a good policy and then search for a function approximator that can represent it. Our approach exploits the ability of mathematical programming to represent a variety of constraints including those that derive from supervised learning, from advantage learning (Baird, 1993), and from the Bellman equation. By combining the kernel trick with mathematical programming, we obtain a function approximator that seeks to find the smallest number of support vectors sufficient to represent the desired policy.


Linking Motor Learning to Function Approximation: Learning in an Unlearnable Force Field

Neural Information Processing Systems

Reaching movements require the brain to generate motor commands that rely on an internal model of the task's dynamics. Here we consider the errors that subjects make early in their reaching trajectories to various targets as they learn an internal model. Using a framework from function approximation, we argue that the sequence of errors should reflect the process of gradient descent. If so, then the sequence of errors should obey hidden state transitions of a simple dynamical system. Fitting the system to human data, we find a surprisingly good fit accounting for 98% of the variance. This allows us to draw tentative conclusions about the basis elements used by the brain in transforming sensory space to motor commands. To test the robustness of the results, we estimate the shape of the basis elements under two conditions: in a traditional learning paradigm with a consistent force field, and in a random sequence of force fields where learning is not possible. Remarkably, we find that the basis remains invariant.