Fuzzy Logic
Knowledge Discovery of Hydrocyclone s Circuit Based on SONFIS and SORST
Ghaffari, H. O., Ejtemaei, M., Irannajad, M.
This study describes application of some approximate reasoning methods to analysis of hydrocyclone performance. In this manner, using a combining of Self Organizing Map (SOM), Neuro-Fuzzy Inference System (NFIS)-SONFIS- and Rough Set Theory (RST)-SORST-crisp and fuzzy granules are obtained. Balancing of crisp granules and non-crisp granules can be implemented in close-open iteration. Using different criteria and based on granulation level balance point (interval) or a pseudo-balance point is estimated. Validation of the proposed methods, on the data set of the hydrocyclone is rendered.
Active Policy Iteration: Efficient Exploration through Active Learning for Value Function Approximation in Reinforcement Learning
Akiyama, Takayuki (Tokyo Institute of Technology) | Hachiya, Hirotaka (Tokyo Institute of Technology) | Sugiyama, Masashi (Tokyo Institute of Technology)
Appropriately designing sampling policies is highly important for obtaining better control policies in reinforcement learning. In this paper, we first show that the least-squares policy iteration (LSPI) framework allows us to employ statistical active learning methods for linear regression. Then we propose a design method of good sampling policies for efficient exploration, which is particularly useful when the sampling cost of immediate rewards is high. We demonstrate the usefulness of the proposed method, named active policy iteration (API), through simulations with a batting robot.
Special Track on Uncertain Reasoning
Grant, Kevin (University of Lethbridge) | Sucar, Luis Enrique (Instituto Nacional de Astrofisica, Optica, y Electronica)
The Special Track on Uncertain Reasoning (UR) is the oldest FLAIRS special track, running annually since 1996. The UR'09 Special Track at the 2009 FLAIRS Conference is the 14th in the series. UR'09 seeks to bring together researchers working on broad issues related to reasoning under uncertainty. Topics pertaining to the special track included, but were not limited to, uncertain reasoning formalisms, calculi and methodologies; reasoning with probability, possibility, fuzzy logic, belief function, vagueness, granularity, argumentation, rough sets, and probability logics; modeling and reasoning using imprecise and indeterminate information, such as Choquet capacities, comparative orderings, convex sets of measures, and interval-valued probabilities; exact, approximate, and qualitative uncertain reasoning; graphical models of uncertainty; multi-agent uncertain reasoning and decision making; decision-theoretic planning and Markov decision process; temporal reasoning and uncertainty; epistemic logics; nonmonotonic and conditional logics; similarity-based reasoning; construction of models from elicitation, data mining, and knowledge discovery; uncertain reasoning in information retrieval, filtering, fusion, diagnosis, prediction, and situation assessment; and practical applications of uncertain reasoning. Through rigorous reviews by the program committee, UR'09 accepted 9 full papers and 4 posters from 18 submissions, which are included in this proceedings.
Intent expression using eye robot for mascot robot system
Yamazaki, Yoichi, Dong, Fangyan, Masuda, Yuta, Uehara, Yukiko, Kormushev, Petar, Vu, Hai An, Le, Phuc Quang, Hirota, Kaoru
An intent expression system using eye robots is proposed for a mascot robot system from a viewpoint of humatronics. The eye robot aims at providing a basic interface method for an information terminal robot system. To achieve better understanding of the displayed information, the importance and the degree of certainty of the information should be communicated along with the main content. The proposed intent expression system aims at conveying this additional information using the eye robot system. Eye motions are represented as the states in a pleasure-arousal space model. Changes in the model state are calculated by fuzzy inference according to the importance and degree of certainty of the displayed information. These changes influence the arousal-sleep coordinates in the space that corresponds to levels of liveliness during communication. The eye robot provides a basic interface for the mascot robot system that is easy to be understood as an information terminal for home environments in a humatronics society.
Fuzzy inference based mentality estimation for eye robot agent
Yamazaki, Yoichi, Dong, Fangyan, Masuda, Yuta, Uehara, Yukiko, Kormushev, Petar, Vu, Hai An, Le, Phuc Quang, Hirota, Kaoru
Household robots need to communicate with human beings in a friendly fashion. To achieve better understanding of displayed information, an importance and a certainty of the information should be communicated together with the main information. The proposed intent expression system aims to convey this additional information using an eye robot. The eye motions are represented as states in a pleasure-arousal space model. Change of the model state is calculated by fuzzy inference according to the importance and certainty of the displayed information. This change influences the arousal-sleep coordinate in the space which corresponds to activeness in communication. The eye robot provides a basic interface for the mascot robot system which is an easy to understand information terminal for home environments in a humatronics society.
Back analysis of microplane model parameters using soft computing methods
Kucerova, A., Leps, M., Zeman, J.
Concrete is one of the most frequently used materials in Civil Engineering. Nevertheless, as a highly heterogeneous material, it shows very complex nonlinear behavior, which is extremely difficult to describe by a sound constitutive law. As a consequence, numerical simulation of response of complex concrete structures still remains a very challenging and demanding topic in engineering computational modeling. One of the most promising approaches to modeling of concrete behavior is based on the microplane concept, see, e.g., [7, Chapter 25] for general exposition and [1] for the most recent version of this family of models. It leads a fully three-dimensional material law that incorporates tensional and compressive softening, damage of the material, supports different combinations of loading, unloading and cyclic loading along with the development of damage-induced anisotropy of the material.
Reinforcement Learning in Continuous Action Spaces through Sequential Monte Carlo Methods
Lazaric, Alessandro, Restelli, Marcello, Bonarini, Andrea
Learning in real-world domains often requires to deal with continuous state and action spaces. Although many solutions have been proposed to apply Reinforcement Learning algorithms to continuous state problems, the same techniques can be hardly extended to continuous action spaces, where, besides the computation of a good approximation of the value function, a fast method for the identification of the highest-valued action is needed. In this paper, we propose a novel actor-critic approach in which the policy of the actor is estimated through sequential Monte Carlo methods. The importance sampling step is performed on the basis of the values learned by the critic, while the resampling step modifies the actor's policy. The proposed approach has been empirically compared to other learning algorithms into several domains; in this paper, we report results obtained in a control problem consisting of steering a boat across a river.
Reinforcement Learning in Continuous Action Spaces through Sequential Monte Carlo Methods
Lazaric, Alessandro, Restelli, Marcello, Bonarini, Andrea
Learning in real-world domains often requires to deal with continuous state and action spaces. Although many solutions have been proposed to apply Reinforcement Learning algorithms to continuous state problems, the same techniques can be hardly extended to continuous action spaces, where, besides the computation of a good approximation of the value function, a fast method for the identification of the highest-valued action is needed. In this paper, we propose a novel actor-critic approach in which the policy of the actor is estimated through sequential Monte Carlo methods. The importance sampling step is performed on the basis of the values learned by the critic, while the resampling step modifies the actor's policy. The proposed approach has been empirically compared to other learning algorithms into several domains; in this paper, we report results obtained in a control problem consisting of steering a boat across a river.
n-ary Fuzzy Logic and Neutrosophic Logic Operators
Smarandache, Florentin, Christianto, V.
We extend Knuth's 16 Boolean binary logic operators to fuzzy logic and neutrosophic logic binary operators. Then we generalize them to n-ary fuzzy logic and neutrosophic logic operators using the smarandache codification of the Venn diagram and a defined vector neutrosophic law. In such way, new operators in neutrosophic logic/set/probability are built.