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 Fuzzy Logic


Bisimulations for fuzzy transition systems

arXiv.org Artificial Intelligence

There has been a long history of using fuzzy language equivalence to compare the behavior of fuzzy systems, but the comparison at this level is too coarse. Recently, a finer behavioral measure, bisimulation, has been introduced to fuzzy finite automata. However, the results obtained are applicable only to finite-state systems. In this paper, we consider bisimulation for general fuzzy systems which may be infinite-state or infinite-event, by modeling them as fuzzy transition systems. To help understand and check bisimulation, we characterize it in three ways by enumerating whole transitions, comparing individual transitions, and using a monotonic function. In addition, we address composition operations, subsystems, quotients, and homomorphisms of fuzzy transition systems and discuss their properties connected with bisimulation. The results presented here are useful for comparing the behavior of general fuzzy systems. In particular, this makes it possible to relate an infinite fuzzy system to a finite one, which is easier to analyze, with the same behavior.


Reinforcement Learning Based on Active Learning Method

arXiv.org Artificial Intelligence

In this paper, a new reinforcement learning approach is proposed which is based on a powerful concept named Active Learning Method (ALM) in modeling. ALM expresses any multi-input-single-output system as a fuzzy combination of some single-input-singleoutput systems. The proposed method is an actor-critic system similar to Generalized Approximate Reasoning based Intelligent Control (GARIC) structure to adapt the ALM by delayed reinforcement signals. Our system uses Temporal Difference (TD) learning to model the behavior of useful actions of a control system. The goodness of an action is modeled on Reward- Penalty-Plane. IDS planes will be updated according to this plane. It is shown that the system can learn with a predefined fuzzy system or without it (through random actions).


Fuzzy Micro-Agents for Interactive Narrative

AAAI Conferences

This paper describes our current approach in implementing computational improvisational micro-agents. This approach is intended to foster bottom-up research to better understand how to build more complex agent behaviors in a theatrical improvisational setting. Micro-agent designs are based on our current findings in a multi-year study focused on studying real life theatrical improvisers with an aim towards better understanding the cognition employed inimprovisation at the individual and group level. It also introduces a key architectural component from the domain of fuzzy logic that enables us to clearly represent some of our current findings.


A Comprehensive Survey of Data Mining-based Fraud Detection Research

arXiv.org Artificial Intelligence

This survey paper categorises, compares, and summarises from almost all published technical and review articles in automated fraud detection within the last 10 years. It defines the professional fraudster, formalises the main types and subtypes of known fraud, and presents the nature of data evidence collected within affected industries. Within the business context of mining the data to achieve higher cost savings, this research presents methods and techniques together with their problems. Compared to all related reviews on fraud detection, this survey covers much more technical articles and is the only one, to the best of our knowledge, which proposes alternative data and solutions from related domains.


Memristor Crossbar-based Hardware Implementation of Fuzzy Membership Functions

arXiv.org Artificial Intelligence

In May 1, 2008, researchers at Hewlett Packard (HP) announced the first physical realization of a fundamental circuit element called memristor that attracted so much interest worldwide. This newly found element can easily be combined with crossbar interconnect technology which this new structure has opened a new field in designing configurable or programmable electronic systems. These systems in return can have applications in signal processing and artificial intelligence. In this paper, based on the simple memristor crossbar structure, we propose new and simple circuits for hardware implementation of fuzzy membership functions. In our proposed circuits, these fuzzy membership functions can have any shapes and resolutions. In addition, these circuits can be used as a basis in the construction of evolutionary systems.


Memristor Crossbar-based Hardware Implementation of IDS Method

arXiv.org Artificial Intelligence

Ink Drop Spread (IDS) is the engine of Active Learning Method (ALM), which is the methodology of soft computing. IDS, as a pattern-based processing unit, extracts useful information from a system subjected to modeling. In spite of its excellent potential in solving problems such as classification and modeling compared to other soft computing tools, finding its simple and fast hardware implementation is still a challenge. This paper describes a new hardware implementation of IDS method based on the memristor crossbar structure. In addition of simplicity, being completely real-time, having low latency and the ability to continue working after the occurrence of power breakdown are some of the advantages of our proposed circuit.


Associative control processor with a rigid structure

arXiv.org Artificial Intelligence

Magomedov I.A, Khazamov O.A department of Computer Science, Dagestan State Technical University, Makhachkala city, 367014 Abstract The approach of applying associative processor for decision making problem was proposed. It focuses on hardware implementations of fuzzy processing systems, associativity as effective management basis of fuzzy processor. The structural approach is being developed resulting in a quite simple and compact parallel associative memory unit (PAMU). The memory cost and speed comparison of processors with rigid and soft-variable structure is given. Also the example PAMU flashing is considered.


Predicting Suicide Attacks: A Fuzzy Soft Set Approach

arXiv.org Artificial Intelligence

This paper models a decision support system to predict the occurance of suicide attack in a given collection of cities. The system comprises two parts. First part analyzes and identifies the factors which affect the prediction. Admitting incomplete information and use of linguistic terms by experts, as two characteristic features of this peculiar prediction problem we exploit the Theory of Fuzzy Soft Sets. Hence the Part 2 of the model is an algorithm vz. FSP which takes the assessment of factors given in Part 1 as its input and produces a possibility profile of cities likely to receive the accident. The algorithm is of O(2^n) complexity. It has been illustrated by an example solved in detail. Simulation results for the algorithm have been presented which give insight into the strengths and weaknesses of FSP. Three different decision making measures have been simulated and compared in our discussion.


Reinforcement Learning for Closed-Loop Propofol Anesthesia: A Human Volunteer Study

AAAI Conferences

Research has demonstrated the efficacy of closed-loop control of anesthesia using the bispectral index (BIS) of the electroencephalogram as the controlled variable, and the development of model-based, patient-adaptive systems has considerably improved anesthetic control. To further explore the use of model-based control in anesthesia, we investigated the application of reinforcement learning (RL) in the delivery of patient-specific, propofol-induced hypnosis in human volunteers. When compared to published performance metrics, RL control demonstrated accuracy and stability, indicating that further, more rigorous clinical study is warranted.


Gaudii: An Automated Graphic Design Expert System

AAAI Conferences

Graphic design is the process of creating graphics to meet specific commercial needs based on knowledge of layout principles and esthetic concepts. This is usually an iterative trial and error process which requires a lot of time even for expert designers. This expert knowledge can be modelled, represented and used by a computer to perform design activities. This paper describes a novel approach named Gaudii (standing for "Intelligent Automated Graphic Design Generator") which utilizes principles and techniques known from the fields of Evolutionary Computation and Fuzzy Logic to automatically obtain design elements. Experimental results that demonstrate the potential of the proposed approach are presented in the area of poster design.