Fuzzy Logic
Robotics Automation Journals Peer Reviewed
Robotics and Automation deals with manufacture and applications of robots and computer systems for their control, sensory feedback, and information technology to reduce the need for human work. The journal provides an Open Access platform to publish the latest contributions in the field of robotics, automation technologies, robotic surgery, intelligent robotics, mechatronics, and biomimetics novel and biologically-inspired robotics, modelling, identification and control of robotic systems, biomedical, rehabilitation and surgical robotics, exoskeletons, prosthetics and artificial organs, AI, neural networks and fuzzy logic in robotics etc. This top best scholarly journal is using Editorial Manager System for online manuscript submission, review and tracking. Editorial board members of the Robotics & Automation or outside experts review manuscripts; at least two independent reviewer's approval followed by the editor is required for the acceptance of any citable manuscript. The journal includes a wide range of fields in its discipline to create a platform for the authors to make their contribution towards the journal and the editorial office promises a peer review process for the submitted manuscripts for the quality of publishing.
Reinforcement Learning-based Thermal Comfort Control for Vehicle Cabins
Brusey, James, Hintea, Diana, Gaura, Elena, Beloe, Neil
Vehicle climate control systems aim to keep passengers thermally comfortable. However, current systems control temperature rather than thermal comfort and tend to be energy hungry, which is of particular concern when considering electric vehicles. This paper poses energy-efficient vehicle comfort control as a Markov Decision Process, which is then solved numerically using Sarsa({\lambda}) and an empirically validated, single-zone, 1D thermal model of the cabin. The resulting controller was tested in simulation using 200 randomly selected scenarios and found to exceed the performance of bang-bang, proportional, simple fuzzy logic, and commercial controllers with 23%, 43%, 40%, 56% increase, respectively. Compared to the next best performing controller, energy consumption is reduced by 13% while the proportion of time spent thermally comfortable is increased by 23%. These results indicate that this is a viable approach that promises to translate into substantial comfort and energy improvements in the car.
Particle Swarm Optimization for Generating Interpretable Fuzzy Reinforcement Learning Policies
Hein, Daniel, Hentschel, Alexander, Runkler, Thomas, Udluft, Steffen
Fuzzy controllers are efficient and interpretable system controllers for continuous state and action spaces. To date, such controllers have been constructed manually or trained automatically either using expert-generated problem-specific cost functions or incorporating detailed knowledge about the optimal control strategy. Both requirements for automatic training processes are not found in most real-world reinforcement learning (RL) problems. In such applications, online learning is often prohibited for safety reasons because online learning requires exploration of the problem's dynamics during policy training. We introduce a fuzzy particle swarm reinforcement learning (FPSRL) approach that can construct fuzzy RL policies solely by training parameters on world models that simulate real system dynamics. These world models are created by employing an autonomous machine learning technique that uses previously generated transition samples of a real system. To the best of our knowledge, this approach is the first to relate self-organizing fuzzy controllers to model-based batch RL. Therefore, FPSRL is intended to solve problems in domains where online learning is prohibited, system dynamics are relatively easy to model from previously generated default policy transition samples, and it is expected that a relatively easily interpretable control policy exists. The efficiency of the proposed approach with problems from such domains is demonstrated using three standard RL benchmarks, i.e., mountain car, cart-pole balancing, and cart-pole swing-up. Our experimental results demonstrate high-performing, interpretable fuzzy policies.
Insight into the concept of Fuzzy Logic in Artificial Intelligence
In actuality, there exists much fuzzy knowledge which is uncertain or probabilistic of its nature. Especially human thinking is more associated with the fuzzy information. Humans can give acceptable answers, which are probably correct whereas our system at times lacks the similar ability as they are based upon classical set theory and two valued logic which only accepts "True" or "False". To enable our systems to give complete information rather than just accepting the value of 0 and 1 and give opinions. Fuzzy sets have been able to give solutions to many real world problems.
The Challenge of Non-Technical Loss Detection using Artificial Intelligence: A Survey
Glauner, Patrick, Meira, Jorge Augusto, Valtchev, Petko, State, Radu, Bettinger, Franck
Detection of non-technical losses (NTL) which include electricity theft, faulty meters or billing errors has attracted increasing attention from researchers in electrical engineering and computer science. NTLs cause significant harm to the economy, as in some countries they may range up to 40% of the total electricity distributed. The predominant research direction is employing artificial intelligence to predict whether a customer causes NTL. This paper first provides an overview of how NTLs are defined and their impact on economies, which include loss of revenue and profit of electricity providers and decrease of the stability and reliability of electrical power grids. It then surveys the state-of-the-art research efforts in a up-to-date and comprehensive review of algorithms, features and data sets used. It finally identifies the key scientific and engineering challenges in NTL detection and suggests how they could be addressed in the future.
Large-Scale Detection of Non-Technical Losses in Imbalanced Data Sets
Glauner, Patrick O., Boechat, Andre, Dolberg, Lautaro, State, Radu, Bettinger, Franck, Rangoni, Yves, Duarte, Diogo
Non-technical losses (NTL) such as electricity theft cause significant harm to our economies, as in some countries they may range up to 40% of the total electricity distributed. Detecting NTLs requires costly on-site inspections. Accurate prediction of NTLs for customers using machine learning is therefore crucial. To date, related research largely ignore that the two classes of regular and non-regular customers are highly imbalanced, that NTL proportions may change and mostly consider small data sets, often not allowing to deploy the results in production. In this paper, we present a comprehensive approach to assess three NTL detection models for different NTL proportions in large real world data sets of 100Ks of customers: Boolean rules, fuzzy logic and Support Vector Machine. This work has resulted in appreciable results that are about to be deployed in a leading industry solution. We believe that the considerations and observations made in this contribution are necessary for future smart meter research in order to report their effectiveness on imbalanced and large real world data sets.
FML-based Dynamic Assessment Agent for Human-Machine Cooperative System on Game of Go
Lee, Chang-Shing, Wang, Mei-Hui, Yang, Sheng-Chi, Hung, Pi-Hsia, Lin, Su-Wei, Shuo, Nan, Kubota, Naoyuki, Chou, Chun-Hsun, Chou, Ping-Chiang, Kao, Chia-Hsiu
In this paper, we demonstrate the application of Fuzzy Markup Language (FML) to construct an FML-based Dynamic Assessment Agent (FDAA), and we present an FML-based Human-Machine Cooperative System (FHMCS) for the game of Go. The proposed FDAA comprises an intelligent decision-making and learning mechanism, an intelligent game bot, a proximal development agent, and an intelligent agent. The intelligent game bot is based on the open-source code of Facebook Darkforest, and it features a representational state transfer application programming interface mechanism. The proximal development agent contains a dynamic assessment mechanism, a GoSocket mechanism, and an FML engine with a fuzzy knowledge base and rule base. The intelligent agent contains a GoSocket engine and a summarization agent that is based on the estimated win rate, real-time simulation number, and matching degree of predicted moves. Additionally, the FML for player performance evaluation and linguistic descriptions for game results commentary are presented. We experimentally verify and validate the performance of the FDAA and variants of the FHMCS by testing five games in 2016 and 60 games of Google Master Go, a new version of the AlphaGo program, in January 2017. The experimental results demonstrate that the proposed FDAA can work effectively for Go applications.
The Evolution of Machine Learning
In recent years, the term'machine learning' has become very popular among developers and business alike, even though research in the field has been going on for decades. Essentially, machine learning is about teaching machines to learn concepts and techniques the way humans do. Earlier, machines were only able to think in boolean logic – having a stringent'yes' (1) or'no' (0) answer (output) to a question (input). This limited the type of questions one could ask a machine. Fuzzy logic systems were later introduced to address this particular issue by enabling machines to answer on a scale of values ranging from no to yes.
Work on leveraging optimization with mixed individual and social learning appears on Applied Soft Computing
We present CGO-AS, a generalized Ant System (AS) implemented in the framework of Cooperative Group Optimization (CGO), to show the leveraged optimization with a mixed individual and social learning. Ant colony is a simple yet efficient natural system for understanding the effects of primary intelligence on optimization. However, existing AS algorithms are mostly focusing on their capability of using social heuristic cues while ignoring their individual learning. CGO can integrate the advantages of a cooperative group and a low-level algorithm portfolio design, and the agents of CGO can explore both individual and social search. In CGO-AS, each ant (agent) is added with an individual memory, and is implemented with a novel search strategy to use individual and social cues in a controlled proportion.