Fuzzy Logic
Learning Zero-Sum Simultaneous-Move Markov Games Using Function Approximation and Correlated Equilibrium
Xie, Qiaomin, Chen, Yudong, Wang, Zhaoran, Yang, Zhuoran
We develop provably efficient reinforcement learning algorithms for two-player zero-sum Markov games in which the two players simultaneously take actions. To incorporate function approximation, we consider a family of Markov games where the reward function and transition kernel possess a linear structure. Both the offline and online settings of the problems are considered. In the offline setting, we control both players and the goal is to find the Nash Equilibrium efficiently by minimizing the worst-case duality gap. In the online setting, we control a single player to play against an arbitrary opponent and the goal is to minimize the regret. For both settings, we propose an optimistic variant of the least-squares minimax value iteration algorithm. We show that our algorithm is computationally efficient and provably achieves an $\tilde O(\sqrt{d^3 H^3 T})$ upper bound on the duality gap and regret, without requiring additional assumptions on the sampling model. We highlight that our setting requires overcoming several new challenges that are absent in Markov decision processes or turn-based Markov games. In particular, to achieve optimism in simultaneous-move Marko games, we construct both upper and lower confidence bounds of the value function, and then compute the optimistic policy by solving a general-sum matrix game with these bounds as the payoff matrices. As finding the Nash Equilibrium of such a general-sum game is computationally hard, our algorithm instead solves for a Coarse Correlated Equilibrium (CCE), which can be obtained efficiently via linear programming. To our best knowledge, such a CCE-based scheme for implementing optimism has not appeared in the literature and might be of interest in its own right.
Agnostic Q-learning with Function Approximation in Deterministic Systems: Tight Bounds on Approximation Error and Sample Complexity
Du, Simon S., Lee, Jason D., Mahajan, Gaurav, Wang, Ruosong
The current paper studies the problem of agnostic $Q$-learning with function approximation in deterministic systems where the optimal $Q$-function is approximable by a function in the class $\mathcal{F}$ with approximation error $\delta \ge 0$. We propose a novel recursion-based algorithm and show that if $\delta = O\left(\rho/\sqrt{\dim_E}\right)$, then one can find the optimal policy using $O\left(\dim_E\right)$ trajectories, where $\rho$ is the gap between the optimal $Q$-value of the best actions and that of the second-best actions and $\dim_E$ is the Eluder dimension of $\mathcal{F}$. Our result has two implications: 1) In conjunction with the lower bound in [Du et al., ICLR 2020], our upper bound suggests that the condition $\delta = \widetilde{\Theta}\left(\rho/\sqrt{\mathrm{dim}_E}\right)$ is necessary and sufficient for algorithms with polynomial sample complexity. 2) In conjunction with the lower bound in [Wen and Van Roy, NIPS 2013], our upper bound suggests that the sample complexity $\widetilde{\Theta}\left(\mathrm{dim}_E\right)$ is tight even in the agnostic setting. Therefore, we settle the open problem on agnostic $Q$-learning proposed in [Wen and Van Roy, NIPS 2013]. We further extend our algorithm to the stochastic reward setting and obtain similar results.
A Convergent O(n) Temporal-difference Algorithm for Off-policy Learning with Linear Function Approximation
Sutton, Richard S., Maei, Hamid R., Szepesvári, Csaba
We introduce the first temporal-difference learning algorithm that is stable with linear function approximation and off-policy training, for any finite Markov decision process, target policy, and exciting behavior policy, and whose complexity scales linearly in the number of parameters. We consider an i.i.d.\ policy-evaluation setting in which the data need not come from on-policy experience. The gradient temporal-difference (GTD) algorithm estimates the expected update vector of the TD(0) algorithm and performs stochastic gradient descent on its L_2 norm. Our analysis proves that its expected update is in the direction of the gradient, assuring convergence under the usual stochastic approximation conditions to the same least-squares solution as found by the LSTD, but without its quadratic computational complexity. GTD is online and incremental, and does not involve multiplying by products of likelihood ratios as in importance-sampling methods.
Robust Value Function Approximation Using Bilinear Programming
Petrik, Marek, Zilberstein, Shlomo
Existing value function approximation methods have been successfully used in many applications, but they often lack useful a priori error bounds. We propose approximate bilinear programming, a new formulation of value function approximation that provides strong a priori guarantees. In particular, it provably finds an approximate value function that minimizes the Bellman residual. Solving a bilinear program optimally is NP hard, but this is unavoidable because the Bellman-residual minimization itself is NP hard. We, therefore, employ and analyze a common approximate algorithm for bilinear programs.
Convergent Temporal-Difference Learning with Arbitrary Smooth Function Approximation
Bhatnagar, Shalabh, Precup, Doina, Silver, David, Sutton, Richard S., Maei, Hamid R., Szepesvári, Csaba
We introduce the first temporal-difference learning algorithms that converge with smooth value function approximators, such as neural networks. Conventional temporal-difference (TD) methods, such as TD($\lambda$), Q-learning and Sarsa have been used successfully with function approximation in many applications. However, it is well known that off-policy sampling, as well as nonlinear function approximation, can cause these algorithms to become unstable (i.e., the parameters of the approximator may diverge). Sutton et al (2009a,b) solved the problem of off-policy learning with linear TD algorithms by introducing a new objective function, related to the Bellman-error, and algorithms that perform stochastic gradient-descent on this function. In this paper, we generalize their work to nonlinear function approximation.
Convergent Fitted Value Iteration with Linear Function Approximation
Fitted value iteration (FVI) with ordinary least squares regression is known to diverge. We present a new method, "Expansion-Constrained Ordinary Least Squares" (ECOLS), that produces a linear approximation but also guarantees convergence when used with FVI. To ensure convergence, we constrain the least squares regression operator to be a non-expansion in the infinity-norm. We show that the space of function approximators that satisfy this constraint is more rich than the space of "averagers," we prove a minimax property of the ECOLS residual error, and we give an efficient algorithm for computing the coefficients of ECOLS based on constraint generation. We illustrate the algorithmic convergence of FVI with ECOLS in a suite of experiments, and discuss its properties.
Sketch-Based Linear Value Function Approximation
Bellemare, Marc, Veness, Joel, Bowling, Michael
Hashing is a common method to reduce large, potentially infinite feature vectors to a fixed-size table. In reinforcement learning, hashing is often used in conjunction with tile coding to represent states in continuous spaces. Hashing is also a promising approach to value function approximation in large discrete domains such as Go and Hearts, where feature vectors can be constructed by exhaustively combining a set of atomic features. Unfortunately, the typical use of hashing in value function approximation results in biased value estimates due to the possibility of collisions. Recent work in data stream summaries has led to the development of the tug-of-war sketch, an unbiased estimator for approximating inner products.
Policy Gradient With Value Function Approximation For Collective Multiagent Planning
Nguyen, Duc Thien, Kumar, Akshat, Lau, Hoong Chuin
Decentralized (PO)MDPs provide an expressive framework for sequential decision making in a multiagent system. Given their computational complexity, recent research has focused on tractable yet practical subclasses of Dec-POMDPs. We address such a subclass called CDec-POMDP where the collective behavior of a population of agents affects the joint-reward and environment dynamics. Our main contribution is an actor-critic (AC) reinforcement learning method for optimizing CDec-POMDP policies. Vanilla AC has slow convergence for larger problems.
Basis refinement strategies for linear value function approximation in MDPs
Comanici, Gheorghe, Precup, Doina, Panangaden, Prakash
We provide a theoretical framework for analyzing basis function construction for linear value function approximation in Markov Decision Processes (MDPs). We show that important existing methods, such as Krylov bases and Bellman-error-based methods are a special case of the general framework we develop. We provide a general algorithmic framework for computing basis function refinements which "respect" the dynamics of the environment, and we derive approximation error bounds that apply for any algorithm respecting this general framework. We also show how, using ideas related to bisimulation metrics, one can translate basis refinement into a process of finding "prototypes" that are diverse enough to represent the given MDP. Papers published at the Neural Information Processing Systems Conference.
Continuous-time Value Function Approximation in Reproducing Kernel Hilbert Spaces
Ohnishi, Motoya, Yukawa, Masahiro, Johansson, Mikael, Sugiyama, Masashi
Motivated by the success of reinforcement learning (RL) for discrete-time tasks such as AlphaGo and Atari games, there has been a recent surge of interest in using RL for continuous-time control of physical systems (cf. Since discretization of time is susceptible to error, it is methodologically more desirable to handle the system dynamics directly in continuous time. However, very few techniques exist for continuous-time RL and they lack flexibility in value function approximation. In this paper, we propose a novel framework for model-based continuous-time value function approximation in reproducing kernel Hilbert spaces. The resulting framework is so flexible that it can accommodate any kind of kernel-based approach, such as Gaussian processes and kernel adaptive filters, and it allows us to handle uncertainties and nonstationarity without prior knowledge about the environment or what basis functions to employ. We demonstrate the validity of the presented framework through experiments.