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Balancing Exploration and Exploitation in Classical Planning

AAAI Conferences

Successful heuristic search planners for satisficing planning like FF or LAMA are usually based on one or more best first search techniques. Recent research has led to planners like Arvand, Roamer or Probe, where novel techniques like Monte-Carlo Random Walks extend the traditional exploitation-focused best first search by an exploration component. The UCT algorithm balances these contradictory incentives and has shown tremendous success in related areas of sequential decision making but has never been applied to classical planning yet. We make up for this shortcoming by applying the Trial-based Heuristic Tree Search framework to classical planning. We show how to model the best first search techniques Weighted A* and Greedy Best First Search with only three ingredients: action selection, initialization and backup function. Then we use THTS to derive four versions of the UCT algorithm that differ in the used backup functions. The experimental evaluation shows that our main algorithm, GreedyUCT*, outperforms all other algorithms presented in this paper, both in terms of coverage and quality.


STLS: Cycle-Cutset-Driven Local Search For MPE

AAAI Conferences

In this paper we present Stochastic Tree-based Local Search or STLS, a local search algorithm combining the notion of cycle-cutsets with the well-known Belief Propagation to approximatethe optimum of sums of unary and binary potentials. This is done by the previously unexplored concept oftraversal from one cutset to another and updating the induced forest, thus creating a local search algorithm, whose updatephase spans over all the forest variables. We study empirically two pure variants of STLS against the state-of-the art GLS+ scheme and against a hybrid.


Max is More than Min: Solving Maximization Problems with Heuristic Search

AAAI Conferences

Most work in heuristic search considers problems where a low cost solution is preferred (MIN problems). In this paper, we investigate the complementary setting where a solution of high reward is preferred (MAX problems). Example MAX problems include finding the longest simple path in a graph, maximal coverage, and various constraint optimization problems. We examine several popular search algorithms for MIN problems โ€” optimal, suboptimal, and bounded suboptimal - and discover the curious ways in which they misbehave on MAX problems. We propose modifications that preserve the original intentions behind the algorithms but allow them to solve MAX problems, and compare them theoretically and empirically. Interesting results include the failure of bidirectional search and a discovered close relationships between Dijkstra's algorithm, weighted A*, and depth-first search. This work demonstrates that MAX problems demand their own heuristic search algorithms, which are worthy objects of study in their own right.


Multi-Heuristic A*

AAAI Conferences

We present a novel heuristic search framework, called Multi-Heuristic A* (MHA*), that simultaneously uses multiple, arbitrarily inadmissible heuristic functions and one consistent heuristic to search for complete and bounded suboptimal solutions. This simplifies the de- sign of heuristics and enables the search to effectively combine the guiding powers of different heuristic func- tions. We support these claims with experimental results on full-body manipulation for PR2 robots.


Solving the Target-Value Search Problem

AAAI Conferences

This paper addresses the Target-Value Search (TVS) problem, which is the problem of finding a path between two nodes in a graph whose cost is as close as possible to a given target value, T. This problem has been previously addressed: first, for directed acyclic graphs; second, for general graphs under the assumption that nodes can be revisited given that the same edge can not be traversed twice. In this work we focus on a more restrictive variant of the same problem where nodes can not be revisited. We prove that this variant is NP-complete and discuss novel theoretical properties and provide empirical results to solve this problem optimally.


How Do You Know Your Search Algorithm and Code Are Correct?

AAAI Conferences

Algorithm design and implementation are notoriously error-prone. As researchers, it is incumbent upon us to maximize the probability that our algorithms, their implementations, and the results we report are correct. In this position paper, I argue that the main technique for doing this is confirmation of results from multiple independent sources, and provide a number of concrete suggestions for how to achieve this in the context of combinatorial search algorithms.


Toward a Search Strategy for Anytime Search in Linear Space Using Depth-First Branch and Bound

AAAI Conferences

Depth-First Branch and Bound (DFBnB) is an anytime algorithm for solving combinatorial optimization problems. In this paper we present a weighted version of DFBnB, wDFBnB, which incorporates standard techniques for using weights in heuristic search and offers suboptimality guarantees. Our main contribution drawn from a preliminary evaluation is the observation that wDFBnB, used along with automated or hand-crafted weight schedules, can significantly outperform DFBnB both in terms of anytime behavior and convergence to the optimal. We think this small study calls for more research on the design of automated weight schedules that could provide superior anytime performance across a wider range of domains.


Improved Heuristic Search for Sparse Motion Planning Data Structures

AAAI Conferences

Sampling-based methods provide efficient, flexible solutions for motion planning, even for complex, high-dimensional systems. Asymptotically optimal planners ensure convergence to the optimal solution, but produce dense structures. This work shows how to extend sparse methods achieving asymptotic near-optimality using multiple-goal heuristic search during graph constuction. The resulting method produces identical output to the existing Incremental Roadmap Spanner approach but in an order of magnitude less time.


The Application of Pareto Local Search to the Single-Objective Quadratic Assignment Problem

AAAI Conferences

This (short) paper presents the employment of Pareto optimality as a strategy to help (single-objective) local search escaping local optima. Instead of local search, Pareto local search is applied to solve the quadratic assignment problem which is multi-objectivized by adding a helper objective. The additional objective is defined as a function of the primary one with augmented penalties that are dynamically updated.


Reaching the Goal in Real-Time Heuristic Search: Scrubbing Behavior is Unavoidable

AAAI Conferences

Real-time agent-centered heuristic search is a well-studied problem where an agent that can only reason locally about the world must travel to a goal location using bounded computation and memory at each step. Many algorithms have been proposed for this problem, and theoretical results have also been derived for the worst-case performance. Assuming sufficiently poor tie-breaking, among other conditions, we derive theoretical best-case bounds for reaching the goal using LRTA*, a canonical example of a real-time agent-centered heuristic search algorithm. We show that the number of steps required to reach the goal can grow asymptotically faster than the state space, resulting in a "scrubbing" when the agent repeatedly visits the same state. This theoretical result, supported by experimental data, encourages recent work in the field that uses novel tie-breaking schemas and/or perform different types of learning.