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Effective anytime algorithm for multiobjective combinatorial optimization problems

arXiv.org Artificial Intelligence

In multiobjective optimization, the result of an optimization algorithm is a set of efficient solutions from which the decision maker selects one. It is common that not all the efficient solutions can be computed in a short time and the search algorithm has to be stopped prematurely to analyze the solutions found so far. A set of efficient solutions that are well-spread in the objective space is preferred to provide the decision maker with a great variety of solutions. However, just a few exact algorithms in the literature exist with the ability to provide such a well-spread set of solutions at any moment: we call them anytime algorithms. We propose a new exact anytime algorithm for multiobjective combinatorial optimization combining three novel ideas to enhance the anytime behavior. We compare the proposed algorithm with those in the state-of-the-art for anytime multiobjective combinatorial optimization using a set of 480 instances from different well-known benchmarks and four different performance measures: the overall non-dominated vector generation ratio, the hypervolume, the general spread and the additive epsilon indicator. A comprehensive experimental study reveals that our proposal outperforms the previous algorithms in most of the instances.


Grandmaster-Level Chess Without Search

arXiv.org Artificial Intelligence

The recent breakthrough successes in machine learning are mainly attributed to scale: namely large-scale attention-based architectures and datasets of unprecedented scale. This paper investigates the impact of training at scale for chess. Unlike traditional chess engines that rely on complex heuristics, explicit search, or a combination of both, we train a 270M parameter transformer model with supervised learning on a dataset of 10 million chess games. We annotate each board in the dataset with action-values provided by the powerful Stockfish 16 engine, leading to roughly 15 billion data points. Our largest model reaches a Lichess blitz Elo of 2895 against humans, and successfully solves a series of challenging chess puzzles, without any domain-specific tweaks or explicit search algorithms. We also show that our model outperforms AlphaZero's policy and value networks (without MCTS) and GPT-3.5-turbo-instruct. A systematic investigation of model and dataset size shows that strong chess performance only arises at sufficient scale. To validate our results, we perform an extensive series of ablations of design choices and hyperparameters.


Incentivized Truthful Communication for Federated Bandits

arXiv.org Artificial Intelligence

To enhance the efficiency and practicality of federated bandit learning, recent advances have introduced incentives to motivate communication among clients, where a client participates only when the incentive offered by the server outweighs its participation cost. However, existing incentive mechanisms naively assume the clients are truthful: they all report their true cost and thus the higher cost one participating client claims, the more the server has to pay. Therefore, such mechanisms are vulnerable to strategic clients aiming to optimize their own utility by misreporting. To address this issue, we propose an incentive compatible (i.e., truthful) communication protocol, named Truth-FedBan, where the incentive for each participant is independent of its self-reported cost, and reporting the true cost is the only way to achieve the best utility. More importantly, Truth-FedBan still guarantees the sub-linear regret and communication cost without any overheads. In other words, the core conceptual contribution of this paper is, for the first time, demonstrating the possibility of simultaneously achieving incentive compatibility and nearly optimal regret in federated bandit learning. Extensive numerical studies further validate the effectiveness of our proposed solution.


SEABO: A Simple Search-Based Method for Offline Imitation Learning

arXiv.org Artificial Intelligence

Offline reinforcement learning (RL) has attracted much attention due to its ability in learning from static offline datasets and eliminating the need of interacting with the environment. Nevertheless, the success of offline RL relies heavily on the offline transitions annotated with reward labels. In practice, we often need to hand-craft the reward function, which is sometimes difficult, labor-intensive, or inefficient. To tackle this challenge, we set our focus on the offline imitation learning (IL) setting, and aim at getting a reward function based on the expert data and unlabeled data. To that end, we propose a simple yet effective search-based offline IL method, tagged SEABO. SEABO allocates a larger reward to the transition that is close to its closest neighbor in the expert demonstration, and a smaller reward otherwise, all in an unsupervised learning manner. Experimental results on a variety of D4RL datasets indicate that SEABO can achieve competitive performance to offline RL algorithms with ground-truth rewards, given only a single expert trajectory, and can outperform prior reward learning and offline IL methods across many tasks. Moreover, we demonstrate that SEABO also works well if the expert demonstrations contain only observations. Our code is publicly available at https://github.com/dmksjfl/SEABO.


An Effective Branch-and-Bound Algorithm with New Bounding Methods for the Maximum $s$-Bundle Problem

arXiv.org Artificial Intelligence

The Maximum s-Bundle Problem (MBP) addresses the task of identifying a maximum s-bundle in a given graph. A graph G=(V, E) is called an s-bundle if its vertex connectivity is at least |V|-s, where the vertex connectivity equals the minimum number of vertices whose deletion yields a disconnected or trivial graph. MBP is NP-hard and holds relevance in numerous realworld scenarios emphasizing the vertex connectivity. Exact algorithms for MBP mainly follow the branch-and-bound (BnB) framework, whose performance heavily depends on the quality of the upper bound on the cardinality of a maximum s-bundle and the initial lower bound with graph reduction. In this work, we introduce a novel Partition-based Upper Bound (PUB) that leverages the graph partitioning technique to achieve a tighter upper bound compared to existing ones. To increase the lower bound, we propose to do short random walks on a clique to generate larger initial solutions. Then, we propose a new BnB algorithm that uses the initial lower bound and PUB in preprocessing for graph reduction, and uses PUB in the BnB search process for branch pruning. Extensive experiments with diverse s values demonstrate the significant progress of our algorithm over state-of-the-art BnB MBP algorithms. Moreover, our initial lower bound can also be generalized to other relaxation clique problems.


Constrained Decoding for Cross-lingual Label Projection

arXiv.org Artificial Intelligence

Zero-shot cross-lingual transfer utilizing multilingual LLMs has become a popular learning paradigm for low-resource languages with no labeled training data. However, for NLP tasks that involve fine-grained predictions on words and phrases, the performance of zero-shot cross-lingual transfer learning lags far behind supervised fine-tuning methods. Therefore, it is common to exploit translation and label projection to further improve the performance by (1) translating training data that is available in a high-resource language (e.g., English) together with the gold labels into low-resource languages, and/or (2) translating test data in low-resource languages to a high-source language to run inference on, then projecting the predicted span-level labels back onto the original test data. However, state-of-the-art marker-based label projection methods suffer from translation quality degradation due to the extra label markers injected in the input to the translation model. In this work, we explore a new direction that leverages constrained decoding for label projection to overcome the aforementioned issues. Our new method not only can preserve the quality of translated texts but also has the versatility of being applicable to both translating training and translating test data strategies. This versatility is crucial as our experiments reveal that translating test data can lead to a considerable boost in performance compared to translating only training data. We evaluate on two cross-lingual transfer tasks, namely Named Entity Recognition and Event Argument Extraction, spanning 20 languages. The results demonstrate that our approach outperforms the state-of-the-art marker-based method by a large margin and also shows better performance than other label projection methods that rely on external word alignment.


High-dimensional Bayesian Optimization via Covariance Matrix Adaptation Strategy

arXiv.org Artificial Intelligence

Bayesian Optimization (BO) is an effective method for finding the global optimum of expensive black-box functions. However, it is well known that applying BO to high-dimensional optimization problems is challenging. To address this issue, a promising solution is to use a local search strategy that partitions the search domain into local regions with high likelihood of containing the global optimum, and then use BO to optimize the objective function within these regions. In this paper, we propose a novel technique for defining the local regions using the Covariance Matrix Adaptation (CMA) strategy. Specifically, we use CMA to learn a search distribution that can estimate the probabilities of data points being the global optimum of the objective function. Based on this search distribution, we then define the local regions consisting of data points with high probabilities of being the global optimum. Our approach serves as a meta-algorithm as it can incorporate existing black-box BO optimizers, such as BO, TuRBO (Eriksson et al., 2019), and BAxUS (Papenmeier et al., 2022), to find the global optimum of the objective function within our derived local regions. We evaluate our proposed method on various benchmark synthetic and real-world problems. The results demonstrate that our method outperforms existing state-of-the-art techniques.


Accelerating Matroid Optimization through Fast Imprecise Oracles

arXiv.org Artificial Intelligence

Thus, weaker models which give imprecise results quickly can be advantageous, provided inaccuracies can be resolved using few queries to a stronger model. In the fundamental problem of computing a maximum-weight basis of a matroid, a well-known generalization of many combinatorial optimization problems, algorithms have access to a clean oracle to query matroid information. We additionally equip algorithms with a fast but dirty oracle modelling an unknown, potentially different matroid. We design and analyze practical algorithms which only use few clean queries w.r.t. the quality of the dirty oracle, while maintaining robustness against arbitrarily poor dirty matroids, approaching the performance of classic algorithms for the given problem. Notably, we prove that our algorithms are, in many respects, best-possible. Further, we outline extensions to other matroid oracle types, non-free dirty oracles and other matroid problems.


Are Graph Neural Networks Optimal Approximation Algorithms?

arXiv.org Artificial Intelligence

Concretely, we prove that polynomial-sized message-passing algorithms can represent the most powerful polynomial time algorithms for Max Constraint Satisfaction Problems assuming the Unique Games Conjecture. We leverage this result to construct efficient graph neural network architectures, OptGNN, that obtain highquality approximate solutions on landmark combinatorial optimization problems such as Max-Cut, Min-Vertex-Cover, and Max-3-SAT. Our approach achieves strong empirical results across a wide range of real-world and synthetic datasets against solvers and neural baselines. Finally, we take advantage of OptGNN's ability to capture convex relaxations to design an algorithm for producing bounds on the optimal solution from the learned embeddings of OptGNN. Combinatorial Optimization (CO) is the class of problems that optimize functions subject to constraints over discrete search spaces. They are often NP-hard to solve and to approximate, owing to their typically exponential search ...


Exploiting Class Probabilities for Black-box Sentence-level Attacks

arXiv.org Artificial Intelligence

Sentence-level attacks craft adversarial sentences that are synonymous with correctly-classified sentences but are misclassified by the text classifiers. Under the black-box setting, classifiers are only accessible through their feedback to queried inputs, which is predominately available in the form of class probabilities. Even though utilizing class probabilities results in stronger attacks, due to the challenges of using them for sentence-level attacks, existing attacks use either no feedback or only the class labels. Overcoming the challenges, we develop a novel algorithm that uses class probabilities for black-box sentence-level attacks, investigate the effectiveness of using class probabilities on the attack's success, and examine the question if it is worthy or practical to use class probabilities by black-box sentence-level attacks. We conduct extensive evaluations of the proposed attack comparing with the baselines across various classifiers and benchmark datasets.