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 Planning & Scheduling


COLIN: Planning with Continuous Linear Numeric Change

Journal of Artificial Intelligence Research

In this paper we describe COLIN, a forward-chaining heuristic search planner, capable of reasoning with COntinuous LINear numeric change, in addition to the full temporal semantics of PDDL. Through this work we make two advances to the state-of-the-art in terms of expressive reasoning capabilities of planners: the handling of continuous linear change, and the handling of duration-dependent effects in combination with duration inequalities, both of which require tightly coupled temporal and numeric reasoning during planning. COLIN combines FF-style forward chaining search, with the use of a Linear Program (LP) to check the consistency of the interacting temporal and numeric constraints at each state. The LP is used to compute bounds on the values of variables in each state, reducing the range of actions that need to be considered for application. In addition, we develop an extension of the Temporal Relaxed Planning Graph heuristic of CRIKEY3, to support reasoning directly with continuous change. We extend the range of task variables considered to be suitable candidates for specifying the gradient of the continuous numeric change effected by an action. Finally, we explore the potential for employing mixed integer programming as a tool for optimising the timestamps of the actions in the plan, once a solution has been found. To support this, we further contribute a selection of extended benchmark domains that include continuous numeric effects. We present results for COLIN that demonstrate its scalability on a range of benchmarks, and compare to existing state-of-the-art planners.


Reports of the AAAI 2011 Conference Workshops

AI Magazine

The AAAI-11 workshop program was held Sunday and Monday, August 7โ€“18, 2011, at the Hyatt Regency San Francisco in San Francisco, California USA. The AAAI-11 workshop program included 15 workshops covering a wide range of topics in artificial intelligence. The titles of the workshops were Activity Context Representation: Techniques and Languages; Analyzing Microtext; Applied Adversarial Reasoning and Risk Modeling; Artificial Intelligence and Smarter Living: The Conquest of Complexity; AI for Data Center Management and Cloud Computing; Automated Action Planning for Autonomous Mobile Robots; Computational Models of Natural Argument; Generalized Planning; Human Computation; Human-Robot Interaction in Elder Care; Interactive Decision Theory and Game Theory; Language-Action Tools for Cognitive Artificial Agents: Integrating Vision, Action and Language; Lifelong Learning; Plan, Activity, and Intent Recognition; and Scalable Integration of Analytics and Visualization. This article presents short summaries of those events.


A Survey of the Seventh International Planning Competition

AI Magazine

In this article we review the 2011 International Planning Competition. We give an overview of the history of the competition, discussing how it has developed since its first edition in 1998. The 2011 competition was run in three main separate tracks: the deterministic (classical) track; the learning track; and the uncertainty track. Each track proposed its own distinct set of new challenges and the participants rose to these admirably, the results of each track showing promising progress in each area. The competition attracted a record number of participants this year, showing its continued and strong position as a major central pillar of the international planning research community.


Seeing the Forest Despite the Trees: Large Scale Spatial-Temporal Decision Making

arXiv.org Artificial Intelligence

We introduce a challenging real-world planning problem where actions must be taken at each location in a spatial area at each point in time. We use forestry planning as the motivating application. In Large Scale Spatial-Temporal (LSST) planning problems, the state and action spaces are defined as the cross-products of many local state and action spaces spread over a large spatial area such as a city or forest. These problems possess state uncertainty, have complex utility functions involving spatial constraints and we generally must rely on simulations rather than an explicit transition model. We define LSST problems as reinforcement learning problems and present a solution using policy gradients. We compare two different policy formulations: an explicit policy that identifies each location in space and the action to take there; and an abstract policy that defines the proportion of actions to take across all locations in space. We show that the abstract policy is more robust and achieves higher rewards with far fewer parameters than the elementary policy. This abstract policy is also a better fit to the properties that practitioners in LSST problem domains require for such methods to be widely useful.


Generating Optimal Plans in Highly-Dynamic Domains

arXiv.org Artificial Intelligence

Generating optimal plans in highly dynamic environments is challenging. Plans are predicated on an assumed initial state, but this state can change unexpectedly during plan generation, potentially invalidating the planning effort. In this paper we make three contributions: (1) We propose a novel algorithm for generating optimal plans in settings where frequent, unexpected events interfere with planning. It is able to quickly distinguish relevant from irrelevant state changes, and to update the existing planning search tree if necessary. (2) We argue for a new criterion for evaluating plan adaptation techniques: the relative running time compared to the "size" of changes. This is significant since during recovery more changes may occur that need to be recovered from subsequently, and in order for this process of repeated recovery to terminate, recovery time has to converge. (3) We show empirically that our approach can converge and find optimal plans in environments that would ordinarily defy planning due to their high dynamics.


Machine Cognition Models: EPAM and GPS

arXiv.org Artificial Intelligence

Through history, the human being tried to relay its daily tasks to other creatures, which was the main reason behind the rise of civilizations. It started with deploying animals to automate tasks in the field of agriculture(bulls), transportation (e.g. horses and donkeys), and even communication (pigeons). Millenniums after, come the Golden age with "Al-jazari" and other Muslim inventors, which were the pioneers of automation, this has given birth to industrial revolution in Europe, centuries after. At the end of the nineteenth century, a new era was to begin, the computational era, the most advanced technological and scientific development that is driving the mankind and the reason behind all the evolutions of science; such as medicine, communication, education, and physics. At this edge of technology engineers and scientists are trying to model a machine that behaves the same as they do, which pushed us to think about designing and implementing "Things that-Thinks", then artificial intelligence was. In this work we will cover each of the major discoveries and studies in the field of machine cognition, which are the "Elementary Perceiver and Memorizer"(EPAM) and "The General Problem Solver"(GPS). The First one focus mainly on implementing the human-verbal learning behavior, while the second one tries to model an architecture that is able to solve problems generally (e.g. theorem proving, chess playing, and arithmetic). We will cover the major goals and the main ideas of each model, as well as comparing their strengths and weaknesses, and finally giving their fields of applications. And Finally, we will suggest a real life implementation of a cognitive machine.


Proximity-Based Non-uniform Abstractions for Approximate Planning

Journal of Artificial Intelligence Research

In a deterministic world, a planning agent can be certain of the consequences of its planned sequence of actions. Not so, however, in dynamic, stochastic domains where Markov decision processes are commonly used. Unfortunately these suffer from the `curse of dimensionality': if the state space is a Cartesian product of many small sets (`dimensions'), planning is exponential in the number of those dimensions. Our new technique exploits the intuitive strategy of selectively ignoring various dimensions in different parts of the state space. The resulting non-uniformity has strong implications, since the approximation is no longer Markovian, requiring the use of a modified planner. We also use a spatial and temporal proximity measure, which responds to continued planning as well as movement of the agent through the state space, to dynamically adapt the abstraction as planning progresses. We present qualitative and quantitative results across a range of experimental domains showing that an agent exploiting this novel approximation method successfully finds solutions to the planning problem using much less than the full state space. We assess and analyse the features of domains which our method can exploit.


Integration of Online Learning into HTN Planning for Robotic Tasks

AAAI Conferences

This paper extends hierarchical task network (HTN) planning with lightweight learning, considering that in robotics, actions have a non-zero probability of failing. Our work applies to A*-based HTN planners with lifting. We prove that the planner finds the plan of maximal expected utility, while retaining its lifting capability and efficient heuristic-based search. We show how to learn the probabilities online, which allows a robot to adapt by replanning on execution failures. The idea behind this work is to use the HTN domain to constrain the space of possibilities, and then to learn on the constrained space in a way requiring few training samples, rendering the method applicable to autonomous mobile robots.


Computing All-Pairs Shortest Paths by Leveraging Low Treewidth

Journal of Artificial Intelligence Research

We present two new and efficient algorithms for computing all-pairs shortest paths. The algorithms operate on directed graphs with real (possibly negative) weights. They make use of directed path consistency along a vertex ordering d. Both algorithms run in O(n^2 w_d) time, where w_d is the graph width induced by this vertex ordering. For graphs of constant treewidth, this yields O(n^2) time, which is optimal. On chordal graphs, the algorithms run in O(nm) time. In addition, we present a variant that exploits graph separators to arrive at a run time of O(n w_d^2 + n^2 s_d) on general graphs, where s_d <= w_d is the size of the largest minimal separator induced by the vertex ordering d. We show empirically that on both constructed and realistic benchmarks, in many cases the algorithms outperform Floyd-Warshall's as well as Johnson's algorithm, which represent the current state of the art with a run time of O(n^3) and O(nm + n^2 log n), respectively. Our algorithms can be used for spatial and temporal reasoning, such as for the Simple Temporal Problem, which underlines their relevance to the planning and scheduling community.


Bayesian Inference in Monte-Carlo Tree Search

arXiv.org Machine Learning

Monte-Carlo Tree Search (MCTS) methods are drawing great interest after yielding breakthrough results in computer Go. This paper proposes a Bayesian approach to MCTS that is inspired by distributionfree approaches such as UCT [13], yet significantly differs in important respects. The Bayesian framework allows potentially much more accurate (Bayes-optimal) estimation of node values and node uncertainties from a limited number of simulation trials. We further propose propagating inference in the tree via fast analytic Gaussian approximation methods: this can make the overhead of Bayesian inference manageable in domains such as Go, while preserving high accuracy of expected-value estimates. We find substantial empirical outperformance of UCT in an idealized bandit-tree test environment, where we can obtain valuable insights by comparing with known ground truth. Additionally we rigorously prove on-policy and off-policy convergence of the proposed methods.