Goto

Collaborating Authors

 Planning & Scheduling


Trajectory-Based Short-Sighted Probabilistic Planning

Neural Information Processing Systems

Probabilistic planning captures the uncertainty of plan execution by probabilistically modeling the effects of actions in the environment, and therefore the probability of reaching different states from a given state and action. In order to compute a solution for a probabilistic planning problem, planners need to manage the uncertainty associated with the different paths from the initial state to a goal state. Several approaches to manage uncertainty were proposed, e.g., consider all paths at once, perform determinization of actions, and sampling. In this paper, we introduce trajectory-based short-sighted Stochastic Shortest Path Problems (SSPs), a novel approach to manage uncertainty for probabilistic planning problems in which states reachable with low probability are substituted by artificial goals that heuristically estimate their cost to reach a goal state. We also extend the theoretical results of Short-Sighted Probabilistic Planner (SSiPP) [ref] by proving that SSiPP always finishes and is asymptotically optimal under sufficient conditions on the structure of short-sighted SSPs. We empirically compare SSiPP using trajectory-based short-sighted SSPs with the winners of the previous probabilistic planning competitions and other state-of-the-art planners in the triangle tireworld problems. Trajectory-based SSiPP outperforms all the competitors and is the only planner able to scale up to problem number 60, a problem in which the optimal solution contains approximately $10^{70}$ states.


Efficient Bayes-Adaptive Reinforcement Learning using Sample-Based Search

Neural Information Processing Systems

Bayesian model-based reinforcement learning is a formally elegant approach to learning optimal behaviour under model uncertainty, trading off exploration and exploitation in an ideal way. Unfortunately, finding the resulting Bayes-optimal policies is notoriously taxing, since the search space becomes enormous. In this paper we introduce a tractable, sample-based method for approximate Bayes-optimal planning which exploits Monte-Carlo tree search. Our approach outperformed prior Bayesian model-based RL algorithms by a significant margin on several well-known benchmark problems -- because it avoids expensive applications of Bayes rule within the search tree by lazily sampling models from the current beliefs. We illustrate the advantages of our approach by showing it working in an infinite state space domain which is qualitatively out of reach of almost all previous work in Bayesian exploration.


Action-Model Based Multi-agent Plan Recognition

Neural Information Processing Systems

Multi-Agent Plan Recognition (MAPR) aims to recognize dynamic team structures and team behaviors from the observed team traces (activity sequences) of a set of intelligent agents. Previous MAPR approaches required a library of team activity sequences (team plans) be given as input. However, collecting a library of team plans to ensure adequate coverage is often difficult and costly. In this paper, we relax this constraint, so that team plans are not required to be provided beforehand. We assume instead that a set of action models are available. Such models are often already created to describe domain physics; i.e., the preconditions and effects of effects actions. We propose a novel approach for recognizing multi-agent team plans based on such action models rather than libraries of team plans. We encode the resulting MAPR problem as a \emph{satisfiability problem} and solve the problem using a state-of-the-art weighted MAX-SAT solver. Our approach also allows for incompleteness in the observed plan traces. Our empirical studies demonstrate that our algorithm is both effective and efficient in comparison to state-of-the-art MAPR methods based on plan libraries.


Replanning in Domains with Partial Information and Sensing Actions

Journal of Artificial Intelligence Research

Replanning via determinization is a recent, popular approach for online planning in MDPs. In this paper we adapt this idea to classical, non-stochastic domains with partial information and sensing actions, presenting a new planner: SDR (Sample, Determinize, Replan). At each step we generate a solution plan to a classical planning problem induced by the original problem. We execute this plan as long as it is safe to do so. When this is no longer the case, we replan. The classical planning problem we generate is based on the translation-based approach for conformant planning introduced by Palacios and Geffner. The state of the classical planning problem generated in this approach captures the belief state of the agent in the original problem. Unfortunately, when this method is applied to planning problems with sensing, it yields a non-deterministic planning problem that is typically very large. Our main contribution is the introduction of state sampling techniques for overcoming these two problems. In addition, we introduce a novel, lazy, regression-based method for querying the agent's belief state during run-time. We provide a comprehensive experimental evaluation of the planner, showing that it scales better than the state-of-the-art CLG planner on existing benchmark problems, but also highlighting its weaknesses with new domains. We also discuss its theoretical guarantees.


Multi-Objective AI Planning: Evaluating DAE-YAHSP on a Tunable Benchmark

arXiv.org Artificial Intelligence

All standard AI planners to-date can only handle a single objective, and the only way for them to take into account multiple objectives is by aggregation of the objectives. Furthermore, and in deep contrast with the single objective case, there exists no benchmark problems on which to test the algorithms for multi-objective planning. Divide and Evolve (DAE) is an evolutionary planner that won the (single-objective) deterministic temporal satisficing track in the last International Planning Competition. Even though it uses intensively the classical (and hence single-objective) planner YAHSP, it is possible to turn DAE-YAHSP into a multi-objective evolutionary planner. A tunable benchmark suite for multi-objective planning is first proposed, and the performances of several variants of multi-objective DAE-YAHSP are compared on different instances of this benchmark, hopefully paving the road to further multi-objective competitions in AI planning.


Simple Regret Optimization in Online Planning for Markov Decision Processes

arXiv.org Artificial Intelligence

We consider online planning in Markov decision processes (MDPs). In online planning, the agent focuses on its current state only, deliberates about the set of possible policies from that state onwards and, when interrupted, uses the outcome of that exploratory deliberation to choose what action to perform next. The performance of algorithms for online planning is assessed in terms of simple regret, which is the agent's expected performance loss when the chosen action, rather than an optimal one, is followed. To date, state-of-the-art algorithms for online planning in general MDPs are either best effort, or guarantee only polynomial-rate reduction of simple regret over time. Here we introduce a new Monte-Carlo tree search algorithm, BRUE, that guarantees exponential-rate reduction of simple regret and error probability. This algorithm is based on a simple yet non-standard state-space sampling scheme, MCTS2e, in which different parts of each sample are dedicated to different exploratory objectives. Our empirical evaluation shows that BRUE not only provides superior performance guarantees, but is also very effective in practice and favorably compares to state-of-the-art. We then extend BRUE with a variant of "learning by forgetting." The resulting set of algorithms, BRUE(alpha), generalizes BRUE, improves the exponential factor in the upper bound on its reduction rate, and exhibits even more attractive empirical performance.


Anytime State-Based Solution Methods for Decision Processes with non-Markovian Rewards

arXiv.org Artificial Intelligence

A popular approach to solving a decision process with non-Markovian rewards (NMRDP) is to exploit a compact representation of the reward function to automatically translate the NMRDP into an equivalent Markov decision process (MDP) amenable to our favorite MDP solution method. The contribution of this paper is a representation of non-Markovian reward functions and a translation into MDP aimed at making the best possible use of state-based anytime algorithms as the solution method. By explicitly constructing and exploring only parts of the state space, these algorithms are able to trade computation time for policy quality, and have proven quite effective in dealing with large MDPs. Our representation extends future linear temporal logic (FLTL) to express rewards. Our translation has the effect of embedding model-checking in the solution method. It results in an MDP of the minimal size achievable without stepping outside the anytime framework, and consequently in better policies by the deadline.


Planning under Continuous Time and Resource Uncertainty: A Challenge for AI

arXiv.org Artificial Intelligence

We outline a class of problems, typical of Mars rover operations, that are problematic for current methods of planning under uncertainty. The existing methods fail because they suffer from one or more of the following limitations: 1) they rely on very simple models of actions and time, 2) they assume that uncertainty is manifested in discrete action outcomes, 3) they are only practical for very small problems. For many real world problems, these assumptions fail to hold. In particular, when planning the activities for a Mars rover, none of the above assumptions is valid: 1) actions can be concurrent and have differing durations, 2) there is uncertainty concerning action durations and consumption of continuous resources like power, and 3) typical daily plans involve on the order of a hundred actions. This class of problems may be of particular interest to the UAI community because both classical and decision-theoretic planning techniques may be useful in solving it. We describe the rover problem, discuss previous work on planning under uncertainty, and present a detailed, but very small, example illustrating some of the difficulties of finding good plans.


Distributed Planning in Hierarchical Factored MDPs

arXiv.org Artificial Intelligence

We present a principled and efficient planning algorithm for collaborative multiagent dynamical systems. All computation, during both the planning and the execution phases, is distributed among the agents; each agent only needs to model and plan for a small part of the system. Each of these local subsystems is small, but once they are combined they can represent an exponentially larger problem. The subsystems are connected through a subsystem hierarchy. Coordination and communication between the agents is not imposed, but derived directly from the structure of this hierarchy. A globally consistent plan is achieved by a message passing algorithm, where messages correspond to natural local reward functions and are computed by local linear programs; another message passing algorithm allows us to execute the resulting policy. When two portions of the hierarchy share the same structure, our algorithm can reuse plans and messages to speed up computation.


Inductive Policy Selection for First-Order MDPs

arXiv.org Artificial Intelligence

We select policies for large Markov Decision Processes (MDPs) with compact first-order representations. We find policies that generalize well as the number of objects in the domain grows, potentially without bound. Existing dynamic-programming approaches based on flat, propositional, or first-order representations either are impractical here or do not naturally scale as the number of objects grows without bound. We implement and evaluate an alternative approach that induces first-order policies using training data constructed by solving small problem instances using PGraphplan (Blum & Langford, 1999). Our policies are represented as ensembles of decision lists, using a taxonomic concept language. This approach extends the work of Martin and Geffner (2000) to stochastic domains, ensemble learning, and a wider variety of problems. Empirically, we find "good" policies for several stochastic first-order MDPs that are beyond the scope of previous approaches. We also discuss the application of this work to the relational reinforcement-learning problem.