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 Planning & Scheduling


Plan Recognition in Stories and in Life

arXiv.org Artificial Intelligence

Plan recognition does not work the same way in stories and in "real life" (people tend to jump to conclusions more in stories). We present a theory of this, for the particular case of how objects in stories (or in life) influence plan recognition decisions. We provide a Bayesian network formalization of a simple first-order theory of plans, and show how a particular network parameter seems to govern the difference between "life-like" and "story-like" response. We then show why this parameter would be influenced (in the desired way) by a model of speaker (or author) topic selection which assumes that facts in stories are typically "relevant".


Planning, Scheduling, and Uncertainty in the Sequence of Future Events

arXiv.org Artificial Intelligence

Scheduling in the factory setting is compounded by computational complexity and temporal uncertainty. Together, these two factors guarantee that the process of constructing an optimal schedule will be costly and the chances of executing that schedule will be slight. Temporal uncertainty in the task execution time can be offset by several methods: eliminate uncertainty by careful engineering, restore certainty whenever it is lost, reduce the uncertainty by using more accurate sensors, and quantify and circumscribe the remaining uncertainty. Unfortunately, these methods focus exclusively on the sources of uncertainty and fail to apply knowledge of the tasks which are to be scheduled. A complete solution must adapt the schedule of activities to be performed according to the evolving state of the production world. The example of vision-directed assembly is presented to illustrate that the principle of least commitment, in the creation of a plan, in the representation of a schedule, and in the execution of a schedule, enables a robot to operate intelligently and efficiently, even in the presence of considerable uncertainty in the sequence of future events.


A Hybrid LP-RPG Heuristic for Modelling Numeric Resource Flows in Planning

Journal of Artificial Intelligence Research

Although the use of metric fluents is fundamental to many practical planning problems, the study of heuristics to support fully automated planners working with these fluents remains relatively unexplored. The most widely used heuristic is the relaxation of metric fluents into interval-valued variables --- an idea first proposed a decade ago. Other heuristics depend on domain encodings that supply additional information about fluents, such as capacity constraints or other resource-related annotations. A particular challenge to these approaches is in handling interactions between metric fluents that represent exchange, such as the transformation of quantities of raw materials into quantities of processed goods, or trading of money for materials. The usual relaxation of metric fluents is often very poor in these situations, since it does not recognise that resources, once spent, are no longer available to be spent again. We present a heuristic for numeric planning problems building on the propositional relaxed planning graph, but using a mathematical program for numeric reasoning. We define a class of producer--consumer planning problems and demonstrate how the numeric constraints in these can be modelled in a mixed integer program (MIP). This MIP is then combined with a metric Relaxed Planning Graph (RPG) heuristic to produce an integrated hybrid heuristic. The MIP tracks resource use more accurately than the usual relaxation, but relaxes the ordering of actions, while the RPG captures the causal propositional aspects of the problem. We discuss how these two components interact to produce a single unified heuristic and go on to explore how further numeric features of planning problems can be integrated into the MIP. We show that encoding a limited subset of the propositional problem to augment the MIP can yield more accurate guidance, partly by exploiting structure such as propositional landmarks and propositional resources. Our results show that the use of this heuristic enhances scalability on problems where numeric resource interaction is key in finding a solution.


Improving Trust Estimates in Planning Domains with Rare Failure Events

AAAI Conferences

In many planning domains, it is impossible to construct plans that are guaranteed to keep the system completely safe. A common approach is to build probabilistic plans that are guaranteed to maintain system with a sufficiently high probability. For many such domains, bounds on system safety cannot be computed analytically, but instead rely on execution sampling coupled with a plan verification techniques. While probabilistic planning with verification can work well, it is not adequate in situations in which some modes of failure are very rare, simply because too many execution traces must be sampled (e.g., 1012) to ensure that the rare events of interest will occur even once. The P-CIRCA planner seeks to solve planning problems while probabilistically guaranteeing safety. Our domains frequently involve verifying that the probability of failure is below a low threshold (< 0.01). Because the events we sample have such low probabilities, we use Importance sampling (IS) (Hammersley and Handscomb 1964; Clarke and Zuliani 2011) to reduce the number of samples required. However, since we deal with an abstracted model, we cannot bias all paths individually. This prevents IS from achieving a correct bias. To compensate for this drawback we present a concept of DAGification to partially expand our representation and achieve a better bias.


Truth as Utility: A Conceptual Synthesis

arXiv.org Artificial Intelligence

This paper introduces conceptual relations that synthesize utilitarian and logical concepts, extending the logics of preference of Rescher. We define first, in the context of a possible worlds model, constraint-dependent measures that quantify the relative quality of alternative solutions of reasoning problems or the relative desirability of various policies in control, decision, and planning problems. We show that these measures may be interpreted as truth values in a multi valued logic and propose mechanisms for the representation of complex constraints as combinations of simpler restrictions. These extended logical operations permit also the combination and aggregation of goal-specific quality measures into global measures of utility. We identify also relations that represent differential preferences between alternative solutions and relate them to the previously defined desirability measures. Extending conventional modal logic formulations, we introduce structures for the representation of ignorance about the utility of alternative solutions. Finally, we examine relations between these concepts and similarity based semantic models of fuzzy logic.


Handling Uncertainty during Plan Recognition in Task-Oriented Consultation Systems

arXiv.org Artificial Intelligence

During interactions with human consultants, people are used to providing partial and/or inaccurate information, and still be understood and assisted. We attempt to emulate this capability of human consultants; in computer consultation systems. In this paper, we present a mechanism for handling uncertainty in plan recognition during task-oriented consultations. The uncertainty arises while choosing an appropriate interpretation of a user?s statements among many possible interpretations. Our mechanism handles this uncertainty by using probability theory to assess the probabilities of the interpretations, and complements this assessment by taking into account the information content of the interpretations. The information content of an interpretation is a measure of how well defined an interpretation is in terms of the actions to be performed on the basis of the interpretation. This measure is used to guide the inference process towards interpretations with a higher information content. The information content for an interpretation depends on the specificity and the strength of the inferences in it, where the strength of an inference depends on the reliability of the information on which the inference is based. Our mechanism has been developed for use in task-oriented consultation systems. The domain that we have chosen for exploration is that of a travel agency.


High Level Path Planning with Uncertainty

arXiv.org Artificial Intelligence

For high level path planning, environments are usually modeled as distance graphs, and path planning problems are reduced to computing the shortest path in distance graphs. One major drawback of this modeling is the inability to model uncertainties, which are often encountered in practice. In this paper, a new tool, called U-yraph, is proposed for environment modeling. A U-graph is an extension of distance graphs with the ability to handle a kind of uncertainty. By modeling an uncertain environment as a U-graph, and a navigation problem as a Markovian decision process, we can precisely define a new optimality criterion for navigation plans, and more importantly, we can come up with a general algorithm for computing optimal plans for navigation tasks.


A Method for Planning Given Uncertain and Incomplete Information

arXiv.org Artificial Intelligence

This paper describes ongoing research into planning in an uncertain environment. In particular, it introduces U-Plan, a planning system that constructs quantitatively ranked plans given an incomplete description of the state of the world. U-Plan uses a DempsterShafer interval to characterise uncertain and incomplete information about the state of the world. The planner takes as input what is known about the world, and constructs a number of possible initial states with representations at different abstraction levels. A plan is constructed for the initial state with the greatest support, and this plan is tested to see if it will work for other possible initial states. All, part, or none of the existing plans may be used in the generation of the plans for the remaining possible worlds. Planning takes place in an abstraction hierarchy where strategic decisions are made before tactical decisions. A super-plan is then constructed, based on merging the set of plans and the appropriately timed acquisition of essential knowledge, which is used to decide between plan alternatives. U-Plan usually produces a super-plan in less time than a classical planner would take to produce a set of plans, one for each possible world.


Quasi-Bayesian Strategies for Efficient Plan Generation: Application to the Planning to Observe Problem

arXiv.org Artificial Intelligence

Quasi-Bayesian theory uses convex sets of probability distributions and expected loss to represent preferences about plans. The theory focuses on decision robustness, i.e., the extent to which plans are affected by deviations in subjective assessments of probability. The present work presents solutions for plan generation when robustness of probability assessments must be included: plans contain information about the robustness of certain actions. The surprising result is that some problems can be solved faster in the Quasi-Bayesian framework than within usual Bayesian theory. We investigate this on the planning to observe problem, i.e., an agent must decide whether to take new observations or not. The fundamental question is: How, and how much, to search for a "best" plan, based on the robustness of probability assessments? Plan generation algorithms are derived in the context of material classification with an acoustic robotic probe. A package that constructs Quasi-Bayesian plans is available through anonymous ftp.


Theoretical Foundations for Abstraction-Based Probabilistic Planning

arXiv.org Artificial Intelligence

Modeling worlds and actions under uncertainty is one of the central problems in the framework of decision-theoretic planning. The representation must be general enough to capture real-world problems but at the same time it must provide a basis upon which theoretical results can be derived. The central notion in the framework we propose here is that of the affine-operator, which serves as a tool for constructing (convex) sets of probability distributions, and which can be considered as a generalization of belief functions and interval mass assignments. Uncertainty in the state of the worlds is modeled with sets of probability distributions, represented by affine-trees while actions are defined as tree-manipulators. A small set of key properties of the affine-operator is presented, forming the basis for most existing operator-based definitions of probabilistic action projection and action abstraction. We derive and prove correct three projection rules, which vividly illustrate the precision-complexity tradeoff in plan projection. Finally, we show how the three types of action abstraction identified by Haddawy and Doan are manifested in the present framework.